JigglyMoobs, on 08 February 2016 - 01:23 PM, said:
If you look at score and damage more carefully you'll notice that I only played a supporting role in that game. The big killers were the Gauss ER PPC Dire, the Thunderwub, and the Raven (wait wut???) on our team.
[...]
Newer/less competitive people in this game think about and see most things in this game through the lens of build and chassis. More competitive people think more about teams, tactics, information, communication, problem solving, and adaptation. You're free to play however you want. I just think the latter are more interesting.
Sure looking at a problem, namely tonnage and technologicaly uneven teams, in a sporty way can be interesting for some ppl but never the less there are thight borders for that.
The vid you gave showed two borderline balanced teams and the reason for the quick and utterly total stomp was the good exploitation of your teams strengths *yawn*
Not intresting.
More happenstance and good luck in getting a good team than anything.
So what ?
One group of ppl using suboptimal builds and tactics for this map against a team with better builds and tactics ( [...] Military tactics answer the questions of how best to deploy and employ forces on a small scale. [...])
Since there is no possibility to know witch builds and terrain you will be playing on there is no real possibility of adapting and solving problems in a competitive tactical sense.
No real room for adapting since I can only do marginal changes to the ground I am on and no changes to my equipment once I am dropped.
Hence the only tactical way to look at it can be to use equipment that would be valid on most battlegrounds provided by the game.
Thats why I think stomps mostly happen when ppls equipment and the used modi of operation for this equipment do not match or even contradict.
You can not play together if you got toxic builds.
One could say its a hard wired high probability for failure.
Edit: What I try to say is: The possibility of winning a game is playerside destined by the used build and the players ability to use it to maximum effect. On the games side by the combination of players, builds and terrain.
So the only matchmaking that actualy takes place is the calculation if the matched players do equaly well in satisfying what the game wants from them on an averange level.
There are no real tactics or interesting concepts or stuff.
Its all possibilitys and adhering to averange.
If to many ppl do something interesting this averange is tipped over and there is no way to say if to their respective advantage or disadvantage.
Edited by The Basilisk, 10 February 2016 - 09:46 AM.