So, Lasers Only 1.5 Max Range Sounds Like A Good Plan To Me
#1
Posted 05 February 2016 - 11:43 PM
#2
Posted 05 February 2016 - 11:45 PM
#3
Posted 05 February 2016 - 11:45 PM
It is time to deal already with this stupidity of max ranges counted as 2x, 3x,... 100500x of optimum range.
#4
Posted 05 February 2016 - 11:50 PM
Bukkakechans flying futapantsu, on 05 February 2016 - 11:45 PM, said:
It is time to deal already with this stupidity of max ranges counted as 2x, 3x,... 100500x of optimum range.
Nonsense. Why would a hundred pound AC20 shell hit like a freight train at 270m but harmlessly bounce off at 270.01?
#5
Posted 05 February 2016 - 11:52 PM
Kaeb Odellas, on 05 February 2016 - 11:50 PM, said:
Nonsense. Why would a hundred pound AC20 shell hit like a freight train at 270m but harmlessly bounce off at 270.01?
Tell that to SRMs or LRMs maybe?
OR... PPC, which has safe zone UP CLOSE?
Edited by Bukkakechans flying futapantsu, 05 February 2016 - 11:53 PM.
#6
Posted 06 February 2016 - 12:00 AM
Bukkakechans flying futapantsu, on 05 February 2016 - 11:52 PM, said:
Missiles shouldn't just explode in mid-air at max range either. Missiles are somewhat different though since they run out of fuel to propel themselves with. I'd like to see them run out of propellant at their max ranges and let gravity take over, losing speed and damage over time. So you could conceivably hit a target with SRMs from well beyond their "max" range if you aim them high enough, though they won't hit as hard.
Bukkakechans flying futapantsu, on 05 February 2016 - 11:52 PM, said:
That's actually part of the PPC lore. Something about the PPC's impact generates feedback that can damage its electronics, so PPCs have a field inhibitor that reduces its power at less than 90m. Though again, I'd prefer they just reduced damage below 90m instead of removing it altogether.
Edited by Kaeb Odellas, 06 February 2016 - 12:11 AM.
#7
Posted 06 February 2016 - 12:06 AM
Edited by Duke Nedo, 06 February 2016 - 12:08 AM.
#8
Posted 06 February 2016 - 12:08 AM
Saint Scarlett Johan, on 05 February 2016 - 11:45 PM, said:
That does sort of leave Lights in a bit of a predicament, especially those that can't bring max TruDubs.
#10
Posted 06 February 2016 - 12:10 AM
Hit the Deck, on 06 February 2016 - 12:08 AM, said:
I still think LRMs need to be true real long range missiles, with good velocity. It is rare for people to fire them at near 1000 meters away.
Edited by El Bandito, 06 February 2016 - 12:11 AM.
#11
Posted 06 February 2016 - 12:13 AM
Hit the Deck, on 06 February 2016 - 12:08 AM, said:
The way SRMs are handled is just dumb though. Explode in mid-air after 270m? Dumb as hell. Just have them travel in a ballistic trajectory until they hit something and explode.
#12
Posted 06 February 2016 - 12:18 AM
Yeonne Greene, on 06 February 2016 - 12:08 AM, said:
That does sort of leave Lights in a bit of a predicament, especially those that can't bring max TruDubs.
I know.
But PGI just really needs to make the first 10 DHS in a mech TruDubs. My lights are feeling it, 'specially my Urbs.
#13
Posted 06 February 2016 - 12:43 AM
#14
Posted 06 February 2016 - 12:43 AM
#15
Posted 06 February 2016 - 01:01 AM
El Bandito, on 06 February 2016 - 12:10 AM, said:
I still think LRMs need to be true real long range missiles, with good velocity. It is rare for people to fire them at near 1000 meters away.
What if LRMs picked up speed in flight? The further distance they travel, the faster their velocity.
#16
Posted 06 February 2016 - 01:09 AM
#17
Posted 06 February 2016 - 01:46 AM
Yeonne Greene, on 06 February 2016 - 12:08 AM, said:
Since you can't launch without 10 heat sinks, it stands to reason that no matter if they come with the engine or not, the first 10 heat sinks on a mech should always be true heat sinks.
#18
Posted 06 February 2016 - 02:02 AM
#19
Posted 06 February 2016 - 02:44 AM
ZeroKelvin, on 05 February 2016 - 11:43 PM, said:
I'd made a whole thread about changing the max ranges. I agree they need to be lower. The weapons were always balanced around a hard capped 'max' (optimal in this game) range and with the 2x max ranges its skewed the balance immensely and caused it to be a lot harder to balance everything at the same time. 1.5 max ranges sound good, and then reduce whatever it was at 3x down to 2x.
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