Missile Boat Teams
#1
Posted 04 January 2016 - 01:02 PM
#2
Posted 04 January 2016 - 01:04 PM
#3
Posted 04 January 2016 - 01:07 PM
Go for cover, or close the gap.
#4
Posted 04 January 2016 - 01:12 PM
I also don't see LRM boats getting a lot of kills. The damage is always so spread out it seems and if you can flank well enough they're sitting ducks.
#5
Posted 04 January 2016 - 01:16 PM
#6
Posted 04 January 2016 - 01:17 PM
#7
Posted 04 January 2016 - 01:19 PM
#8
Posted 04 January 2016 - 01:21 PM
Also, I thought LRMs were terrible weapons. I am confused.
#9
Posted 04 January 2016 - 01:22 PM
Now if you are a new player who hasn't learned how to play against LRMs yet, then well it gets better. LRMs are not a very strong weapon system and LRMs are not a particularly strong strategy in group play.
They are less terrible since the dec1 patch though, but still pretty weak.
Edited by Sjorpha, 04 January 2016 - 01:23 PM.
#10
Posted 04 January 2016 - 01:22 PM
#11
Posted 04 January 2016 - 01:32 PM
Maybe he fears that everybody laughs about him would he post under his real name.
If he is new he has to learn to avoid LRMs. We all had to.
btw: I really like this easy/lazy mode blablablub... play LRMs as they should be played and you will see that it is much more difficult as to pull a trigger LOS with a 60 dmg alpha. you will almost never find me far behind the lines and getting killed by one or two lights. The best range for LRMs is 200-400m.
Edited by stocky0904, 04 January 2016 - 01:48 PM.
#12
Posted 04 January 2016 - 01:37 PM
Before it was laser vomit. Now its laser vomit, lurms and clan streaks combo!
#13
Posted 04 January 2016 - 01:38 PM
Next..
Edited by Cathy, 04 January 2016 - 01:38 PM.
#14
Posted 04 January 2016 - 01:39 PM
And then, you collect their tears and their blood.
Edited by CapperDeluxe, 04 January 2016 - 01:39 PM.
#15
Posted 04 January 2016 - 01:42 PM
Literally drown in their tears.
EDIT: for extra pain, use LRMs as your own weapon on the kitfoxes with the AMS and ECM so that your team is immune to LRM rain while raining LRMs.
Edited by Dakota1000, 04 January 2016 - 01:43 PM.
#16
Posted 04 January 2016 - 01:59 PM
All guided missiles are in a special state in MWO where the players demand that they should be chronically underpowered. The second LRMs become a viable option, the forums are flooded with tears! People are saying "Guided missiles require no skill". And as someone who plays LRM boats quite regularly (I have Griffins, Catapults and Awesomes with absurd amounts of LRMs) I have to say:
They're right.
Well, it's a bit of an exaggeration. It requires some skill in terms of awareness and positioning. But you basically remove aiming skills from the equation. Anyone with a healthy body can get missile locks in MWO. And if you pay for Target Decay and Artemis, it's just absurdly easy.
Untill PGI actually makes it somewhat challenging to get missile locks, the cycle will continue. We will have periods of useless missiles and we will have periods of copious QQ on the forum. LRMs and Streaks will never be considered a respectable, admirable way of winning the game, untill PGI makes it harder to get missile locks. So you actually have to have aiming skills.
I'm not ashamed to say, I'll often get 1000 dmg matches in my AWS-8R, setting up in a good position and lazily lobbing LRMs while I'm eating a taco with my left hand. It's really not that hard, if you just know where to set up shop.
TL;DR - The QQ rivers will flow untill PGI makes it harder to get missile locks and uses aiming skills to balance LRMs and Streaks, instead of only positioning. Guided missiles are the only weapons in MWO where aiming skills are irrelevant, and that's why people are so hostile towards LRM boats.
#18
Posted 04 January 2016 - 02:25 PM
Alistair Winter, on 04 January 2016 - 01:59 PM, said:
If you're paying for Artemis, you're doing it wrong.
Check your own stats. Mine say that Artemis results in 0.5% extra missiles hitting. If I somehow manage to fire 1000 missiles during a match, and extra 5 will hit.
Artemis is basically garbage added to a bad weapon.
#19
Posted 04 January 2016 - 02:26 PM
#20
Posted 04 January 2016 - 02:31 PM
Roadkill, on 04 January 2016 - 02:25 PM, said:
Check your own stats. Mine say that Artemis results in 0.5% extra missiles hitting. If I somehow manage to fire 1000 missiles during a match, and extra 5 will hit.
Artemis is basically garbage added to a bad weapon.
Half lock time, add TAG for 25%. It makes a difference if you ever want to actually hit something without staring...of course, I'll just take a laser that actually damages things in the first place and be more effective.
Edited by Mcgral18, 04 January 2016 - 02:32 PM.
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