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Petition: No More Groups Weight Restrictions


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#21 adamts01

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Posted 06 February 2016 - 04:29 PM

View PostMonkey Lover, on 06 February 2016 - 04:14 PM, said:



There is a big difference from 12 man comp teams and 12 man mix units. Mariks 12 man mix teams would win around 50% of the time as they still had to fight comp team first due to mm. The comp teams would smash us 95% of the time.

Now I would say with the tonnage rules its maybe 12 man mix teams will win 20% of the time. What happens most the time is we get smashed 4-5 people will leave and then we will win again with less people.
Prime time with a mixed group can get frustrating, so i get it. But it really was easy button before. Even now though, it's not all that bad most of the time. You can bring 5 Locusts and 7 Timberwolves. Or 5 Cheetahs and 7 Quickdraws. We'll run 6 Urbies, 2 blackjacks and 4 Atlas. There's ways to do some cool stuff and still make it work. 2 Locusts and 10 Blackjacks. You have to mix straategies up but it can be fun.

#22 Wo1verine

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Posted 06 February 2016 - 04:34 PM

Weight restrictions are for the weak

+1

#23 Frater Sender

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Posted 06 February 2016 - 05:22 PM

+1

#24 Mystere

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Posted 06 February 2016 - 05:28 PM

View PostDohItAgain, on 06 February 2016 - 03:00 PM, said:

I can't wait to see 12 assault vs. 12 assault games; every game.


Nah! 12 fatties vs. a 12-member wolf pack is much more fun.

#25 Deathlike

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Posted 06 February 2016 - 05:49 PM

I prefer tonnage weight restrictions (but PGI seems bent on tweaking it for some random reason), but let's be clear... back when we had the inane 3(Lights)/3(Mediums)/3(Heavies)/3 (Assaults) system, it was get heavy or don't bother.

If you had to have a 10-man, more often than not, you would have filled out the Heavies+Assault slots, and Lights be damned.

Of course, I'm the only idiot that brings a Light (an Arctic Cheetah no less), but having the game primarily be Heavy-Assault-lolMediums-lolwhatLights-Online is fine by me... because it's not that difficult to face (unless you take a lot of the gimpy mechs in each weight class, in which case, you better be carrying the team with that terribad Mist Lynx...).

#26 Lukoi Banacek

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Posted 06 February 2016 - 06:00 PM

You pay for your coordination advantage (aka teamwork) with tonnage.

Seems reasonable to me and promotes mech diversity.

I vote no.

#27 Tavious Grimm

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Posted 06 February 2016 - 06:34 PM

This amuses me greatly. Seriously, freedom of choice. You realize you would completely unbalance all 3 game modes. Assault would be over in mere minutes if a 4-6 man group runs lights/fast mediums. Same deal with Conquest, Skirmish would be a one sided slaughter depending on pilot skill. The lances are set up in a traditional Battletech company for a reason. Scout/Fire Support/Assault. The system works fine more or less as it is now. Minor tweaks here and there are fine. I say Neg.

#28 Coolant

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Posted 06 February 2016 - 07:29 PM

I'm all for the idea of removing the tonnage restrictions, but the problem is with those units that don't have an ounce of honor and would take a 12-man Atlas brigade...

#29 Mavairo

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Posted 06 February 2016 - 07:43 PM

View PostSaskia, on 06 February 2016 - 02:30 PM, said:

I have lead groups for years now and they are getting worse and worse because the developers cannot seem to agree on how to form a group. So I have decided to start a petition to get the change that needs to be enforced; FREEDOM OF CHOICE.

No more weight restrictions for groups!!!

There have been multiple fights over who gets to take what mech and people don't want to play anymore because of it.
It is utterly stupid and we have had enough!!!

There is no point to weight restrictions, so please just leave a note to say you agree and lets get this seen and sorted!

We deserve the FREEDOM OF CHOICE in taking whichever Mech we want to use in a group.

Please sign your name in agreement below.


Um no. Just no.

#30 Poppaukko

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Posted 06 February 2016 - 08:01 PM

View PostMavairo, on 06 February 2016 - 07:43 PM, said:


Um no. Just no.

Such a great argument. Try harder.

#31 Bishop Steiner

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Posted 06 February 2016 - 08:10 PM

View PostSaskia, on 06 February 2016 - 04:05 PM, said:

C'mon everyone.. no need to debate. Just a simple agree or disagree is fine. Posted Image

k. Disagree.

#32 Naduk

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Posted 06 February 2016 - 08:52 PM

I violently disagree with this thread

Balance is currently the best it ever has been in the grp Q
Believe it or not everyone who plays wants to have a good time
I don't want to fight 12 king crabs and 12 Atlas and timberwolfs and 12 direwolfs
I don't want to only drive those mechs or things that specialize in killing said those mechs
We have been there before , we have done that
It sucked

If your unit has undisciplined louts who argue and fight over who gets what toys then that's your problem
It's not something that needs to be addressed by destroying the game for the rest of the community

I like to run a locust or Jenner on occasion , I like to have a chance to contribute to the team when I do

#33 DjPush

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Posted 06 February 2016 - 08:54 PM

+1 Disagree

#34 Mavairo

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Posted 06 February 2016 - 08:58 PM

View PostPoppaukko, on 06 February 2016 - 08:01 PM, said:

Such a great argument. Try harder.


It's pretty obvious why the tonnage restrictions are a good thing. There's no arguing with people that can't see the obvious as to the why it is.

#35 TheBlackMegadeus

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Posted 06 February 2016 - 09:10 PM

I agree, I loved running whatever fat mech I could with my team.
Hell the 2 man is just fine, but anything past 4 or 6 pilots everyone gets in mediums or lights.
Plus you can't stop people from doing the dirtiest damaging mechs every match, you'd have
to re-write people's brains.

#36 Chados

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Posted 06 February 2016 - 09:42 PM

Yeah, the tonnage limits are not cool. It punishes folks for dropping in groups larger than a lance.

Though I think that was the point of it.

#37 Troopie

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Posted 06 February 2016 - 10:32 PM

Tonnage limits aren't working
I would like old method back, like amount of chassis type.
This should also be with smaller groups too, like lance needs to have at least two types etc.

#38 No Guts No Glory

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Posted 06 February 2016 - 10:33 PM

View PostPoppaukko, on 06 February 2016 - 08:01 PM, said:

Such a great argument. Try harder.

View PostSaskia, on 06 February 2016 - 04:05 PM, said:

C'mon everyone.. no need to debate. Just a simple agree or disagree is fine. Posted Image



Also, no more weight limits on groups? No thanks.

#39 Texas Merc

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Posted 06 February 2016 - 10:41 PM

If you arent running 3 atlas 9 urbies then whats wrong with you?

Dont have any true mechwarrior skill?

#40 smokefield

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Posted 06 February 2016 - 11:01 PM

lets see the facts :

1. we need some restriction for big teams vs smaller teams. everyone agrees.
2. prior systems were not working well.
3. present system its working but causes frictions between players in the same group.

I would like to see a system somehow similar with the heat penalty for linked weapons. Let's speak about a 12man as example. Establish more relaxed weight restriction. I think now it's min 500t max 600t. In the 3/3/3/3 system you would get 795t if everyone brings the heavies of each category. why not create a system that allows you to bring lets say 750 tons max but penalizes you with 10% of the tonnage for each mech you bring over the 3/3/3/3 rule. SO if you bring 3 in each class you dont get any penalty. But if you want to bring 4 assaults then you get a 10% penalty in total weight. If you want 4 assaults and 4 lights you will get a 20%. this is just an example I didn't do any math but I think it will be a little more permissive with players if you dont try to abuse it.





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