Jack Shayu Walker, on 07 February 2016 - 12:19 PM, said:
What's wrong is there's nothing else you can build besides a LRM boat, or the UAC, SRM, LPL brawler.
I don't think this mech is in any danger of becoming overpowered by giving it another ballistic hardpoint. As it currently is I'd consider it to a relatively unthreatening Assault mech, especially compared to something like its cousin, the Kodiak 3. Does giving it MASC really mean we have to gimp it's weapon choices?
twin ER PPC, Gauss rifle, and some smaller LRM's?
To be quite frank. The way you posted it was rather short and stuborn about it.
You listed 4 main builds that is quite different to each other and ignored the inbetween (Skirmisher [some LRM's, some large lasers, a UAC perhaps, and a CT SRM 6?] for eg). Which is rather funny as many mechs in game can only do 1 thing or two and they even struggle at that.
Catapults on THREE variants are LRM boats [atm, SRM boating doesn't appeal due to no reduction of huge ears, may change soon]
The k2 that is half decent only has twin AC 10 / UAC 5 build or twin PPC [give or take lighter support weapons]
The Mad Dog is predominantly a LRM boat with some good SRM potential.
The Atlas is predominantly a Juggernaut [battle tech into english, Juggernaut is assault mech that's slow nad nearly 100% focuses on close range combat and has high Armour, ie the stock atlas, kingcrab, et]
The Direwolf is mostly a long range 'sniper' mech with small potential for juggernauting.
nearly all light mechs are scouts/ spotters or harassers with like 5 exceptions of snipers
etc....
And so far SB shows great potential for being an LRM boat, SRM brawler, Skirmisher, Brawler [generic], or Juggernaut. With builds leaning heavily on it's singular ballistic or it's missiles with all having small energy support.
Not sure about you but overall I would be scared if I run into a kodiak at close range especially the SB. I think a reanactment of the MW2 Ghost bear intro would occur... just replace the JJing for MASC and boom.