I Never Tried Mechwarrior Living Legends
#1
Posted 18 January 2016 - 12:05 PM
#2
Posted 18 January 2016 - 12:07 PM
http://mwomercs.com/...ds-is-not-dead/
#3
Posted 18 January 2016 - 12:08 PM
#4
Posted 18 January 2016 - 12:10 PM
living legends is otherwise, pretty much better in every way. Better sounds. Clearer mechanics. Fantastic Maps. Real environmental effects, etc. It certainly wasn't perfect but it was great.
#5
Posted 18 January 2016 - 12:15 PM
Not a large community, but some weekends have nearly full servers.
Due to the Solaris game mode, you only need 2 to play.
#6
Posted 18 January 2016 - 12:19 PM
#7
Posted 18 January 2016 - 12:25 PM
adamts01, on 18 January 2016 - 12:19 PM, said:
TTK was really long. Mechs were really resilient.
#8
Posted 18 January 2016 - 12:28 PM
MWO has better graphics, better controls, and better team balance (even though matchmaker in MWO barely works its still way better than MWLL which allowed vet players to stack every single game).
Quote
What slowed gameplay down was the fact it had ticket-based respawns.
Because there was no threat of permadeath, people had more freedom to go off and do their own thing, so you didnt get massive deathballs where people clumped together for safety in numbers. And no deathballs meant way higher TTK.
The solution to the deathball is to add a new gamemode(s) with ticket based respawns and maps with spread out objectives that encourage teams to split up. Remove the fear of permadeath to give players the freedom to operate in smaller groups and spread out the the objectives to encourage teams to split even up more.
Edited by Khobai, 18 January 2016 - 12:36 PM.
#9
Posted 18 January 2016 - 12:38 PM
#10
Posted 18 January 2016 - 01:03 PM
Khobai, on 18 January 2016 - 12:28 PM, said:
MWO has better graphics, better controls, and better team balance (even though matchmaker in MWO barely works its still way better than MWLL which allowed vet players to stack every single game).
What slowed gameplay down was the fact it had ticket-based respawns.
Because there was no threat of permadeath, people had more freedom to go off and do their own thing, so you didnt get massive deathballs where people clumped together for safety in numbers. And no deathballs meant way higher TTK.
The solution to the deathball is to add a new gamemode(s) with ticket based respawns and maps with spread out objectives that encourage teams to split up. Remove the fear of permadeath to give players the freedom to operate in smaller groups and spread out the the objectives to encourage teams to split even up more.
To be fair, there really wasn't team balance. The system was entirely open, you joined whatever team you wanted. You can't criticize a system if the system doesn't exist. There was no matchmaker in Living Legends.
That being said, the way to play living legends is with friends, and there's sort of an honour system involved. Its up to the players to NOT stack a team. Certainly not ideal, but remember this WAS a total conversion mod for crysis, not a game in its own right (although it was damned close).
#11
Posted 18 January 2016 - 01:09 PM
#12
Posted 18 January 2016 - 01:25 PM
Quote
you certainly can criticize the non-existence of a fair team balancing system in MWLL.
again its one of the major reasons MWLL struggled to gain new players. because it lacked a system of team balancing and allowed veterans to stack teams which chased new players away.
Quote
lol honor system... gamers will ALWAYS do whatever they can to give themselves an advantage. min/maxing and testing the limits of a system is what gamers do. PGI clearly hasnt learned that yet either.
Edited by Khobai, 18 January 2016 - 01:28 PM.
#13
Posted 18 January 2016 - 01:47 PM
#14
Posted 18 January 2016 - 01:53 PM
Khobai, on 18 January 2016 - 01:25 PM, said:
Agreed. I knew that gamers were like this from the start, so that's why I was actually pushing that there be no customization system in MWO when it was revealed to be multiplayer only. It'd be a hell of a lot easier to keep things balanced had it not been a part of the game.
People aren't customizing, they're using websites to make pre-designed powerbuilds.
Edited by ice trey, 18 January 2016 - 01:54 PM.
#15
Posted 18 January 2016 - 01:56 PM
ice trey, on 18 January 2016 - 01:53 PM, said:
People aren't customizing, they're using websites to make pre-designed powerbuilds.
In that case you'd just have people select the best stock builds (yes, they do exist) instead of the best custom builds.
#17
Posted 18 January 2016 - 02:10 PM
... and nobody in North America plays it because ... CoD. :-|
#19
Posted 18 January 2016 - 08:56 PM
Khobai, on 18 January 2016 - 12:28 PM, said:
The solution to the deathball is to add a new gamemode(s) with ticket based respawns and maps with spread out objectives that encourage teams to split up. Remove the fear of permadeath to give players the freedom to operate in smaller groups and spread out the the objectives to encourage teams to split even up more.
But I do think you're spot on with needing some good game modes.
Mechwarrior Buddah, on 18 January 2016 - 01:09 PM, said:
#20
Posted 18 January 2016 - 08:59 PM
DiGCliff, on 18 January 2016 - 12:38 PM, said:
http://stats.spikx.net/mwll.html
Download at the bottom.
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