Scifi Toughguy, on 02 December 2015 - 12:07 PM, said:
I have only been playing the game for a few months but one thing has stuck out to me (painfully) is the poor reputation Davion has as pilots and a faction. How did this come about and how can we change it?
Because since CW started anyone with any iota of skill has long since left that trainwreck of a faction. Populated by young children, and 50 somethings, neither of which are generally ever any good at the game, their pugs are willfully bad, their tactics ****, their mech building abilty is ****, they have never learned, and will never learn. OH and they tend to not like to actually fight the enemy, prefering to hide in a corner and play like a total *****. In short they suck, have never not sucked, and probably will continue to suck for a long while.
Add that into the fact that they are the "good guys" so many many people just starting out go with them which lowers their average skill and abilities.
They are the participation trophy mechwarriors who have just as much fun losing as winning.
TheSilken, on 02 December 2015 - 09:29 PM, said:
The problem is that the core of Davion is made up of casual lore heads. Nothing wrong with that at all and many are very friendly players but unfortunately their skills are usually lacking compared to other faction's core players since they focus much more heavily on playing the game their own way (as opposed to playing the system) and/or roleplaying. The only way to change the perspective on Davion is if the majority of those players were to change their ways and start playing the game more seriously. Personally I like the Davion charm that these players have created, even if most are complete ****.
this
Javin, on 09 December 2015 - 03:48 PM, said:
I truly do not know why Davion has a bad rep. Everyone I meet is pretty friendly, willing to work together, and teach new players.
Teach them what? Davion has literally nothing to contribute in that regard.
Fobhopper, on 20 January 2016 - 02:54 PM, said:
And as for those who want to pitch a ***** about davion players using LRM's. LRM's are a damn good weapon system, and can be incredibly effective. There is absolutely nothing wrong with the weapon system itself. Its just not currently 'meta' because of how incredibly strong lasers are in comparison (and the really big problem of laser alpha's that everyone has been bitching about, but dont have an answer too yet), and the mediocre usefulness of AC weapons in comparison to lasers has left everyone and their mother ******** bricks if they see someone who isnt running 3-5 large lasers set to alpha.
As others have said, LRM's have a learning curve, which plateaus for a bit and then goes into a second curve. The first curve being in how to use the system the correct way so that you can consistently hit targets. Which plateaus into knowing which mech to target with LRM's (like not wasting LRM's shooting light mechs, and looking for heavier and slower mechs that will take the full volley like KGC's and DireWolf's). Which leads to the second learning curve of understanding all the maps and which parts of the map you can LRM and which (and where walls are that you missiles will just be a waste) and being able to blindfire missiles that can still hit targets. LRM's just have a steeper learning curve compared to other weapons which are pretty simplistic. Lasers just have to keep the target painted, SRM's and AC weapons need to lead their target by so much depending on the distance. LRM's have to worry about walls and other terrain, ECM, target deprivation module, and that makes it a difficult weapon to make good use out of.
either seriously ill informed or trolling or stupid.
Edited by jaxjace, 03 May 2016 - 08:59 PM.