My Pilot Type
#1
Posted 06 February 2016 - 11:27 AM
#2
Posted 06 February 2016 - 01:25 PM
However, you have asked no questions, so it is impossible to tell what kind of help you are looking for. Can you please clarify?
What is your question and what are you looking for advice on?
#3
Posted 06 February 2016 - 01:27 PM
LRMs are great starting out but you do need to try to get used to the direct fire weapons, because as you get better LRMs get a lot harder to use effectively.
Against more experienced players LRMs are not very effective on most maps, that is probably the most common complaint about Polar Highlands, that there is almost no cover which can stop LRMs
if your whole team were to take AMS missiles (of any kind except SRMS fired point blank) would be completely useless, if your team has enough ECM LRMs and SSRMs are hard to use
ECM makes it harder to get locks, hence LRMs are harder to use if the enemy team is protected by LRMs
most maps have plenty of tall cover, the type you can hide behind and be pretty sure LRMs cannot hit you.
Edited by Rogue Jedi, 06 February 2016 - 01:29 PM.
#4
Posted 06 February 2016 - 01:39 PM
#5
Posted 06 February 2016 - 02:45 PM
Timberwolf champion has a shield side, as does the Griffen hero quarantine, and most of the Hunchback mechs. Quite a few other mechs can be built in this way. Torso twisting is a valuable skill to learn
#6
Posted 06 February 2016 - 03:02 PM
As a missile mech, you fire nice little streamers showing your location to the enemy. In order to survive against a wise foe, know that they will be moving to flank your team and hit you. The best way to avoid this fate is not to be on the flank but amongst your team. Always be able to place your team between you and your foe.
~Leone.
#7
Posted 06 February 2016 - 03:26 PM
Like Leone said, you want to move with your team, and keep them between you and the enemy. You should be behind them, but not 400 meters behind them. I spend a lot of time running commandos, and there's nothing easier to kill with a commando than a lone missile boat. If you're alone, the light pilots will find you and you'll get rekt.
{edit: clarification]
Edited by Moarginplz, 06 February 2016 - 03:27 PM.
#8
Posted 06 February 2016 - 03:49 PM
Anybody that tells you you cant LRM at higher tiers is simply a poor LRM user (Sorry, but the truth hurts).
But what is true, is that it is MUCH harder. You will not get away being a 2 button hero that simply pushes R and hold down the fire button.
New LRM pilots tend to target fixate more than anybody in this game.
Through luck or the lack of skill of your opponents that may work at first but it wont work at higher tiers.
You really need to understand your load out, optimize your FCGs (macros can help here a lot), understand the maps very well, be very conscious of EVERYONEs position in the match etc etc.
While these are generally good skills to have no matter what you are using, they are paramount for lrm boats.
A half way oblivious peek-a-boo warrior with lasers and cannons can still do ok at higher tiers. But not the lurmers
#9
Posted 07 February 2016 - 02:06 AM
Douglas grizzly, on 06 February 2016 - 01:39 PM, said:
make sure you stick with the group, you want to be towards the rear of the formation but not more than 100m behind the nearest friendly, if a Light pilot finds an LRM boat off on its own that is a good day for the Light pilot and a very bad day for the LRM boat.
spread damage, what you want to do is fire then twist away, then when your weapons are ready again twist back fire and twist the other way (unless you want to sacrifice one side), this is less effective in an LRM boat than most other roles because you need to hold the lock for the flight time of the missiles, but moving at all makes you harder to hit so in a missile boat do not just stand still and shoot, twist slightly side to side and keep altering your speed if in sight of the enemy, if you want to survive longer whatever you do don't stand still looking at your target while firing because most other weapons are far better at precise damage than LRMs.
#10
Posted 07 February 2016 - 10:29 AM
Moarginplz, on 06 February 2016 - 03:26 PM, said:
{edit: clarification]
I disagree with this statement, but with a caveat. LRMs *can* be effective against lights, but you need to really, really know what you're doing with lrms. DO NOT fire a full alpha strike at a light. Instead, if you have lrm 5s, chain fire them on the lights. Otherwise, I agree, do not waste the ammo on the lights unless they are your only target and really, really new.
Otherwise, look for slow moving mechs and ECM mechs to lurm. Also, if a friendly pops a UAV target the mech(s) that have ECM first, unless they're moving around a lot. There really is quite an art to using lrms effectively.
See you on the battlefield.
#11
Posted 10 February 2016 - 06:52 PM
mailin, on 07 February 2016 - 10:29 AM, said:
Otherwise, look for slow moving mechs and ECM mechs to lurm. Also, if a friendly pops a UAV target the mech(s) that have ECM first, unless they're moving around a lot. There really is quite an art to using lrms effectively.
See you on the battlefield.
I second this. When a light target presents itself I'll chain fire my lrms and try to limit it to shorts bursts or 2-3 volleys. That way if I loose lock I'm not wasting anymore ammo than necessary. Unless I catch them out in the open, then I continue to chain fire until: A) They're dead. Run out of my range of interest (usually 300-500m) C) Come after me, at which time I switch to med lasers (HBK-4J, 2X lrm10, 4X Med Lasers is a winning combo). D) A more urgent target presents itself.
Also don't boat only LRMS, bring a backup weapon(s). I recommend energy weapons. A few medium lasers might not sound like much, but at the end of the match when your ammo is running low and the enemy is softened up, they do the job.
Group fire LRMS - Provides a bigger punch spread out across most of the targets mech. This is great for shaking up a target that your team mates are already engaging.
Chain fire LRMS - Not as big of a punch but the damage tends to be a bit more focused on the torso than with group fire. I like use chain fire when I'm more concerned about taking down a target than being disruptive.
#12
Posted 10 February 2016 - 08:50 PM
http://C:\Users\User\Pictures\decent damage.png
#13
Posted 10 February 2016 - 08:54 PM
Douglas grizzly, on 10 February 2016 - 08:50 PM, said:
http://C:\Users\User\Pictures\decent damage.png
You can't upload a picture straight from your machine to the forums. You have to upload it onto a hosting site like imgur.com, and post it's link in here.
#14
Posted 10 February 2016 - 09:05 PM
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