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The Starter Mech


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#61 Dozer

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Posted 12 July 2012 - 10:14 PM

View PostMogCarns, on 11 July 2012 - 04:09 AM, said:

"Atlas Smash!!!" was kind of my preferred role choice...


Then you'll love the Steiner Atlas AS7-HS (Hulk Smash) variant:

Posted Image

Edited by Dozer, 12 July 2012 - 10:15 PM.


#62 Captain Fabulous

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Posted 12 July 2012 - 10:20 PM

View PostGraewulf, on 11 July 2012 - 08:38 AM, said:


I doubt that will happen. I would prefer they let each player choose from the entire list of mechs that are available, but upon 'purchase', this 'starting' mech is permanently attached to your account and cannot be sold/traded. This allows everyone whatever mech they want to fit their playstyle and keeps players from exploiting the system. Given the chance, there will be players that will buy an Atlas, sell it, buy a Commando (for example), mod it like crazy, and have a ton of cash leftover. That's not really fair to the guy that choose a Commando as his starting mech, since now he's at a disadvantage right from the start.



Actually, the exact opposite is more likely to happen.

You start out with 10,000,000 c-bills. Great.
You buy your Atlas for 9,626,000 c-bills. Fantastic.
You drop ALL the rest of your money on mods. You might be able to resell that Atlas for 11,000,000 c-bills.

OR.

You start out with 10,000,000 c-bills. Great.
You buy your Commando for 1,900,000 c-bills (rounded). Fantastic.
You drop all the money you can into amping up the engine as fast and light as that little baby will go.
You add Artemis IV
You add double heat sinks
You upgrade that little medium laser into a PPC (hardpoints permitting).

You're suddenly sitting at a Commando worth almost three times its initial cost, with potentially at least 6,000,000 c-bills to spare.


OR.

You start out with 10,000,000 c-bills. Great.
You buy 8 ******* commandos at 1,900,000 c-bills (rounded). Fantastic.
BACK UP MECHS!



TL;DR VERSION:
Money is much more flexible and should definitely be considered as a viable option. I would prefer that they start out with a lower number so that you did have to work up to Assault classes a little bit. say, 9,000,000 c-bills? That'd be maybe 5 or 6 matches to an Atlas, depending on payout.

Edited by Captain Fabulous, 12 July 2012 - 10:26 PM.


#63 Bigamo

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Posted 12 July 2012 - 10:24 PM

i would LOVE to see at least the starting mechs being faction based :D

It would at least make a little more frequent the most used mechs of each faction.

#64 Captain Fabulous

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Posted 12 July 2012 - 10:28 PM

View PostBigamo, on 12 July 2012 - 10:24 PM, said:

i would LOVE to see at least the starting mechs being faction based :D

It would at least make a little more frequent the most used mechs of each faction.



They're not going to be restricted based on factions, but I remember reading somewhere that mechs that are common for your faction (for me, say, a Dragon) will be cheaper to buy than they normally would be.

Which again, goes with my "money is more flexible and should be considered" point.

#65 DJ P0N3

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Posted 12 July 2012 - 10:43 PM

View PostCaptain Fabulous, on 12 July 2012 - 10:20 PM, said:



Actually, the exact opposite is more likely to happen.

You start out with 10,000,000 c-bills. Great.
You buy your Atlas for 9,626,000 c-bills. Fantastic.
You drop ALL the rest of your money on mods. You might be able to resell that Atlas for 11,000,000 c-bills.


i highly doubt they would be stupid enough to have mechs/modules sell for more c-bills than you paid for em....

Edited by DJ P0N3, 12 July 2012 - 10:44 PM.


#66 Captain Fabulous

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Posted 12 July 2012 - 10:47 PM

View PostDJ P0N3, on 12 July 2012 - 10:43 PM, said:

i highly doubt they would be stupid enough to have mechs/modules sell for more c-bills than you paid for em....


An accurate point that I didn't even think to bring up because I was responding about "reselling an Atlas at through-the-roof c-bill increase."

Money: 3
Mech: 0

#67 TheOneGunslinger

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Posted 12 July 2012 - 10:48 PM

View PostDJ P0N3, on 12 July 2012 - 10:43 PM, said:

i highly doubt they would be stupid enough to have mechs/modules sell for more c-bills than you paid for em....

yes that would be instant money by just doing it a few times

#68 Otto Cannon

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Posted 12 July 2012 - 11:34 PM

I think that they will basically give you 10,000,000 starter money, and subtract the cost of your starter mech from that, because it's the only possible fair way.

The mechs to choose from could either be the founder four: Jenner, Hunchback, Catapult, Atlas
Or possibly you'll choose from the four likely non-founders: Commando, Centurion, Dragon, Awesome

Unless the devs change their minds and decide you can pick from any of the above, I'd guess at the non-founders being the choice to save anyone with a founder pack being forced to have two mechs the same and then sell one at a loss.

#69 Deathman Kenshi

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Posted 12 July 2012 - 11:39 PM

View PostDarkendMoon, on 11 July 2012 - 03:57 AM, said:

The flea is probably a good starter mech. The hardest weapons in game to use will probably be missiles. (I didn't get a beta key so I don't know) but it has worked that way in the previous games. You start off with a few lasers and machine guns in the base variant outside of game so I imagine it would be the same in game. It is fast so you would have at least some survivability even though it doesn't have a lot of armor.

As a side note it would be hilarious to see two teams of nothing but fleas running around blasting each other. The match would take forever with the horrible aim of nubs in the mix ><.

That is my take on the whole thing but I do believe you get to pick based on roll.


And than Founder Atlas come and blast them all to pieces, forcing to them image that bigger is better

#70 TheOneGunslinger

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Posted 13 July 2012 - 04:23 AM

Wait why do people think that all the starter mechs will not be the same price? they have already said that they are changing the price of stuff to non-cannon.

#71 AlexEss

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Posted 13 July 2012 - 04:52 AM

I think people vastly overestimate the usefulness of a lance of Atlas unsupported by anything else. Sure on small thight map it will be devastating but outside of that it will be called "free win".

But to get back on topic i am going to put my vote down fro the "you get to pick a mech free of charge and then start earning money to buy the next one" but who knows. The game is not even in open beta yet so A LOT can and most likley will change.

#72 Captain Fabulous

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Posted 13 July 2012 - 07:40 AM

View PostTheOneGunslinger, on 13 July 2012 - 04:23 AM, said:

Wait why do people think that all the starter mechs will not be the same price? they have already said that they are changing the price of stuff to non-cannon.


Because an Atlas is quite obviously going to cost more than a Jenner, even if they are changing prices for their own model

#73 Rixx

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Posted 13 July 2012 - 07:54 AM

If they just get a choice of one mech from each weight class, then I'd assume they'd be balanced mechs, not specialists.

The base atlas, a commando, a centurian, and probably the dragon. Each has a good spread of weapons making a new pilot experiment with all weapon classes. Sticking a new player in an awesome, or a hunchback forces the player to play with a small set of specialized weapons and could turn players off really fast. "I picked a hunchback because it has a big gun, but I get blown up before I get close enough to use it!" or "I keep shooting the PPCs at the light mechs standing still just 10 meters in front of me, but they don't do any damage!".
With this plan, the uneducated masses will most likely take the atlas. It's the biggest, has the most weapons, and the most armor.

The other option is giving new players an allotment of C-bills. Enough to buy the cheapest assault class mech, but not mod it. Or enough to buy the cheapest version of any assault mech. Tell them they can buy an assault mech, or a medium/heavy and modify it, or a couple lights. This would give you a wide variety of starter mechs. They could pick from anything.

#74 Mu

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Posted 13 July 2012 - 08:26 AM

They will probably just let you pick from non-founder versions of the four mechs offered to founders. Although I'd love to see more options, if I could get a free Stalker I'd take it over an Atlas.

I bet they will go the League of Legends route and offer rotating free mechs to use in case you really screw up and run out of money. But they might be gimped somehow, like being unable to customize them or something.

#75 Rynad

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Posted 15 July 2012 - 04:48 PM

View PostTerror Teddy, on 11 July 2012 - 04:08 AM, said:


I have the opposite view of the urbanmech. Imagine 24 urbies in a match one-shotting each other with AC20's :P


Starting a match of mechs capable of killing with a single shot would make it become a battle of cover and fire or who ever stayed back until the odds were in their favor.

#76 Moira

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Posted 16 July 2012 - 11:05 AM

Ill take that little flimsy Jenner and poke into your back and run around like headless chicken while trying to melt you (and myself with heat) =)

I love that little egg with legs =) even its really weak, with mechlab you can turn it into pretty funny little fellow =)





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