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So, Lasers Only 1.5 Max Range Sounds Like A Good Plan To Me


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#1 ZeroKelvin

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Posted 05 February 2016 - 11:43 PM

What are we waiting for?

#2 Saint Scarlett Johan

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Posted 05 February 2016 - 11:45 PM

I'd like to see them be hot again, push iLL, iERLL, and iLPL back up a point or two and ditch the heat gen quirks.

#3 MechWarrior849305

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Posted 05 February 2016 - 11:45 PM

Optimum range = max range. For all weapons overboard. Period.

It is time to deal already with this stupidity of max ranges counted as 2x, 3x,... 100500x of optimum range.

#4 Kaeb Odellas

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Posted 05 February 2016 - 11:50 PM

View PostBukkakechans flying futapantsu, on 05 February 2016 - 11:45 PM, said:

Optimum range = max range. For all weapons overboard. Period.

It is time to deal already with this stupidity of max ranges counted as 2x, 3x,... 100500x of optimum range.


Nonsense. Why would a hundred pound AC20 shell hit like a freight train at 270m but harmlessly bounce off at 270.01?

#5 MechWarrior849305

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Posted 05 February 2016 - 11:52 PM

View PostKaeb Odellas, on 05 February 2016 - 11:50 PM, said:


Nonsense. Why would a hundred pound AC20 shell hit like a freight train at 270m but harmlessly bounce off at 270.01?

Tell that to SRMs or LRMs maybe?
OR... PPC, which has safe zone UP CLOSE?

Edited by Bukkakechans flying futapantsu, 05 February 2016 - 11:53 PM.


#6 Kaeb Odellas

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Posted 06 February 2016 - 12:00 AM

View PostBukkakechans flying futapantsu, on 05 February 2016 - 11:52 PM, said:

Tell that to SRMs or LRMs maybe?


Missiles shouldn't just explode in mid-air at max range either. Missiles are somewhat different though since they run out of fuel to propel themselves with. I'd like to see them run out of propellant at their max ranges and let gravity take over, losing speed and damage over time. So you could conceivably hit a target with SRMs from well beyond their "max" range if you aim them high enough, though they won't hit as hard.

View PostBukkakechans flying futapantsu, on 05 February 2016 - 11:52 PM, said:

OR... PPC, which has safe zone UP CLOSE?


That's actually part of the PPC lore. Something about the PPC's impact generates feedback that can damage its electronics, so PPCs have a field inhibitor that reduces its power at less than 90m. Though again, I'd prefer they just reduced damage below 90m instead of removing it altogether.

Edited by Kaeb Odellas, 06 February 2016 - 12:11 AM.


#7 Duke Nedo

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Posted 06 February 2016 - 12:06 AM

So much propaganda trolling

Edited by Duke Nedo, 06 February 2016 - 12:08 AM.


#8 Y E O N N E

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Posted 06 February 2016 - 12:08 AM

View PostSaint Scarlett Johan, on 05 February 2016 - 11:45 PM, said:

I'd like to see them be hot again, push iLL, iERLL, and iLPL back up a point or two and ditch the heat gen quirks.


That does sort of leave Lights in a bit of a predicament, especially those that can't bring max TruDubs.

#9 Hit the Deck

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Posted 06 February 2016 - 12:08 AM

View PostBukkakechans flying futapantsu, on 05 February 2016 - 11:52 PM, said:

Tell that to SRMs or LRMs maybe?
...

They are set to explode when their fuel runs out so that no ignoramus can pick up a live ordnance from the ground and possibly injure themselves.

#10 El Bandito

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Posted 06 February 2016 - 12:10 AM

View PostHit the Deck, on 06 February 2016 - 12:08 AM, said:

They are set to explode when their fuel runs out so that no ignoramus can pick up a live ordnance from the ground and possibly injure themselves.



I still think LRMs need to be true real long range missiles, with good velocity. It is rare for people to fire them at near 1000 meters away.

Edited by El Bandito, 06 February 2016 - 12:11 AM.


#11 Kaeb Odellas

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Posted 06 February 2016 - 12:13 AM

View PostHit the Deck, on 06 February 2016 - 12:08 AM, said:

They are set to explode when their fuel runs out so that no ignoramus can pick up a live ordnance from the ground and possibly injure themselves.


The way SRMs are handled is just dumb though. Explode in mid-air after 270m? Dumb as hell. Just have them travel in a ballistic trajectory until they hit something and explode.

#12 Saint Scarlett Johan

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Posted 06 February 2016 - 12:18 AM

View PostYeonne Greene, on 06 February 2016 - 12:08 AM, said:


That does sort of leave Lights in a bit of a predicament, especially those that can't bring max TruDubs.


I know. Posted Image

But PGI just really needs to make the first 10 DHS in a mech TruDubs. My lights are feeling it, 'specially my Urbs.

#13 kapusta11

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Posted 06 February 2016 - 12:43 AM

Then what? 50 damage laser boat will remain superior to 30 damage one, and the latter will be less potent.

#14 SkaerKrow

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Posted 06 February 2016 - 12:43 AM

Or they could do none of this, and just try to buff any under-performing weapons so that they're on par with lasers.

#15 Sagamore

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Posted 06 February 2016 - 01:01 AM

View PostEl Bandito, on 06 February 2016 - 12:10 AM, said:



I still think LRMs need to be true real long range missiles, with good velocity. It is rare for people to fire them at near 1000 meters away.


What if LRMs picked up speed in flight? The further distance they travel, the faster their velocity.

#16 adamts01

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Posted 06 February 2016 - 01:09 AM

It would be cool if all weapons except missiles had damage taper off from 0 to max range..... That would be a deterent to the long range poking we see now. And treat ballistics like ballistics, let them do some sort of damage as far as they fly. If someone can lob an AC2 across the entire map for 1 damage, good for him, let him do it.

#17 Aresye

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Posted 06 February 2016 - 01:46 AM

View PostYeonne Greene, on 06 February 2016 - 12:08 AM, said:

That does sort of leave Lights in a bit of a predicament, especially those that can't bring max TruDubs.

Since you can't launch without 10 heat sinks, it stands to reason that no matter if they come with the engine or not, the first 10 heat sinks on a mech should always be true heat sinks.

#18 Troutmonkey

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Posted 06 February 2016 - 02:02 AM

Didn't they already do this to Clan lasers? By dropping the IS range you'd be putting clans at a massive range advantage again

#19 MauttyKoray

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Posted 06 February 2016 - 02:44 AM

View PostZeroKelvin, on 05 February 2016 - 11:43 PM, said:

What are we waiting for?

I'd made a whole thread about changing the max ranges. I agree they need to be lower. The weapons were always balanced around a hard capped 'max' (optimal in this game) range and with the 2x max ranges its skewed the balance immensely and caused it to be a lot harder to balance everything at the same time. 1.5 max ranges sound good, and then reduce whatever it was at 3x down to 2x.

#20 Duke Nedo

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Posted 06 February 2016 - 02:49 AM

View PostSagamore, on 06 February 2016 - 01:01 AM, said:


What if LRMs picked up speed in flight? The further distance they travel, the faster their velocity.


Brilliant!





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