Lowest Possible Hardpoint By Default !
#1
Posted 06 February 2016 - 08:46 PM
I started on my black knights, so far they seem ok.
I do however have an issue with hardpoints and default/forced weapon locations.
I was re=equipping my BL-7-KNT-L with two er large lasers in the torso, one each side, and one in each arm, medium laser in cockpit.....
I noticed upon saving that the side torso mounted weapons were placed in the LOWEST possible hardpoint....
I then stripped said weapon and replaced them with medium lasers as placeholders, and took out two heatsinke...
Then I went back in to mechlab and added an er large laser to each torso, saved and exited.....
I then went back in to themechlab, and stripped the medium lasers that were in the LOWEST hardpoint and added the heatsinks again, and saved the loadout.....
Upon the save being complete, the er large lasers had MAGICALLY switched to theLOWEST possible hardpoint
What the eff is this ??? Seriously not a cool mechanic AT ALL PGI. I would suggest you revise this as soon as possible. It is, at the very least an idiotic mechanic.
Lets suspend reality for a minute, and pretend we are REAL mechwarriors....
If a tech had deliberately placed my weapons in such a position I'd kick the ****** in the teeth, and if he/she EVER touched my mech again, would be shot.
How about a bit of sensible placement for these things ?
Not much irks me about this game, in fact I think it's great, but this mechanic has got me rather pissed off, to say the least. It is completely illogical, even in a fictional setting. Hell, we mightas well put all our weapons in our mech's feet !!!!
Yes, I am not happy, Genuine rant, real issue.
#2
Posted 06 February 2016 - 08:54 PM
#3
Posted 06 February 2016 - 11:15 PM
#4
Posted 06 February 2016 - 11:38 PM
...but yeah... We need to be able to choose the hardpoint we wish to use.
#5
Posted 06 February 2016 - 11:53 PM
#6
Posted 06 February 2016 - 11:59 PM
#7
Posted 07 February 2016 - 12:01 AM
Edited by MrMadguy, 07 February 2016 - 12:02 AM.
#8
Posted 07 February 2016 - 12:05 AM
#9
Posted 07 February 2016 - 12:05 AM
Apparently it wasn't a consideration for a long while, and while "supposedly" it would be addressed... you are SOL because it's working as intended at the moment.
#10
Posted 07 February 2016 - 01:14 AM
#11
Posted 07 February 2016 - 01:33 AM
Dirk Le Daring, on 06 February 2016 - 08:46 PM, said:
If a tech had deliberately placed my weapons in such a position I'd kick the ****** in the teeth, and if he/she EVER touched my mech again, would be shot.
[...]
Uhm... you know that almost all mechs are not suited for realistic combat but are designed more like cheesy child toys, right?
Hence blaming some imaginary tech is a bit harsh...
#12
Posted 07 February 2016 - 02:56 AM
#13
Posted 07 February 2016 - 03:11 AM
#14
Posted 07 February 2016 - 03:20 AM
#15
Posted 07 February 2016 - 08:12 AM
Inveramsay, on 07 February 2016 - 12:05 AM, said:
I can get the large lasers into the top hardpoints on my Battlemaster without spacers. Haven't tried PPCs, but it seems like the first two weapons in always go to the top.
#16
Posted 07 February 2016 - 05:29 PM
Paigan, on 07 February 2016 - 01:33 AM, said:
Uhm... you know that almost all mechs are not suited for realistic combat but are designed more like cheesy child toys, right?
Hence blaming some imaginary tech is a bit harsh...
So you left out the line above which states,,,,,
'Lets suspend reality for a minute, and pretend we are REAL mechwarriors....'
Nice way of twisting things, are you planning on becoming a lawyer or a politician ??
Never take things out of context in order to justify yourself or your opinion.... schmuck.
No Guts No Glory, on 07 February 2016 - 02:56 AM, said:
Why have blackjacks, jagermechs, and the rifleman then ?
Most hardpoints are very low anyway, there is no reason to further reduce the height of a weapon.
#17
Posted 07 February 2016 - 07:58 PM
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