Jump to content

Veteran Game Hate


85 replies to this topic

#81 o0Marduk0o

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,231 posts
  • LocationBerlin, Germany

Posted 18 December 2015 - 10:30 AM

You can't translate everything into a team based video game. :)

Edited by o0Marduk0o, 18 December 2015 - 10:31 AM.


#82 Ryoken

    Member

  • PipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 744 posts
  • LocationEuropa, Terra

Posted 23 December 2015 - 10:02 AM

View PostMystere, on 18 December 2015 - 10:04 AM, said:

But, PGI could have chosen a different IP, or the 3025 era, or the Dark Ages. But, no, no, no, in their infinite wisdom they just had to chose the Clan Invasion and then completely junk one of the defining characteristics of that era.

Thank the big bang that PGI did pick up Battletech and Mechwarrior as we probably would not have this great game or any other Battletech Title!

Keep in mind that the succesion wars and clan invasion are the pretty most beloved battletech eras. Even if they did start in 3025 only (as they did) soon players would have asked for the clans. So really the problem of balancing IS and Clan would only have been shifted. And if they would have chosen Dark Ages people would have turned blind because of those buddugly mech designs. (I'm really excited to see how Alex will do his magic on those in the far future, ahh and love to play in the Jihad era some day to as it will be before the dark ages)

So the time chosen is just right to offer us players the biggest diversity of well known mechs we all wanted to have in a computer game for literally decades. And big gratz to PGI for beeing the first to actually balance IS and Clan tech, which the creators of battletech themselfes called a big mistake in balancing! So they have no easy job on their hands but they have done far better then every previous mechwarrior title so far.

Also when playing Clans - and playing with 12 players is your biggest concern - I for my part have absolutely no problem to think of it as an reinforced Binary.

#83 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 23 December 2015 - 10:19 AM

View PostRyoken, on 23 December 2015 - 10:02 AM, said:

Thank the big bang that PGI did pick up Battletech and Mechwarrior as we probably would not have this great game or any other Battletech Title!

Keep in mind that the succesion wars and clan invasion are the pretty most beloved battletech eras. Even if they did start in 3025 only (as they did) soon players would have asked for the clans. So really the problem of balancing IS and Clan would only have been shifted. And if they would have chosen Dark Ages people would have turned blind because of those buddugly mech designs. (I'm really excited to see how Alex will do his magic on those in the far future, ahh and love to play in the Jihad era some day to as it will be before the dark ages)

So the time chosen is just right to offer us players the biggest diversity of well known mechs we all wanted to have in a computer game for literally decades. And big gratz to PGI for beeing the first to actually balance IS and Clan tech, which the creators of battletech themselfes called a big mistake in balancing! So they have no easy job on their hands but they have done far better then every previous mechwarrior title so far.

Also when playing Clans - and playing with 12 players is your biggest concern - I for my part have absolutely no problem to think of it as an reinforced Binary.


Then MWO should call it a "reinforced binary", organize it as such, and display it as such. But Clan "lance" and "company'? Meh! The whole thing reeks of "minimally viable product".

#84 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 23 December 2015 - 10:27 AM

View Posto0Marduk0o, on 18 December 2015 - 10:30 AM, said:

You can't translate everything into a team based video game. Posted Image


If by "can't" you meant "PGI does not look like it's up to the task", then I am sadly inclined to agree.

Edited by Mystere, 23 December 2015 - 10:27 AM.


#85 MarineTech

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 2,969 posts
  • LocationRunning rampant in K-Town

Posted 23 December 2015 - 10:31 AM

If you're SO ******* unhappy with the game, then go play something else. I'm sure we'll be able to muddle along without you somehow.

#86 ComradeHavoc

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 232 posts

Posted 26 June 2016 - 01:45 AM

Now I understand... how foolish and pure was I way back then.

Infinite stagnation, awful engine, laser metas, cash-ins, empty promises, the pile of feces called CW, goddamn Paul and Russ.


But now I understand, too late.

No amount of criticism will change anything.


The only thing that apparently works is to go on twitter and offer BJs.

Edited by ComradeHavoc, 26 June 2016 - 01:48 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users