Cockpit Is Too Busy
#1
Posted 02 December 2015 - 12:37 AM
While the new cockpit "light show" is pretty, and is sure to really impress new Steam users (NOT!), its overall layout and what other info they may cover up needs further inspection.
#2
Posted 02 December 2015 - 01:21 AM
#3
Posted 02 December 2015 - 01:44 AM
#4
Posted 02 December 2015 - 01:47 AM
Chaosity, on 02 December 2015 - 01:44 AM, said:
OR put that battle data ON those monitors and getting rid of the HUD except for the crosshair and compass, THAT would be good for immersion. Flickering pointless disco lights in my face do nothing to make the illusion of mechcombat more real.
#5
Posted 02 December 2015 - 02:11 AM
#6
Posted 03 December 2015 - 07:50 PM
Things you can also are:
Reactor core graphic that shows tremors, fluxuations, damage, etc
Environmental info such as temp, radiation, atmospheric composition / vacuum.
Heat sink cooling efficiency related to temp, direct splash from heat sources, direct sunlight in a space environment, immersion in liquids etc..
PIP if possible (even simple, low res)
View from UAV, satellite link imagery
View looking directly behind or below, missile eye view (always fun)
Mission objectives and update: essentially reprints of who killed whom from chat, who has possession of which conquest base
Warning notifications: Being pinged by radar (instead of flashing light in cockpit). Damage warnings, heat warnings - text versions of what betty is saying
Have the displays able to be affected by damage, static from EMP/PPC
#7
Posted 03 December 2015 - 08:05 PM
Cheers
#8
Posted 03 December 2015 - 08:40 PM
Brian Windover, on 03 December 2015 - 08:05 PM, said:
Cheers
Brian, in last patch hud performance became better(as im know, now hud drawing less often), but on my system its all the same, when fps ~80 and i switch off hud fps grows up to ~95. What's wrong with hud? In other games usually hud not taking so much resources. Maybe you can take out hud drawing in other thread or something else? May be its possible, for example, to make mobile applications for map and stats drawing and give options to not draw that?
Sorry for offtop and thanks)
#9
Posted 03 December 2015 - 08:51 PM
Cheers
#10
Posted 03 December 2015 - 08:54 PM
Brian Windover, on 03 December 2015 - 08:51 PM, said:
Cheers
Thanks for answer)
#11
Posted 03 December 2015 - 08:58 PM
After years of blank screens we finally get stuff on them and now we get to see people complain about what's on them.
I can't wait for PGI to finally give us decals so we can finally see some stupid complaints about those too!
While I myself would prefer to have the majority of the hud transferred to these screens, I'm just thankful we have something now.
Edited by Destructicus, 03 December 2015 - 09:02 PM.
#12
Posted 04 December 2015 - 02:40 AM
Anyway this is Good start. In first steps of improvement it might be a little tone-down for the colors saturation and adjustable brightness connected to existing “L” control button to tone down all cockpit lights and monitors.
Second steps – useful live feedback information like hitskins left, ammo available, heat level, damage done, speedometers etc. All live refreshing info will give players more feel of the functioning, huge and complicated war machine they are piloting.
And final - mech damage visual feedback for cockpit. Flickering monitors after taking hit, monitors went off to “no signal” or crack when less than 50% health, broken parts and hanging sparking wires when less than 30% health. Etc.
Cockpit is what players see all the time. Good live feedback of all mech systems will be great. Of Corse this is not main work to do, balance and new content is more important.
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