First idea: Jump Jet Fuel capacity increase. Would "increase" the JJ fuel gauge by 5-10%, allowing for slightly longer burns
Second idea: Jump Jet Fuel Recharge Rate: Increases the rate (again, by 5-10%) at which the JJ fuel meter refills.
2
Jump Jet Module Ideas
Started by Wild_Alaskan, Dec 01 2015 02:26 PM
6 replies to this topic
#1
Posted 01 December 2015 - 02:26 PM
#2
Posted 01 December 2015 - 03:06 PM
I strongly support both this, and reducing the cost of the Shock Absorber module.
#3
Posted 02 December 2015 - 08:57 AM
I think that this is a good idea.
#4
Posted 02 December 2015 - 09:38 AM
It would add a good dynamic to the game. Hat way not everyone is taking lazer CD or range boost.
#5
Posted 29 August 2016 - 04:12 PM
Thread Necro. I also agree with this idea. can someone link any opinions the devs might have on this?
also other ideas could be increased thrust for faster ascent and/or adding a vectoring so you can change directions or at least jump side ways from a stop
also other ideas could be increased thrust for faster ascent and/or adding a vectoring so you can change directions or at least jump side ways from a stop
Edited by benben10, 29 August 2016 - 04:53 PM.
#6
Posted 29 August 2016 - 06:23 PM
I like the idea of improving JJs via module.
#7
Posted 29 August 2016 - 09:21 PM
I would forth this idea. So many mechs could use this. Great option that you have to trade something off for increased JJ utility. This could also be an interesting quick addition to some units.
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