Clan Mechs Can Win In Cw
#1
Posted 05 February 2016 - 04:28 PM
#2
Posted 05 February 2016 - 04:31 PM
Nice video nonetheless. Lol, I have no idea what that IS team was trying to do.
#3
Posted 05 February 2016 - 04:31 PM
It's like the PUG LIFE, but sub 200 with 800/1000.
#4
Posted 05 February 2016 - 04:33 PM
#5
Posted 05 February 2016 - 04:35 PM
#6
Posted 05 February 2016 - 04:39 PM
If you run er lasers don't trade with a 35% range quirked x5. If you're running er lasers and mediums don't brawl with an ac20mechs with srms. If you want to our brawl load up that timber with srms and small lasers.
Edited by Monkey Lover, 05 February 2016 - 04:43 PM.
#7
Posted 05 February 2016 - 04:58 PM
I've watched your video, & it shows a typical premade vs. pug match in CW. Everyone around here knows that if you're a premade against a pug, it's essentially a free win for you.
Move along, there's nothing to see here.
#8
Posted 05 February 2016 - 05:04 PM
DarkMetalBlade, on 05 February 2016 - 04:58 PM, said:
I've watched your video, & it shows a typical premade vs. pug match in CW. Everyone around here knows that if you're a premade against a pug, it's essentially a free win for you.
Move along, there's nothing to see here.
I never said anything about that.
Many folks are saying you cannot win Clan vs IS, as in its a Clan vs IS balance issue.
12man vs Pug is a completely different topic.
#9
Posted 05 February 2016 - 06:23 PM
M4LX WMD, on 05 February 2016 - 05:04 PM, said:
I never said anything about that.
Many folks are saying you cannot win Clan vs IS, as in its a Clan vs IS balance issue.
12man vs Pug is a completely different topic.
If you were in IS mechs you would have probably won 48-0
#10
Posted 05 February 2016 - 07:24 PM
M4LX WMD, on 05 February 2016 - 05:04 PM, said:
I never said anything about that.
Many folks are saying you cannot win Clan vs IS, as in its a Clan vs IS balance issue.
12man vs Pug is a completely different topic.
That so?
Show me a match where your clan premade goes up against an Inner Sphere premade.
If either...
- the match is close, or...
- the IS team wins...
Then I would say that you've got yourself a debunked argument.
When it comes to CW: Teamwork & coordination > tech-base differences. That has been proven time & again in CW.
#12
Posted 06 February 2016 - 12:46 AM
Alistair Winter, on 05 February 2016 - 04:33 PM, said:
mods are too busy closing down threads that offend their fee-fees rather than putting threads in the right section.
Edited by NextGame, 06 February 2016 - 12:47 AM.
#13
Posted 06 February 2016 - 12:59 AM
M4LX WMD, on 05 February 2016 - 05:04 PM, said:
Many folks are saying you cannot win Clan vs IS, as in its a Clan vs IS balance issue.
12man vs Pug is a completely different topic.
Not saying where I stand on balance, but just by the nature of logic, if you need an organized team to win against an unorganized team, then it IS a balance issue, lol.
#14
Posted 06 February 2016 - 01:19 AM
IE, fundamentally the design for IS was high armor, high heat capacity, low dissipation, good for long engagements or brawls that drag on very long time.
Clans was lower armor, faster speeds, low heat capacity, high dissipation, good for alpha and hide tactics and short brawls.
However, IS quirks were beginning to negate any advantage clans had in their space. Also negative quirks are just dumb.
I still think that clan tactics don't take enough advantage of their speed...but o well...the speed nerf hurt this as well...
Tyman4
#15
Posted 06 February 2016 - 01:39 AM
Mcgral18, on 05 February 2016 - 04:31 PM, said:
It's like the PUG LIFE, but sub 200 with 800/1000.
1000 is probably aimed too high nowadays. With the recent influx of new players and the general terribadness of large parts of CWs veteran players, i'm generally satisfied if i have 5 above 1k and less than 4 guys below 400 damage on my team.
Since the average skill level in CW has dropped hard on both sides (hard to believe that was even possible lol), you can often get away with half of the team below 1k if you score around 2.5k , 12 kills (while sharing your armor and not using your team as meatshield) if you have 5 average (like 1.3- 1.7k range) dudes on your team.
#16
Posted 06 February 2016 - 01:49 AM
even when Clans were at there most overpowered (probably on average 10-15% better than IS Mechs) I was still getting a roughly 50% win rate as IS in CW.
if you want to win more put together a group and work with them regularly or join an established unit, even with just 8 random people from my unit I get about a 50% win rate, if with people who I have played alongside a lot the win rate goes up to more like 75%
#17
Posted 06 February 2016 - 02:47 AM
#18
Posted 06 February 2016 - 03:26 AM
Clans win just fine against IS. You just have to, you know. Play like a Clanner. If you're scared of getting shot or getting right in some guys grill and blowing the holy ever-loving **** out of him you should probably switch IS and get some nice ERLL boats to camp in the back with. Maybe some LRMs.
Clans mechs are an absolute beast when played aggressively. You'll out-alpha and out-maneuver the enemy consistently and if you play smart and control the range you'll absolutely wreck face.
You just can't be a total *****. Stick together, wolfpack like a *************, stay on the move and play at ~400m.
#20
Posted 06 February 2016 - 08:48 PM
Juodas Varnas, on 06 February 2016 - 04:33 AM, said:
Don't ever change, Gyrok.
I have watched wall licking, laser shooting into space, learning to drive their mechs IS PUGs play MS and only lose 48-30.
Seriously...?
A long time ago that would have been 48 to <10.
PUG life in CW as IS...you can nearly win against a comp 12 man with T5 pilots.
Edited by Gyrok, 06 February 2016 - 08:55 PM.
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