This list doesn't belong to me and is quoted from another site, I am after the an unbias answer on the the units as it would be interesting to see what units are feared when there tag shows up on the opposite side of the board.
How the Ranking System is scaled:
F-Tier
Basically (Steam) Pugs. This is where most people are at when they play Mechwarrior for the first time ever. And it makes sense because this game is difficult to grasp as there is a lot of stuff to keep track of in an FPS-Mech Sim. This isn't to say that players are objectively bad at the game, it's just they haven't fully learned all the mechanics and intricacies.
D-Tier
Now if you are stuck here, then there might be problems. People in D-Tier can be of multiple types. There are Mechwarrior veterans that good in previous games but failed to accommodate Mechwarrior Online. There are people that refuse to understand the meta and aren't skilled enough to break it. Or the people simply don't care and have fun with the game. Regardless, D-Tier teams aren't that scary on the battlefield in any sense of the word and should be very easy to beat.
C-Tier
These are where the average players of the game stay at. Most of these players have a good grasp of the meta and off-meta styles but lack the sharp skill that the above tier players have. Not only that, but C-Tier teams play the game much slower and have worse overall map awareness. However, that doesn't mean you must disrespect these teams when you see them in Pug matches. Their still going to fry you silly if you give them an easy shot. As long as you play smarter and faster than they do, you should be fine.
B-Tier
Now this where the good teams start to show up. These teams have good coordination and map awareness where they can run over most teams with ease. Also, their individual skill is enough where a single B-tier player can semi-carry Public Matches with relative ease. Due to their above-average strength, this is a great breeding ground for up-and-coming talent to rise above their own average unit class. B-Tier is where most teams should strive for to be relevant in the overall game.
A-Tier
These monster teams are highly competitive in nature and seek only the best of the best. These players can easily carry a Public Match all on their own. Their sharpness in skill can destroy most Mechs in the most optimal way possible. These teams can play a variety of styles at near maximum levels, while also maintaining good map control and team movement. If you see one of these teams on the other side, you better get your try-hard pants on.
S-Tier
The scariest teams in the game reside in S-Tier. A single S-Tier team player has the ability to carry an entire Community Warfare Match. Think of these players as Greek Gods that annihilate everything in their path when they take the game seriously. Not only are these teams super aggressive, while living and breathing MWO, they also function as a singular Hive Mind like the Zerg. Their silence is only broken when yappy enemy players try to trash talk them, but are met with severe prejudicial pain. These teams are meant to look up to as well as worship.
POWER RANKINGS
D-Tier Units
-BP- (Blood Pearls): D-
Notable Players: Hampton, Vettie, Genghis Prawn. Smagaman
It hurts to put these guys in the lowest tier in the game, but every match against them has been met with extreme disappointment. Most of these guys are good buddies from the NBT-Sunder server in MW4:Mercs, and the they used to be really solid. But their transition into MWO has been tough for a lot of them. They mostly play this game for fun, which isn't a burn against them, but it does make them very weak as a whole.
DHB (Death's Hand Brigade): D
Notable Players: None
Back in Closed Beta, this was largest unit in the entire game. Shows how much has changed, right? These guys are nearly non-existent and are hardly a match for even green SWOL members. I haven't seen a single game where a DHB player has done relatively well. And that's disappointing because I used to be a part of them.
AWOL (Absent Without Leave) D+
Notable Players: None
All kidding aside, these guys are horrendously awful. I don't think there has been a single AWOL game where a player did anything substantial at all. And I see these guys decently often. These players lack focus. That's pretty much it. The only reason they nearly break C-Tier is because they actually the game.
C-Tier Units
HHoD (HeadHunters of Davion): C-
Notable Players: SInthrow, Alyward
We've met up with these guys a couple of times and they have definitely been on the lower echelon of "a good game". There's maybe three players in that entire unit that could be a semi-threat, but that is doubtful. For a loyalist unit, they do a poor job of team coordination and focusing targets down. They lack a significant amount of battle discipline and that's what holding them back. If their leadership structure improves, they could easily find themselves in C+ or even B-.
69MG (69th Mercenary Guild): C-
These guys are flat out not good. Not in any sense of the imagination. I played with them and it was just, ugh.[/color]
RRB (Robinson Ranger Brigade): C
Notable Players: LeakyWalnut
Remember the legendary Hellebore Springs game? That was RRB we fought on that map. These guys are fairly decent actually. Some of their players are pretty good shots and can give us decent fights sometimes. However, their skill levels are all over the place. RjBass is no slouch though. If you see him, give your well deserved respect.
2DG (Twelfth Dongeal Guards: C
Notable Players: None
I have no idea where to put these guys. So I put them at C rank because our matches with them are decent-ish but lack individual talent.
TCAF (Tikonov Commonality Armed Forces): C
Notable Players: None
Everyone I've talked to says that TCAF is really good. I disagree with them 100%. I've never seen a game where TCAF has shown any sort of real talent in teamwork or individual players. Honestly, their probably the most average unit in this entire game. Think of TCAF as Denny's. All you have to do is order a Grand Slam right into the Victory Screen.
1FWG (?): C
Notable Players: None
The Marik verison of TCAF. These guys are pretty active as I see them all over the place in Solo Queue. However, their performance is pretty average overall.
-AW- (Aces Wild): C
Notable players: None
We played them in MRBC and I was not impressed. Their individual talent is pretty average but their battle coordination is severely lacking. However, if you see a singular -AW- guy in a pug match, I'd watch out.
BWC (Black Widow Company): C+
Notable players: None
I see these guys quite often all over the place. Individual talent is around average but their leadership is quite good. They know how to coordinate their members well and getting into decent firing positions. But their lack of raw skill keep them down in C+.
CWI (Clan Wolf International): C+[
Notable players: Executor
SWOL's ginger cousin. These guys are solid, but I haven't really felt the individual talent from them to put them higher on the list. Leadership is good though.
B-Tier Units
SWOL (Star Wolves): B-
This is with all members accounted for. SWOL's massive unit size pushes us down much lower than what we could be. But that's fine, because our motto is to train people up and get people in drops and stuff. Because of our wide skill range, it's extremely tough for the entire community to place us in a spot for relative battle strength. What we lack in entirety is aggressiveness. Even though we know how to nail our targets, we're too passive at times and fail to push advantages when they open up. And those slight errors are the main reason why we lose to the better teams on this list. However, the senior members in SWOL are surprisingly really good at the game and can easily go toe to toe with even S-Tier teams/players.
SRoT (Skye Rangers of Terra): B-
Notable Players: None
The Steiner Loyalist version of SWOL. They literally have the exact same problems we do except their ceiling skill talent is much lower than ours. Our games with SRoT have generally been pretty good, but we are typically on the winning end of them.
-PL- (Praetorian Legion): B
Notable Players: None
These guys are pretty good. So far I've seen us go 50/50 with them on multiple occasions and scenarios. Not much else to say other than the fact that I haven't seen them around too much at the time of writing this.
DERP (DERP): B+
Notable Players: oOHoldFireOo
A solid group of guys. My games against them always have been fun. Nothing about that is especially striking other than the fact that they are decent in all categories a team can place in.
-MS- (Merc Star): B+
Notable Players: UnleashThePwniez, Antonius Rex
Tony over there is going to be pissed when he finds out I put him this low on the list. It feels like they did a bunch of recruiting recently so their overall strength has gotten weaker as of late. Usually seeing -MS- on the other team meant instant death, but now they have fallen way far from grace. Or maybe SWOL got better as of late. Who knows. They are also a pretty big unit just like us, so it's tough to put a finger where they stand as a whole. Maybe if you put only their Senior Members in a company they could be higher, but I don't know who those players are.
-SO- (Son's of Odin): B+
Notable Players: None
I played with these guys on the Rasalhague Teamspeak Server and they are a solid bunch of guys. They have great team cohesion and aggression and are a pleasure to work with.
A-Tier Units
DSx (Clan Diamond Shark): A-
Notable Players: None
These guys tend to drop together in both Group queue and CW Drops. And in both scenarios they are hard as diamonds (hahaha) to take down.
228 (228th As a whole): A-
Notable Players: None
These guys also used to be extremely good but they have also fallen a little bit. That doesn't mean squat to 80% of the MWO population because these guys are razor tough to fight against. I might have to do more scouting to figure out where these guys actually stand.
SWOL (Star Wolves - Omega Wolves Only): A
Notable Players: CentsOfFate, ExplosiveChild, ChoboNoob, KingUber, Blueduck
Now if you only consider our Omega Wolves players, I would put us at A-Tier. Literally all of our top players can easily hit 2k damage every CW Drop, usually approach 3k and one certain somebody, if the conditions are right, can hit 4k. All of our piloting, targeting and killing are really sharp and can easily carry Public Matches. The only thing holding us back is that we don't run as Senior Group all that often. If we dropped together more often, we would give most of these teams a run for their money.
-NS- (Night's Scorn) A
Notable Players: None[
Damn these guys are good. That's all I have to say because that's all that needs to be said. Read the above A-Tier definition and these guys show that through and through.[
-BO- (?): A
Notable Players: None[
These guys are probably higher on the ranking system, but I haven't played with them enough to get a good read on them. The games we have played against them have been utter annihilation....against us.
MJ12 (Majestic 12): A+
Notable Players: DJPush, Voltron, Faernix
Majestic 12 is probably my favorite unit in the entire game. This small bunch play really tight and running with them is a huge treat. All of their players are real hotshots in their own right too.
BMMU (Battle Magic Mercenary Unit) A+
Notable Players: BattleBunny
One of the most active units in the game, SWOL has gotten smashed by these guys over and over and over again. These guys are heavily aggressive as their style of play. The only thing keeping them back from S-Tier is that they have only a couple godlike players in their roster. If they collected other really strong players, they could easily spar for one of the best units in the game.
ISEN (Isengrim): A+
Notable Players: None
One of the smallest groups in the game, but all of their players are hardcore to the brim of a peaky blinder hat.
S-Tier Units
SJR (Clan Steel Jaguar): S-
Notable Players: Gman
The Classic Elite Unit in Mechwarrior Online. Most known for the famous MetaMechs.com website that keeps up on all the meta. One of the requirements for this unit is that you must have at least a 2.0 KDA in Solo/Group queue to join in and play this game along with scrims quite often. Because of these requirements, all of these players have this game down to a literal science.[
KCOM (Kell's Commandos): S
Notable Players: None
In the recent Tukayyid Part 2 CW Tournament, these guys had the highest win rate of something like 98.7%. These guys are mad good. Their coordination and aggressiveness is through the roof.
EmP (Empyreal): S
Notable Players: Prtnspz
If you see anybody with an EmP tag, stay FAR FAR away.
228 (228th Independent Battlemech Regiment): S
Notable Players: None
Their top players in their unit are listed as IBR. Imagine hairy burly men with lightning hammers and gargantuan shields.
Lord (?)S+
Notable Players: psichih0lic, wuckTEC
By far the best unit in the entire game with the best players. Any players on that list are in the top 10 in anybody's list. These guys are so insanely good it's staggering.
Edited by Amary, 04 January 2016 - 07:42 PM.