Jump to content

Is This A Good As7-D Build


19 replies to this topic

#1 Grimnir79

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 175 posts
  • LocationNorway

Posted 03 February 2016 - 01:20 AM

What do you guys think about this Atlas build? It is my Founders Atlas.

#2 Zionkan

    Member

  • PipPipPip
  • 74 posts

Posted 03 February 2016 - 01:51 AM

Hot and slow, would rather try AS7-D , still hot but bit more mobile

#3 Grimnir79

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 175 posts
  • LocationNorway

Posted 03 February 2016 - 01:56 AM

Hm not a bad suggestion. Might go for that instead. Thanks Zionkan. :)

#4 Grimnir79

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 175 posts
  • LocationNorway

Posted 03 February 2016 - 03:38 AM

How about this one? Still a bit slow but at least the heat-manangement is better. DPS is also higher.

#5 sLAyeRiNLovE3

    Member

  • PipPip
  • The Undertaker
  • The Undertaker
  • 20 posts

Posted 04 February 2016 - 11:29 PM

I took the AS7-D just to level up my Atlases but did wonders in it.

Best build ever for me, running it on my DDC now:

2x UAC5 (very good fast firing longer range alternative to AC10s or AC20s = always fire them together)
2x A-SRM6
4x MLas
STD 350
At least 5T ammo and the rest DHS

Its a beast with the structure quirks

#6 Aleski

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 873 posts
  • LocationFrance

Posted 05 February 2016 - 02:04 AM

http://mwo.smurfy-ne...2411fc7681d6bf4

LB20X is fun too on this chassis =)

#7 VirtualSmitty

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 528 posts
  • LocationHilton Head, Holy Terra

Posted 05 February 2016 - 05:31 AM

Almost the same build I run, although I upgraded to endo and have a bigger engine. It's a beast of a mech these days.

#8 Kowalien

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 16 posts
  • LocationGotenhafen

Posted 05 February 2016 - 06:01 AM

In my opinion it runs to hot. I would get rid of the large lasers for arm shielding and add some heat sinks

#9 JRR1285

    Member

  • PipPipPip
  • The Infernal
  • The Infernal
  • 78 posts
  • LocationLong Island

Posted 05 February 2016 - 07:43 AM

http://mwo.smurfy-ne...c121413143f2002

It's a bit slow but I find that with good positioning and planning as well as sticking with your team this build can really pile up the kills and damage. I poke with the large lasers at distance and add in the other groups if the enemy closes in. I use level 5 range modules for large laser and the LBX.


I use this 'mech to make money with the founders bonus. I have surpassed the 1k damage mark a few times in this build.

Edited by JRR1285, 05 February 2016 - 08:47 AM.


#10 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 05 February 2016 - 11:20 AM

Use this one. Decently fast, wubs for pinpoint damage, SRM and AC20 for brutality.

http://mwo.smurfy-ne...be89ffb83c5c29f

#11 ProfessorD

    Member

  • PipPipPipPipPipPip
  • 220 posts

Posted 05 February 2016 - 12:44 PM

The OP's build is way better than a lot of builds we see in these subforums.

General principles:

1. Use Endo Steel. There are exceptions, and because the people reading this are ForumWarriors, they'll shout them ad nauseam, but the extra tonnage from Endo is a good idea on almost all builds.

2. Go faster. If you use short range weapons, you need to be fast enough to get into brawling range without dying.

3. Try different options. If you can afford to customize and re-customize, try out all of the fundamental options. Small build changes can sometimes have a big impact on combat performance.

A summary of the fundamental options, optimized first for heat efficiency then for speed.
1. AC20 + SRM 12 + MedLas - classic Atlas build. Fire the AC20 and the SRMs as a single group when engaging big targets, and make sure to shield with your arms! The variation with Medium Pulse Lasers is worth trying.
2. LB20 + SRM 12 - another classic build that would be cool if the LB-10X wasn't a ****** weapon.
3. AC20 + Large Pulse - If you prefer the pinpoint power of bigger lasers, I strongly recommend dropping something so that you still have enough tonnage for a big engine. If you drop the SRMs, you're left with a set of weapons that do very focused damage.


Some more notes and bait for any ForumWarriors looking for an argument:

== Most of the builds in this thread so far have way too little ammo. My rule of thumb is to include at least 3 tons per ballistic weapon and at least 1 ton of SRM ammo per launcher.
== Most of the builds in this thread so far are also way too slow.
== It is tempting to try to build your Atlas (and lots of other chassis) with weapons that are useful across a variety of ranges. You might do something like this, for example. DON'T. Maximize your effectiveness at a particular range for a particular type of engagement, then get good at navigating the fight so that your ideal type of engagement happens as often as possible.

Edited by ProfessorD, 05 February 2016 - 12:45 PM.


#12 Grimnir79

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 175 posts
  • LocationNorway

Posted 11 February 2016 - 04:15 AM

Thanks for the replies everyone, the community here is so friendly. When I decide for a final AS7-D build I will post it for posteritys sake.

#13 stuntmahn

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 36 posts

Posted 13 February 2016 - 10:07 PM

I hope you find a build that works for you, and I beg that you listen to ProfessorD. His points are very good.

Though if you like LPL, try this one AS7-D, it's the same as his but slightly more optimized (you dont need all that leg armor). Distribute torso-armor as you see fit.
This is pretty much the build I used for a lot of the tournament in my sig.

#14 Grimnir79

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 175 posts
  • LocationNorway

Posted 15 February 2016 - 09:06 AM

In the end I landed on this build.
http://mwo.smurfy-ne...805fb47bb024804

I find the larger engine helps me getting into close quarter faster, and the 2xUAC5 is good for the Dakka-factor. Figured I should use all the hardpoints.

#15 stuntmahn

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 36 posts

Posted 15 February 2016 - 03:18 PM

I still say you should shave the legs of armor, you have space for exactly one Double Heatsink more. Take a half ton of armor off each leg and put one in with the SRMs. Posted Image

#16 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 15 February 2016 - 03:40 PM

View Poststuntmahn, on 15 February 2016 - 03:18 PM, said:

I still say you should shave the legs of armor, you have space for exactly one Double Heatsink more. Take a half ton of armor off each leg and put one in with the SRMs. Posted Image

^this

I have been legged maybe 2 times in my atlas..

AS7-D

This was my D in the past. I used it more as a midrange, non missile brawler. The 3 LPL give a good mid range brawler punch of 33 damage, when your AC20 can follow quickly once you are in range of that.

#17 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 15 February 2016 - 08:24 PM

This is how I optimized the OP's build: AS7-D

Upgraded the engine to 340, put a ton of AC/20 ammo and one more DHS.

Edited by Hit the Deck, 15 February 2016 - 08:25 PM.


#18 Grimnir79

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 175 posts
  • LocationNorway

Posted 16 February 2016 - 12:00 AM

Thanks for the advice. I have now removed one ton of armor and added an extra heat sink. Also: Should I move some of the rear armor to the front?

#19 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 16 February 2016 - 04:46 AM

View PostGrimnir79, on 16 February 2016 - 12:00 AM, said:

... Also: Should I move some of the rear armor to the front?

Usually you don't need more than 10 points of rear armor. Some people say that you need more than that for Brawlers but personally, I don't find that to be true in my case.

Edited by Hit the Deck, 16 February 2016 - 04:47 AM.


#20 Exard3k

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,010 posts
  • LocationEast Frisia in Germany

Posted 16 February 2016 - 05:21 AM

View PostHit the Deck, on 16 February 2016 - 04:46 AM, said:

Usually you don't need more than 10 points of rear armor. Some people say that you need more than that for Brawlers but personally, I don't find that to be true in my case.


Atlas has lots of structure behind its armor, even a big volley of 40 damage to the rear or so isn't that devastating as there is a big buffer. I don't run my Atlas with more than 10 rear armor too.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users