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Help Me Pick What You Think Is The Worst Mech


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#61 Nephologist

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Posted 22 January 2016 - 08:34 AM

View PostWildstreak, on 18 January 2016 - 07:17 AM, said:

I prefer AC10, 2MLs and a SRM, only Vindy I needed XL out of 3 not counting the Hero.


I like your build, I may try it. The 1X is the only Vindi I haven't mastered. What size XL do you use? 250?


Edit: This is what I built.

VND-1X

Haven't driven it yet though.

Edited by Nephologist, 24 January 2016 - 08:11 AM.


#62 Wildstreak

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Posted 25 January 2016 - 02:45 PM

Been using this.

Alternately, you can also do a Hollander II though it needs a bit of tweaking.

#63 saagri

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Posted 25 January 2016 - 02:48 PM

Spider-5V

#64 oranjinke

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Posted 26 January 2016 - 12:25 AM

And how about allmighty Summoner? ATM im using this for community warfare http://mwo.smurfy-ne...fa22752c3b84e20 surprisingly HOT (literally hot), but at least this thing can do some real damage combining with the ability to shield.

#65 oldradagast

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Posted 07 February 2016 - 02:06 PM

I'd like to nominate the Cicada, particularly after messing around with the free ones they've been handing out lately. This mech is horrible.

Nearly every variant is either undergunned for its tonnage or lacks the tonnage to properly take advantage of its hardpoints, like the one with 4 ballistics slots.

The mech's hitboxes are poor - mostly leg and vulnerable torsos - and the mech's profile is absurdly huge when compared to mechs 5 tons lighter. Even the fragile Jenner is small and hard to hit compared to this chicken coup on legs.

Finally, most variants lack jumpjets and ECM, so this big, blundering target is ground-bound and easily detected, and all it can hope to do is fire back with about as much firepower as mechs 5 to 10 tons lighter while presenting a much easier target to hit.

Oh, and the endless whine of the engine in the thing when running at full speed, while flavorful (it's like a bug, get it?) is annoying.

If more variants had ECM or jumpjets, it might have worked, and if one variant packed 3 or 4 decent size missile hardpoints, it could have packed a punch. Instead, you get a large, ground-bound light wanna-be.

Edited by oldradagast, 07 February 2016 - 02:11 PM.


#66 Mad Dog Morgan

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Posted 09 February 2016 - 11:23 AM

Mist Lynx
Paper Tiger
Kinda Stinks

Edited by Vaskadar, 09 February 2016 - 11:23 AM.


#67 mogs01gt

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Posted 09 February 2016 - 12:15 PM

Most lights are horrible but that is simply because lights shouldnt be used for combat.


Trebs, KTOs, Dragons, Victors, lots are bad.....Victors are hard to run!

View Postmagicmushroom, on 26 January 2016 - 12:25 AM, said:

And how about allmighty Summoner? ATM im using this for community warfare http://mwo.smurfy-ne...fa22752c3b84e20 surprisingly HOT (literally hot), but at least this thing can do some real damage combining with the ability to shield.

Summoner is no where near as bad as a Victor. Victors have all of the same issues a Summoner has but its heavier and bigger.

Edited by mogs01gt, 09 February 2016 - 12:18 PM.


#68 S 0 L E N Y A

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Posted 11 February 2016 - 03:03 AM

This thread reads more like "mechs I cant play well with"

#69 mogs01gt

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Posted 11 February 2016 - 05:32 AM

View PostBoogie138, on 11 February 2016 - 03:03 AM, said:

This thread reads more like "mechs I cant play well with"

*cough**********cough*

Some mech designs will never be good in MWO.

#70 jss78

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Posted 11 February 2016 - 05:04 PM

I don't think the Loyalty Wolverine is that bad. It's a bit hardpoint limited, so you have to go with big weapons. I run mine with XL280, 5JJ, a well-quirked AC10, 2 x SRM 6, ML, AMS. No MASC!!! It moves well and hits well, has great hitboxes, and while it's a mixed loadout, there's a decent short-to-mid range synergy with the weapon systems. No easy mode mech, but works OK for me.

Either way, it's ways better than the ballistic Panther. It's remarkable that PGI went out of their way and created a non-canon variant, just to put that thing in the game.

#71 Mazzyplz

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Posted 12 February 2016 - 01:50 PM

the only 3 real bad mechs in mwo are

vindicator, trebuchet, victor.

the urbanmech doesn't count cause it was meant to be like that and it's not even that bad



every other mech can kill any mech once the pilot knows what they are doing and know their vehicle


edit: i may have been wrong about vindicator, maybe.

Edited by Mazzyplz, 12 February 2016 - 09:49 PM.


#72 Mole

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Posted 19 February 2016 - 04:45 PM

I have a tendency to gravitate towards "bad" mechs. I play and do quite well in a lot of them. For example, my best performers in each weight class from light to assault is the Wolfhound, the Crab, the Mad Dog, and the Gargoyle. I keep and master one variant of every Chassis that I put in the effort to master and I do not own a single mech that has a negative KDR. That all being said, the mech that I had the hardest time in was the Vindicator. For the longest time I ran the Vindicator 1AA since it was, to me, the best variant the chassis had to offer. Still, my KDR was in the negative. For a long time it was the only mech that had a negative KDR that was in my mechbay. It was a stain on my otherwise flawless record. Not that such a record is really important, but I liked holding myself to that standard. I tried running it with two PPCs, a Streak SRM 2, and two medium lasers. It was bad. Eventually I rebuilt it from the ground up and the thing that finally pulled its KDR out of the negatives was running it with four medium pulse lasers and one LRM15 with two tons of ammo and the biggest XL engine the thing could carry. It's still not good. But at least it's no longer a blemish. If you're looking for a hard time, the Vindicator is the mech for you. I have seen some people mention the Victor as a bad mech in this thread as well, and I will say that I just very recently picked up the Victor and I found a way to make it work splendidly. The Victor is an unusual mech, not really a bad one. I cannot speak for the Trebuchet, however, as I have never piloted one.

#73 oldradagast

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Posted 19 February 2016 - 07:41 PM

View PostMazzyplz, on 12 February 2016 - 01:50 PM, said:

the only 3 real bad mechs in mwo are

vindicator, trebuchet, victor.

the urbanmech doesn't count cause it was meant to be like that and it's not even that bad

every other mech can kill any mech once the pilot knows what they are doing and know their vehicle

edit: i may have been wrong about vindicator, maybe.


Eh... the Commando is rather awful, as is the Mist Lynx. You CAN kill people in them, but they are still horrible mechs and I can't even recall the last time I saw one in a game.

I still put the Cicada on that list. All the power of a 35 ton mech - if you're lucky - in a much larger, easier to shoot frame with no jumpjets. Yeah... sign me up... ugh...

#74 PraetorGix

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Posted 19 February 2016 - 09:40 PM

How the hell did no one mention the Ice ferret? It's like the dumb brother of the Cicada... Anyway, Mist Lynx is by a good margin the worst mech you could try. I feel comfortable in it, but from that to "good" there's a long distance...

#75 PraetorGix

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Posted 19 February 2016 - 09:43 PM

View PostMazzyplz, on 12 February 2016 - 01:50 PM, said:


vindicator, trebuchet, victor.


every other mech can kill any mech once the pilot knows what they are doing and know their vehicle


Yeah sorry to break your bubble of truth but I can kill allright in Trebs... Ever got an ace of spades achievement in one? no? well I did.

#76 PraetorGix

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Posted 19 February 2016 - 10:03 PM

View PostStormie, on 16 December 2015 - 10:53 PM, said:

I Definitely vote the Vindi 1-x
I must have tried 20 different builds on the thing and I couldn't make any of them work for me (you might have better luck/patience)
The 1x is the only mech I've ever sold. I have a k/d ratio in it of 0.09 (2 kills, 23 deaths) compared to my universal 0.83 k/d

The problem I find is you get three ballistic slots, with the tonnage/crit space in that arm to use one of them unless machine guns, otherwise you have just a single missile, a one crit energy and 1 energy that you can put a big weapon in - this puts it hardpoint wise down with the commandos (which I have an average kd ratio of 0.5 in across the 2D, 3A and 1B) except this thing has a speed cap just over half the speed of the commando.

For comparison the mist lynx that others in this thread are suggesting I do 0.6, 0.73 and 0.37 k/d with the three variants I own


I bet my version of the 1X was not among those 20 builds you tried:

http://mwo.smurfy-ne...20e3ff98137f03a

Not the best mech ever but it's quite fun and effective to use, more than you might think by looking it on paper.

#77 John McHobo

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Posted 21 February 2016 - 01:33 PM

The rarer a mech is seen, the less powerful it usually is, by that logic the:
MistLynx, Commando, Vindicator, IceFerret, Trebuchet and Victor
are not good mechs. They all lack any kind of possible specialisation, good quirks and are on the lower end of their respective tonnage class.
And then there is the ballistic Panther variant...

#78 Shalune

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Posted 22 February 2016 - 11:28 AM

View PostJohn McHobo, on 21 February 2016 - 01:33 PM, said:

The rarer a mech is seen, the less powerful it usually is, by that logic the:
MistLynx, Commando, Vindicator, IceFerret, Trebuchet and Victor
are not good mechs. They all lack any kind of possible specialisation, good quirks and are on the lower end of their respective tonnage class.
And then there is the ballistic Panther variant...

I don't disagree with your logic, but you have to be careful how you draw conclusions with it. The Ice Ferret in particular stands out from your list as an above average mech that appears bad because of what it is compared to. Next to the Stormcrow and HBK IIC it has weak firepower. Next to the ACH it appears easier to catch and kill. But it is far from bad. 5x ER ML running around on a nimble platform is not bad. It's just not the best option available.

In my experience the issue is that clan mech builds tend to be much more same-y than IS builds thanks to omnipods and lack of weapon quirks. The result is that IS mechs get played on a gradual scale while most clan mechs are played uniformly by subsets. You either see them all the time if they're top tier (TBR, EBJ, ACH, etc), you see them regularly but not constantly if they have something quirky and unique about them (EXE, WHK, ADR, NVA) or you almost never see them if they are strictly sub-optimal (MLX, SMN, IFR).

Edited by Shalune, 22 February 2016 - 11:29 AM.


#79 Wolfways

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Posted 22 February 2016 - 10:50 PM

Raven (all variants)
Only useful as ERLL snipers.
Too slow to do anything else and killed easily by other lights because it has a huge torso and extremely long legs.

Also the walking animation is stupid (I know it doesn't affect performance but it's annoying as hell Posted Image ).

#80 Bud Crue

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Posted 23 February 2016 - 06:35 AM

Its interesting to me that, at least in terms of heavies, I have seen lots of folks mention the Dragon as being one of the worst mechs, but not seeing much love for hating it here. After the Wolverine I would say it has thus far felt like the worst combination of over sized profile, terrible hard points and awful hit boxes of any mech I have yet played. I've heard similar complaints about the Victor and the Vindicator as well. Those are next on my list to acquire and master when I am finished with the Dragons. Sigh. Back to T5 and maybe even T6 for me!





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