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Slow Assaults Still Pointless


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#41 Alistair Winter

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Posted 05 February 2016 - 10:18 AM

When people don't clarify if they're talking about solo queue, group queue and/or CW, these threads usually lead to people talking past each other.

#42 Revis Volek

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Posted 05 February 2016 - 12:03 PM

View PostAlistair Winter, on 05 February 2016 - 10:18 AM, said:

When people don't clarify if they're talking about solo queue, group queue and/or CW, these threads usually lead to people talking past each other.




The queue has absolutely no effect on the speed of your assaults, they go the same speed in every mode.

#43 Alistair Winter

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Posted 05 February 2016 - 12:14 PM

View PostRevis Volek, on 05 February 2016 - 12:03 PM, said:

The queue has absolutely no effect on the speed of your assaults, they go the same speed in every mode.

Good insight, but if you really apply yourself, I'm sure you can deduce what my point was.

#44 Wintersdark

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Posted 05 February 2016 - 12:17 PM

View PostAlistair Winter, on 05 February 2016 - 10:18 AM, said:

When people don't clarify if they're talking about solo queue, group queue and/or CW, these threads usually lead to people talking past each other.


This is exactly why I've been careful, in these threads when talking about direwolves, to always use the word "Situationally"

After all, the Direwolf can be a monster if taken in a CW defense mission, when he doesn't need to actually move anywhere and can simply dish out damage.

Edited by Wintersdark, 05 February 2016 - 12:17 PM.


#45 TimePeriod

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Posted 05 February 2016 - 12:17 PM

Assault 'Mechs need DAMAGE MIGRATION not more armour, speed or agility.
Assault 'Mechs need something which can PREVENT incoming damage.
I don't care how its done, assaults are not viable.

#46 Revis Volek

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Posted 05 February 2016 - 12:19 PM

View PostAlistair Winter, on 05 February 2016 - 12:14 PM, said:

Good insight, but if you really apply yourself, I'm sure you can deduce what my point was.



If i saw anything else you wrote in this thread i might, but this and the one previous is your only reply.


So the troll in me came out...

Edited by Revis Volek, 05 February 2016 - 12:20 PM.


#47 Lensman Prime

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Posted 05 February 2016 - 12:19 PM

View Postriverslq, on 04 February 2016 - 07:54 PM, said:

the other 10 on the team leave me and the other fatlas behind
we get wrecked.
noone helps.
good job pugs.
good job.

back to lights, where it doesn't matter if my team is dumb.


Shaming on comms won't work either... :-)

Suggest you tell PGI to make the drop queue mechanism more picky.

#48 Johnny Z

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Posted 05 February 2016 - 12:21 PM

View Postriverslq, on 04 February 2016 - 07:54 PM, said:

the other 10 on the team leave me and the other fatlas behind
we get wrecked.
noone helps.
good job pugs.
good job.

back to lights, where it doesn't matter if my team is dumb.


I don't use VOIP, I just type Slow short range King Crab here need escort in chat at the start of the match. Or something like that. "Slow assault needs a hand here".

Don't be afraid to try asking for help and this isn't chicken its just giving your own team a heads up because they cant be expected to know what everyone on their team is piloting and their situation.

Only once in many games did I land in a synch drop where a team deliberately left my King Crab out to dry. It was a fixed match and a massacre. Synch drops are not all that rare and rarely go well, be aware of that. Check team damages after match to spot a synch drop. Many bad matches are actually fixed matches... just to let everyone know. Yesterday in a match two players on my team did 27 damage and 56 damage, I complained about both for suiciding. Don't be shy to use that complaint button.

Anyway most teams are legit mostly and just type to the rest of your team if your in a slow mech.

Never expect lights to stick around although they are likely to come help when needed. I always pop a UAV when ever I am in trouble. I do that every single match.

Really assaults need to stick together more and heavies with them. Lights cannot afford to slow down even for a second, its their only defense and mediums rely on speed for defense and cant really stick around either.

Edited by Johnny Z, 05 February 2016 - 12:32 PM.


#49 Xmith

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Posted 05 February 2016 - 12:24 PM

View PostMalachy Karrde, on 04 February 2016 - 09:39 PM, said:

Well, I specialize in assaults as well and have you both beat by quite a bit in the dires... last I looked had well over 200 matches. People need to be careful when they say someone shouldn't do something
Any weapon in game can be used to devastating effect. Yes lrm 20s are slow and have a large spread. And they aren't my primary weapon either. I have used dual lrm 10s, srms, streak srms, and kept going back to the 20s. For how I use them they just work better. Any build is subjective to the user. Just because I can kick an atlas to the curb regularly doesn't mean everyone can. Same with those who claim vice versa. Last atlas I killed I did 394 damage in 20 to 30 seconds. He hit me once at extreme range with his ac. He made it to 370 meters before he died. I've popped em at close range too. I'm tier 3 so I've taken on pretty much all levels. Ultimately I guess my position is that the Kodiak doesn't bother me much. It may be able to close faster but in the end it will have weaknesses too and the old dire will be able to take it too. Do I blow up? Alot. But I usually have 3 or 4 others that I take with me. Knowing how to use your load out and fight your mech will always win over someone who is driving the flavor of the month.

I specialize in a DWF too. I have 2900 matches with 300 hours of play in a Dire Wolf.

A DWF will give me the best chance to beat any mech, anywhere, and anytime. No other mech will give you that. This can only be accomplised with the right build. I make it a point to have my builds balanced. I don't run an all ballistic, an all laser build or LRMs. They may be fun to play, but too many limitations. Playing on all maps and gamemodes is not a big challenge like for some people.

I do get left behind sometimes, but that is only at the start of a match. I always catch up to the rest of the team before the fun starts. It has never been a problem keeping up, even when nascaring. You can only blame youself if you get left behind and taken out early in the match.

It is way too early to say the Kodiak will be better than a Dire Wolf. Only actual game play will determine this in the future. IMO, it will not be better. It was not better in the prior franchises. Chances are, it will not be better in MWO. I hope it can be just as good with the right loadout.

#50 Green Mamba

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Posted 05 February 2016 - 12:25 PM

I dont drive slow assaults anymore,I stick with mediums and lights so its not a problem anymore.There are drawbacks to wanting all that firepower that is as it should be

#51 MechWarrior5152251

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Posted 05 February 2016 - 02:18 PM

There is only one assault that cannot go 62+ kph. DIREWHALE

#52 MechWarrior5152251

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Posted 05 February 2016 - 02:25 PM

If you are going to give tactical advice you should show your Tier because what works in Tier 5 won't work in Tier 1.

#53 Wintersdark

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Posted 05 February 2016 - 03:02 PM

View PostXmith, on 05 February 2016 - 12:24 PM, said:

It is way too early to say the Kodiak will be better than a Dire Wolf. Only actual game play will determine this in the future. IMO, it will not be better. It was not better in the prior franchises. Chances are, it will not be better in MWO. I hope it can be just as good with the right loadout.


That can be your opinion, but that doesn't make it right. I'm with you for the rest of the post, though with the caveat that you'll do best with it because you're practiced with it, not because its an outstanding machine.

Realistically, the only thing stopping the Direwolf from being a god amoungst peasants its poor geometry, mediocre hitboxes (note the difference there) and a total, astounding lack of agility. The Kodiak will bring all the same loadouts, or at least as much as matters.

But the Kodiak will bring those loadouts without the Direwolf's biggest flaw: The kodiak has maneuverability and speed. If PGI does a lackluster job on hitboxes, it'll still have humanoid geometry (better for defensive piloting and spreading damage) and still twist and turn way faster... While bringing comparable builds.

It's extremely unlikely that the Kodiak will even be poor enough to be even with the DWF, but it certainly won't be worse. That 300xl is a huge liability after the pilot skill nerf.

Edited by Wintersdark, 05 February 2016 - 03:02 PM.


#54 Silas7

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Posted 05 February 2016 - 03:04 PM

I just hope that Pgi doesn't mistake all of this as a reason to nerf the Kdk instead of buffing the Dwf.

#55 Khobai

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Posted 05 February 2016 - 03:17 PM

View PostTimePeriod, on 05 February 2016 - 12:17 PM, said:

Assault 'Mechs need DAMAGE MIGRATION not more armour, speed or agility.
Assault 'Mechs need something which can PREVENT incoming damage.
I don't care how its done, assaults are not viable.


The problem is a combination of huge hitboxes and poor torso twisting. It makes it too easy to put all your damage into one location on an assault. Assaults need to be able to spread damage across their different hit locations better.

Quote

I just hope that Pgi doesn't mistake all of this as a reason to nerf the Kdk instead of buffing the Dwf.


Theyd have to buff more than just the direwolf though. Theyd have to buff every single assault thats inferior to the kodiak. Which truthfully they probably need to do... assaults are not in a good place right now.

Edited by Khobai, 05 February 2016 - 03:19 PM.


#56 Triordinant

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Posted 06 February 2016 - 08:04 AM

Posted Image

#57 Silas7

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Posted 06 February 2016 - 09:05 AM

View PostKhobai, on 05 February 2016 - 03:17 PM, said:


Theyd have to buff more than just the direwolf though. Theyd have to buff every single assault thats inferior to the kodiak. Which truthfully they probably need to do... assaults are not in a good place right now.


So one could say the Kdk might be setting the bar for assault performance. From what i've read almost everyone likes the specs and hardpoints rolled into this chassis.

#58 oldradagast

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Posted 06 February 2016 - 09:30 AM

View PostDakota1000, on 04 February 2016 - 08:07 PM, said:


"But the Dire Wolf is OP!1!"

Poor thing.


The Dire Wolf is the victim of the same things killing the Highlander and the Victor. At one time, it WAS OP. But that was a long time ago... but those mechs never get revisited or buffed. Once OP, forever OP, no matter how much the game changes.

#59 Sagamore

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Posted 06 February 2016 - 10:02 AM

View Postriverslq, on 04 February 2016 - 07:54 PM, said:

the other 10 on the team leave me and the other fatlas behind
we get wrecked.
noone helps.
good job pugs.
good job.

back to lights, where it doesn't matter if my team is dumb.


I played Direwolves for the first time this weekend (seasoned Atlas/Battlemaster pilot) and it felt like easy mode. I currently have an 8.0 KDR on the DWF-W with over 700 avg damage per match (very first match was 3 kills 950 dmg). I levelled up all basics in 3 games with the x2 XP. I've never had a problem being a slow assault. Yes sometimes you get left behind but if you can communicate to your team (esp. over VOIP) I find it happens less frequently.

#60 adamts01

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Posted 06 February 2016 - 10:31 AM

View PostMalachy Karrde, on 04 February 2016 - 09:24 PM, said:

And lrm 20s are handy if you know how to use them.
The only weapon that might be worse than the LRM 20 is the flamer. I used the word "might" on purpose.





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