Could There Not Be A Learning Curve...
#1
Posted 07 February 2016 - 08:28 AM
#2
Posted 07 February 2016 - 10:40 AM
I understand where you´re coming from, but I´m not sure it would help a whole lot.
1. AFK just happens. I´m not convinced this is just new players - hell, _I_ have had to go AFK during a match or two (you know, the whole Real-Life thingy
2. I see about 1 disconnect every two matches and I´m pretty sure most of those are _not_ voluntary (yes, their servers are, let´s say, less than 1st class)
3. Yes, people playing without a clue _are_ kind of a problem, but then, they have to learn _somewhere_.
My short-term solution (until my above "ideal" solution can be implemented) would be to let no-one join a match until he has completed the tutorial and at least 1 (or 2?) of the challenges in the training grounds
#3
Posted 07 February 2016 - 03:54 PM
Second, you really cannot have a shooter game in the nature of MWO without a learning curve. That would imply everyone has auto aiming, auto torso twist, auto shooting, etc...
This sounds more like a complaint of a frustrated player more than it is a suggestion.
#4
Posted 07 February 2016 - 10:46 PM
#5
Posted 08 February 2016 - 04:46 AM
I may be newish to THIS particular mechwarrior platform, but I've been playing the first-person shooter mechwarrior games now for more than 20 years. It doesn't take me long to work out the flaws in a game design. When I need to worry every drop that I'll get shot in the back by someone who alpha strikes the mouse button trying to switch between screens on his computer... there's a flaw in the game design. When a win brings your tier rating up 1% but a loss drops it 3%, there's a flaw in the game design.
And when I've taken the time to customize a nice heavy mech, and get seeded into charlie lance, a new player on his first match unloads everything from his free trial king crab into my head box from mere meters away... that's big flaw in the game design.
Edited by Dee Eight, 08 February 2016 - 04:53 AM.
#6
Posted 08 February 2016 - 06:31 AM
Note: My win/loss is 0.95 and I just moved up into tier-3. If your theory would be correct, I should have dropped into tier-5 _months_ ago.
2. If, on average, there are 5 "lemons" in your team, there will _also_ be 5 lemons in the _other_ team. Over the mid/long run, it should even out. If you are still stuck at a w/l rate of 0.9, well, there might be some other reason for that
Note2: I know that my _own_ w/l-rate sucks, but I´m not the one complaining here
3. Human stupidity is _not_ a game design flaw, that´s a _human_ design flaw.
As I said, I agree that there should be more teaching/tutoring/whatever before a new player can enter a multi-player match, but what you said above is simply wrong.
#7
Posted 08 February 2016 - 06:37 AM
Antecursor Venatus, on 08 February 2016 - 06:31 AM, said:
I dont think the Matchmaker is that well programmed.
To me it seems that if there are 5 lemons in a match there will be 5 good players in a match... on which side these 10 players are going to be is completely random... just that the overall player skill is equally spread between 24 players but does not bother to equally spread the skill between the teams. I couldnt explain "some" absolute roflstomps (win or loss) any other way. Yes, sometimes the teams are equally balanced and the game gets to be a close and exciting round... but they seem to be the rare exception.
#8
Posted 08 February 2016 - 08:16 AM
There _will_ be streaks, where you seem to only get the lemons (yeah, happened to me too, even though sometimes _I_ am the lemon ) but then there will be streaks where you get mostly good players.
However, the thing with this is, you remember those negative streaks quite well, the positive ones, well,...
Selective perception and all that
#9
Posted 08 February 2016 - 06:50 PM
I used a Direwolf B 4 x UAC10 2 x Coolshots, Radar dep and improved gyro's, Range and cooldown modules for uac10. First game did 1105 damage 7 kills and 3 assists and in tier 4 and 5 can easily average 1000 damage. Once you get to tier 3 it won't help you though they know how to stop them quick and its a whole new ball game.
#10
Posted 09 February 2016 - 12:12 AM
#11
Posted 09 February 2016 - 01:32 AM
Dee Eight, on 09 February 2016 - 12:12 AM, said:
Somehow I don't believe you. Else, by your words, it'd be literally impossible to leave tier 5. It's not a matter of winning, it's a matter of being efficient in combat, say spotting, damage and assists. if you get 80 score and 100 damage in a battle, then you probably belong in tier 5.
#12
Posted 09 February 2016 - 03:33 AM
So if 4 kills, 4 KAs, 1 Solo, 1 KMDD, 390 damage, 7 components destroyed, scouting, hit & run, and saviour bonuses... don't amount to a PSR increase... then obviously the game has some design flaws you are not privy to. Or I'm a liar
http://yoda.densan.c...rior/000062.png
P.S... this forum editor sucks.
Edited by Dee Eight, 09 February 2016 - 03:32 AM.
#13
Posted 09 February 2016 - 03:56 AM
It took me about 750 matches to get from about 1/3 of Tier-4 to Tier-3 - yes, SEVEN HUNDRED FIFTY!
You will hardly see progress on your bar for just a handful of wins (you´d have to use a magnifying glass and count the pixels).
Have a look here http://mwomercs.com/...easesdecreases/ as for how PSR works (with re. to your screenshot, my guess is that you stayed _just_ below 251 match-score)
Note: I know that half your damage is counted for the match-score, not sure how much other stuff counts.
#14
Posted 09 February 2016 - 04:02 AM
DirePlayer describes it right, you are forced to use heavies/assaults to improve your rating.
That's not how it should work. Also the matchmaker would not allow 12/12 assaults, would he?
#15
Posted 09 February 2016 - 04:21 AM
#16
Posted 09 February 2016 - 04:57 AM
#17
Posted 09 February 2016 - 06:37 AM
Dee Eight, on 09 February 2016 - 04:21 AM, said:
I don´t disagree with that
My advice would be to take a screeny from your mech-hangar, where your PSR is shown and then make additional screenshots every once in a while. Comparing those screenies would allow you (and/or us) to examine if there _really_ is no movement.
And if that would be the case, I´d expect there to be some kind of bug.
Hm, something just occurred to me.
Are you at the very bottom of tier-5, i.e. the "bar" at the PSR is completely empty?
If that would be the case it _could_ be that you went into the negative early on (I have no clue if this is even possible, I´m just guessing here) and created some kind of "overflow" which got you stuck.
#18
Posted 09 February 2016 - 07:40 AM
And have been for days.
Edited by Dee Eight, 09 February 2016 - 07:41 AM.
#19
Posted 09 February 2016 - 08:21 AM
Hm, can you post a couple of your stats like win/loss and average damage in your most played mechs (unfortunately, average match score doesn´t seem to be tracked, at least I was not able to find an entry)?
Not sure it would help, but hey, can´t hurt either.
On a side note:
You have 1100 games and have joined about a month ago?
That´s about 36 games per day (at 8 minutes per game on average that are almost 5 hours _every_ day!)
Seriously man, take a break
#20
Posted 09 February 2016 - 10:21 AM
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