Which Heavy Mech To Start With?
#1
Posted 24 January 2016 - 07:24 AM
I was wondering which heavy mech is good to start with. So far i've only played medium mechs but i would like to give the heavy ones a try. The problem is, i don't know which one is nice to have/ to start with. One little sidenote, i'm not a big fan of guided missiles, so if it's possible i would like to avoid those. Any laser or balistic weapon (or inguided missiles for shorter range) will be good for me.
Please let me know your thoughts, i'm eager to learn and try out stuff!
#2
Posted 24 January 2016 - 07:28 AM
#3
Posted 24 January 2016 - 07:41 AM
Malakith Alamahdi, on 24 January 2016 - 07:24 AM, said:
I was wondering which heavy mech is good to start with. So far i've only played medium mechs but i would like to give the heavy ones a try. The problem is, i don't know which one is nice to have/ to start with. One little sidenote, i'm not a big fan of guided missiles, so if it's possible i would like to avoid those. Any laser or balistic weapon (or inguided missiles for shorter range) will be good for me.
Please let me know your thoughts, i'm eager to learn and try out stuff!
Clan or IS? Do you want a heavy that resembles your medium playstyle, to ease you into it, or do you want a full on heavy slugger?
#4
Posted 24 January 2016 - 07:49 AM
Malakith Alamahdi, on 24 January 2016 - 07:24 AM, said:
I was wondering which heavy mech is good to start with. So far i've only played medium mechs but i would like to give the heavy ones a try. The problem is, i don't know which one is nice to have/ to start with. One little sidenote, i'm not a big fan of guided missiles, so if it's possible i would like to avoid those. Any laser or balistic weapon (or inguided missiles for shorter range) will be good for me.
Please let me know your thoughts, i'm eager to learn and try out stuff!
The Timber Wolf.
#5
Posted 24 January 2016 - 07:56 AM
Keep your ear to the ground for Riflemen, though. They'll be coming out shortly. I think you can still throw $20 at PGI for a set of them. Skip the "Collectors" version if you want to spend more, and just go for the hero mech add on with the basic set. the extra mech you get with the Collectors version is just a redundant 'mech with a C-bill boost.
#6
Posted 24 January 2016 - 08:15 AM
Marcel Bekker, on 24 January 2016 - 07:41 AM, said:
I'm okay with either. I'm a fast learner. Just the one that can be effective on the battlefield. If it's faster i want it to be good for flanking. If it's slow i want a good tank to head on toast people!
#7
Posted 24 January 2016 - 08:25 AM
#8
Posted 24 January 2016 - 08:42 AM
Malakith Alamahdi, on 24 January 2016 - 08:15 AM, said:
As others have said, the Clan Timberwolf can fill both these roles. I would suggest the D, or the S if you like jump jets. It is however often focused down because everyone and their mother knows them as dangerous and, from earlier, "OP"(blergh, this description)...
The Clan Ebon Jaguar is similar, but not as survivable when under fire, but lower profile and with more usable high mounted weapons.
Keep in mind that these are omnimechs... so you can mix and match their pods to your liking and are not forced into one hardpoint layout.
For IS mechs, I can not give you any practical advice, because I only play Clan Mechs. From what I have observed fighting against them though, the Grasshopper(on the faster side, slim but tall) or Black Knight(on the tougher side) would fit what you want. As would the Marauder(tough if you keep facing your enemy... goes down easily if fired at from the side.).
Edited by Marcel Bekker, 24 January 2016 - 08:44 AM.
#9
Posted 25 January 2016 - 07:54 PM
Malakith Alamahdi, on 24 January 2016 - 08:15 AM, said:
Hello i recomend the hellbringer have ecm ,move fast and have a lot of options, 2uac5+4meds , 1gauss+4meds, 2lpl+3meds,
6mpl, and more...
#10
Posted 25 January 2016 - 08:50 PM
#11
Posted 30 January 2016 - 12:50 AM
But if you looking for the single best IS heavy, that has to be the BL-6-KNT / 7L.
Best clan heavy is prolly still the T-wolf, altho I prefer the EBJs for now.
Edited by Phra, 30 January 2016 - 12:53 AM.
#12
Posted 30 January 2016 - 01:59 AM
Quickdraws might be subject to change more than the T-bolts though.
#13
Posted 30 January 2016 - 03:13 AM
65t is the perfect spot for CW as well.
Edited by Phra, 30 January 2016 - 03:13 AM.
#14
Posted 08 February 2016 - 02:40 AM
Precentor Martial Jarcaddy, on 24 January 2016 - 07:28 AM, said:
I'm a very new player, and I absolutely can't make Thunderbolt work. On the contrary, I have good success with the trial Ebon Jaguar, Catapult A1 and Timber Wolf. Just my 2 cents.
#15
Posted 08 February 2016 - 05:48 AM
DavidStarr, on 08 February 2016 - 02:40 AM, said:
Keep at it, the t-bolt is and has been one of the better IS heavies in the game for quite some time.
#16
Posted 10 February 2016 - 06:04 AM
#17
Posted 10 February 2016 - 06:22 AM
Cataphract shares many of the benefits mentioned above. Biggest drawback here though is the gorilla arms. This is not an inconsequential draw back. Moreover I have never felt that the Cataphract tanks as well as a T-bolt. Good mech but unless the ECM variant is really important to you, the T-bolt is more new player friendly.
Black Knight, is an excellent mech as well. I don't call it new player friendly only because the XL variants will cost you a ton to build out properly and if you do go that route, torso twisting and timed alpha striking are two skills you will really need to have perfected. If you have these skills, then yes the BK rocks. If you are learning them with the build you will get frustrated pretty fast.
#18
Posted 10 February 2016 - 07:20 PM
Not super tanky though, so they generally fit the fire support role better.
If you are not afraid to throw down a little cash, both the Marauder and Warhammer packs are very good. I feel the Marauder is slightly better and more versatile of the two, but the Warhammer (with the right build) is just as viable.
For clan mechs, Timber Wolf (IMO) is the pound for pound king. You can build one to do almost anything, and do it well. EBJ is pretty similar with a few trade offs. Hellbringer w/ ECM should not be overlooked. Fairly versatile as well, but best used in ways that take full advantage of ECM coverage.
#19
Posted 10 February 2016 - 08:40 PM
#20
Posted 11 February 2016 - 05:27 AM
Malakith Alamahdi, on 24 January 2016 - 07:24 AM, said:
I was wondering which heavy mech is good to start with. So far i've only played medium mechs but i would like to give the heavy ones a try. The problem is, i don't know which one is nice to have/ to start with. One little sidenote, i'm not a big fan of guided missiles, so if it's possible i would like to avoid those. Any laser or balistic weapon (or inguided missiles for shorter range) will be good for me.
Please let me know your thoughts, i'm eager to learn and try out stuff!
Well first, how many Cbills do you want to spend? Clan heavies are pretty hard to beat.
To start off with, Phracts, Tbolts and Jagers good starter heavy mechs. Orions, Dragons, QDs or under performing mechs, aka "hardmode".
DavidStarr, on 08 February 2016 - 02:40 AM, said:
Tturds are pretty ****** mechs and you have to build to their quirks. Once elited, their ability to pop up on a hill-hump is hard to beat which is why they are great in CW. Without quirks though, Bolts are someone of the worst mechs in the game. They typically run way to hot.
IMO, Clan heavies are better as a whole than IS but are WAY more expensive.
Edited by mogs01gt, 11 February 2016 - 05:31 AM.
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