Jump to content

Mercstar Cw Roundtable #1


62 replies to this topic

#1 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 22 January 2016 - 09:51 PM

Sader325, Xavier, and fbj discuss CW while they stream.

twitch http://www.twitch.tv...r325/v/37094922



Things discussed
CW popup, entry requirement
CW trial 'Mechs
Unit Membership
Dropships, spawn camping, alt win conditions
"Seal Clubbing"
Border Queues
Unit Attack Initiative
CW Command Functionality/Ability
PVE
Weapons balance tweaks
Inviting other unit leaders, players to future roundtables

Edited by Kin3ticX, 23 January 2016 - 08:51 AM.


#2 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,023 posts
  • LocationCO

Posted 22 January 2016 - 11:53 PM



#3 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 23 January 2016 - 12:33 AM

View PostKin3ticX, on 22 January 2016 - 09:51 PM, said:

Sader325, Xavier, and fbj discuss CW while they stream.

twitch http://www.twitch.tv...r325/v/37094922

youtube

Things discussed
CW popup, entry requirement
CW trial 'Mechs
Unit Membership
Dropships, spawn camping, alt win conditions
"Seal Clubbing"
Border Queues
Unit Attack Initiative
CW Command Functionality/Ability
PVE
Weapons balance tweaks
Inviting other unit leaders, players to future roundtables

i'd like to see loyalist units and unit leaders to have more communication. Obviously nobody "has" to do anything, but we might be able to get a better selection of live drops and help improve CW for our solo players, new players, and small PUGs.

#4 Sader325

    Member

  • PipPipPipPipPipPipPipPip
  • 1,181 posts

Posted 23 January 2016 - 02:47 PM

View PostSandpit, on 23 January 2016 - 12:33 AM, said:

i'd like to see loyalist units and unit leaders to have more communication. Obviously nobody "has" to do anything, but we might be able to get a better selection of live drops and help improve CW for our solo players, new players, and small PUGs.


Are you talking about bringing in more units to discuss stuff next time? As we are hoping to do that if we get more suggestions about which units would be interested in joining the conversation.

#5 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 23 January 2016 - 04:17 PM

A CW roundtable for units who want to send someone isn't a bad start. See who RSVPs, if too many want to participate you set some criteria to whittle it down.

#6 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 23 January 2016 - 04:21 PM

View PostSader325, on 23 January 2016 - 02:47 PM, said:


Are you talking about bringing in more units to discuss stuff next time? As we are hoping to do that if we get more suggestions about which units would be interested in joining the conversation.

Yes, I think there are certain things we as a community need to start doing to help improve things. Nothing "official", but there are numerous units and groups that host public TS servers, websites, etc. and they're generally fairly well organized with their members.

With the way the map is set up now it's almost required that we organize a bit or we're going to keep facing issues of ghost drops, empty queues, new players having bad experiences, disorganized teams getting beat up on, etc.

The bigger factions and units have a large enough player base to help shape a better experience. We'll always have griefers and such to deal with, but it's a lot easier to deal with that element when it's an organized front pushing them down and helping other players instead.

#7 zolop

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 284 posts

Posted 23 January 2016 - 08:49 PM

really good round table... thank you mercstar :)

#8 zolop

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 284 posts

Posted 23 January 2016 - 10:55 PM

Listening to the rest of the round-table, wanted to make a second post because he has a really good idea related to PvE/CW...

Timestamp...
1:43:05

#9 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,023 posts
  • LocationCO

Posted 24 January 2016 - 09:09 AM

I watched all of it, very good round table

I liked the way they could hold a normal conversation and still wreck face lol

The town hall meetings do answer some of the desires and questions brought up
OCT town hall and I think late June or early July town hall

Sader325 missed the beginning of CW, one of you guys would have to explain the many changes made before
The first Tukayyid
I know I tried to explain it one night to some new players on TS
Anyways pretty good


#10 Scoops Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 716 posts

Posted 24 January 2016 - 10:15 AM

If you'd like NKVA on your next podcast we can definitely set that up.

#11 Kuritaclan

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,838 posts
  • LocationGermany

Posted 24 January 2016 - 11:55 AM

Some good points were made. However. You have no influence jet.

Oh and two points I'm totally with some of the talkers. 1. Quirks suck - every weapon should behave the same on the mechs. Quirks via modules (to simulate diffrent manufactures) with upside and downside to it - i'm fine 2. Borderclonflict instead of Planet Warfare, so groups actually getting matched up instead of pushing atk lanes vs "pugs" coming from "Blue Pill Buttton". 3. I love that **** around 2:25:00 Lonewolf paid by Units. Thumbs up. Feed my ego. xD

Edited by Kuritaclan, 24 January 2016 - 12:59 PM.


#12 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,023 posts
  • LocationCO

Posted 24 January 2016 - 01:30 PM

some info from town hall meetings

http://mwomercs.com/...some-cw-points/

http://mwomercs.com/...specific-to-cw/

#13 Necromantion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,193 posts
  • LocationBC, Canada

Posted 25 January 2016 - 07:33 AM

View PostDavegt27, on 24 January 2016 - 09:09 AM, said:

I liked the way they could hold a normal conversation and still wreck face lol


1/2 the conversations on MS TS are like this, the other 1/2 are us making fun of each other. :P

#14 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 25 January 2016 - 07:56 AM

View PostScoops Kerensky, on 24 January 2016 - 10:15 AM, said:

If you'd like NKVA on your next podcast we can definitely set that up.


Holy monkey excrement...we have a Scoops Kerensky sighting. Good to see you, as the forums have been dull while you have been away.

View PostNecromantion, on 25 January 2016 - 07:33 AM, said:

1/2 the conversations on MS TS are like this, the other 1/2 are us making fun of each other. Posted Image


QFT

Also, Necromantion is ugly and his mother dresses him funny.

#15 Xavier

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 473 posts

Posted 25 January 2016 - 09:18 AM

View PostKuritaclan, on 24 January 2016 - 11:55 AM, said:

Some good points were made. However. You have no influence jet.

Oh and two points I'm totally with some of the talkers. 1. Quirks suck - every weapon should behave the same on the mechs. Quirks via modules (to simulate diffrent manufactures) with upside and downside to it - i'm fine 2. Borderclonflict instead of Planet Warfare, so groups actually getting matched up instead of pushing atk lanes vs "pugs" coming from "Blue Pill Buttton". 3. I love that **** around 2:25:00 Lonewolf paid by Units. Thumbs up. Feed my ego. xD


Who doesnt love to have their ego fed....also we realize that we have no influence we are just trying to get alternative points out there for people to consider and if we can get enough backing for certain ideas maybe we can present the to PGI!

#16 Kuritaclan

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,838 posts
  • LocationGermany

Posted 25 January 2016 - 09:38 AM

View PostXavier, on 25 January 2016 - 09:18 AM, said:


Who doesnt love to have their ego fed....also we realize that we have no influence we are just trying to get alternative points out there for people to consider and if we can get enough backing for certain ideas maybe we can present the to PGI!

Well with a steady roundtable like this the chance is high you get recognized and by this getting influence. It was just to say at this time stamp you do not influence something. This can change by time. And i would like to see more influence into PGI beside of the binding into the community like over ngng (sean lang / bombadil and so on - what isn't offensive towards them, but it needs more columns)

I for myself play this game as a full lonewolf since beta. And thats why i like one of the ideas, that was thrown around. Getting some invites into units - but i decided against it. Not that unit life is no fun. But this doesn't say that i do not play with units nor do i refuse to hop on their ts, make a couple drops with them into cw.

Learn what they think about what should be done in certain situations on maps or talk about the patch changes of the game. Thats more funny to me, than having a tag in front of my name, making scrims and so on. Just playing with a bunch of people i know through the game.

So to me the fun part is playing with units in cw (or lesser extent group queue), profit of their knowledge/talk to them about improving out of the impressions i had with previous teams and go on. Out of this i got some valuable knowledge - however new tricks on the pony farm are always hard to learn. Really interesting is, when you have sometimes a bunch of players in a group out of a unit who listen and others who refuse to, because they always did it that way and it worked.

CW is very funny. You just need to "create" your own play, to enjoy it, because PGI didn't give you a specific goal up untill now.

#17 Necromantion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,193 posts
  • LocationBC, Canada

Posted 25 January 2016 - 10:06 AM

View PostArmando, on 25 January 2016 - 07:56 AM, said:

Also, Necromantion is ugly and his mother dresses him funny.


Says the guy who wanted me to wear a diaper and a bonnet...

#18 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 25 January 2016 - 10:56 AM

View PostNecromantion, on 25 January 2016 - 10:06 AM, said:

Says the guy who wanted me to wear a diaper and a bonnet...


I resemble that remark

#19 Xavier

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 473 posts

Posted 25 January 2016 - 11:51 AM

View PostKuritaclan, on 25 January 2016 - 09:38 AM, said:

Well with a steady roundtable like this the chance is high you get recognized and by this getting influence. It was just to say at this time stamp you do not influence something. This can change by time. And i would like to see more influence into PGI beside of the binding into the community like over ngng (sean lang / bombadil and so on - what isn't offensive towards them, but it needs more columns)

I for myself play this game as a full lonewolf since beta. And thats why i like one of the ideas, that was thrown around. Getting some invites into units - but i decided against it. Not that unit life is no fun. But this doesn't say that i do not play with units nor do i refuse to hop on their ts, make a couple drops with them into cw.

Learn what they think about what should be done in certain situations on maps or talk about the patch changes of the game. Thats more funny to me, than having a tag in front of my name, making scrims and so on. Just playing with a bunch of people i know through the game.

So to me the fun part is playing with units in cw (or lesser extent group queue), profit of their knowledge/talk to them about improving out of the impressions i had with previous teams and go on. Out of this i got some valuable knowledge - however new tricks on the pony farm are always hard to learn. Really interesting is, when you have sometimes a bunch of players in a group out of a unit who listen and others who refuse to, because they always did it that way and it worked.

CW is very funny. You just need to "create" your own play, to enjoy it, because PGI didn't give you a specific goal up untill now.


so you like the idea of lonewolfs being (hired/Called to Arms) by larger units looking to fill out groups?

#20 multisoul

    Member

  • PipPipPipPipPipPip
  • Hero of Marik
  • 329 posts

Posted 25 January 2016 - 12:17 PM

as i said before, good teams have rights too, the right to wear seal coats and do clubbing ambidextrous and multihit

protect the rights of good players, they have the right to win 48-0 against viable opponents

the slogan should be: 1x AC2 hit = 2 kills
and 1 arty = 3 head shots

Edited by multisoul, 25 January 2016 - 12:18 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users