Srsly,
Small feature. Huge gain.
I re-suggest this one every now and then.
Let me browse Facebook while my group mate is waffling between whether he wants 3 tons of gauss ammo or 3.5 tons of gauss ammo.
1
Launch When All Group Members Are Ready Checkbox
Started by Niyata Raastad, Nov 25 2015 12:37 PM
3 replies to this topic
#1
Posted 25 November 2015 - 12:37 PM
#2
Posted 26 November 2015 - 02:43 PM
Yes, please.
#3
Posted 26 November 2015 - 07:47 PM
Nah, other way around. Make READY the default and have people UNREADY, when they need some time for whatever. MUCH faster.
#4
Posted 27 November 2015 - 01:56 AM
there is absolutely no reason to unready from a "ready" state. also, ready as default would create havoc with a "autolaunch" option... imagine autolaunch is on, after every match your team plays... instacontinueNOBACKSIESEVERLOOP!
- "Autolaunch when all players ready" should be ON by default.
- "Commit to Ready" should be ON by default.
- "Autolaunch delay" should be OFF by default.
- Default ready state should be "not ready".
Autolaunch and Commit state should be visible by all players in the group
slightly more detailed:
- Ready "commit" checkbox.
when checked: players press ready and can not switch back to unready: the mech selection is committed. NO BACKSIES!!!
- "Autolaunch when all ready" checkbox.
Launch as soon as all players are ready... for the reasons mentioned by Niyata above and so many more.
- "Delayed autolaunch" checkbox
so the team leader has the option to be able to abort a launch, just in case...
- "Autolaunch when all players ready" should be ON by default.
- "Commit to Ready" should be ON by default.
- "Autolaunch delay" should be OFF by default.
- Default ready state should be "not ready".
Autolaunch and Commit state should be visible by all players in the group
slightly more detailed:
- Ready "commit" checkbox.
when checked: players press ready and can not switch back to unready: the mech selection is committed. NO BACKSIES!!!
- "Autolaunch when all ready" checkbox.
Launch as soon as all players are ready... for the reasons mentioned by Niyata above and so many more.
- "Delayed autolaunch" checkbox
so the team leader has the option to be able to abort a launch, just in case...
Edited by Zephiris, 27 November 2015 - 04:00 AM.
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