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Actual Weapon Values In Mechlab


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Poll: Actual Weapon Values In Mechlab (73 member(s) have cast votes)

Do you want to see the actual values in the Mechlab?

  1. Yes (69 votes [94.52%])

    Percentage of vote: 94.52%

  2. Yes, but different as proposed (please discribe) (1 votes [1.37%])

    Percentage of vote: 1.37%

  3. No (please post reason) (3 votes [4.11%])

    Percentage of vote: 4.11%

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#1 Aeon Veritas

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Posted 08 February 2016 - 05:29 AM

I think it would be really helpful if we could see the actual range of a weapon in the mechlab.
Or, more generally, every value which is affected by a quirk, unlocked skill or mounted module.
These values must be calculated at the latest, when you hit the battleground.
So it is rather the matter when this calculation takes place, not how it should be calculated.

What I could imagine is, when we look at the weapon stats in the warehouse we get shown the basic values and below the the affecting quirks, if present. Just like it is now.

But if the weapon is mounted to the mech I would like to see the actual values of the weapon stats with the affecting quirks, unlocked skills and mounted modules listed below for a better overview.
Maybe even color code this somehow. At the moment quirks are shown in cyan and basic values in orange, so would a by a quirk affected value been shown in cyan, too.

Edit: Poll added

Edited by Aeon Veritas, 08 February 2016 - 12:34 PM.


#2 Khosumi

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Posted 08 February 2016 - 12:42 PM

There's tons of tools out there for that very purpose. Li Song Mechlab is an example.

#3 Aeon Veritas

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Posted 08 February 2016 - 12:49 PM

Thats right, there are tools out there who already show me those values.
And those tools would still be viable, because of all the other informations they give you too, like dps graphs and what not...

I just think it would be better, epecially for newcomers, if the actual values would be shown.

#4 Negative547

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Posted 08 February 2016 - 01:14 PM

View PostEthak, on 08 February 2016 - 12:42 PM, said:

There's tons of tools out there for that very purpose. Li Song Mechlab is an example.

This is like saying that you went to a job site and you needed to make several calculations, but there was no calculator on site. There are several back at the office so they're technically available to you and you shouldn't need one on site. It's not a valid reason why there shouldn't be one on site. And thus, it's not a valid reason why these values shouldn't be listed in game.

In a game that has so many mechanics tied to range, it would be far more beneficial to all players (though specifically newer ones) to have full details listed. The range charts and values give you the base idea, but even then don't give you all the information that you may want. I'm actually surprised that this hasn't been expanded upon yet.

Display the standard range, then the quirk bonus value, and then the total range. This gives you a very clear vision of what you are investing in and what to expect in-game. I couldn't agree more with having these values built in.

#5 Firewuff

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Posted 09 February 2016 - 04:25 PM

This goes for heat efficiency etc as well

#6 Aeon Veritas

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Posted 10 February 2016 - 01:24 AM

Yes, sure all values should be displayed as the actual value like they are used on the battlefield.

Regarding the heat efficiency especially I think it would be nice if we could get the actual heat capacity and heat dispersion per second values displayed.
Maybe even just "hide" them in the tooltip of the heat efficiency.

#7 MarsThunder

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Posted 11 February 2016 - 08:50 AM

... and sensor range, and targeting time, and so on.

#8 Strength Damage Cliff Racer

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Posted 01 March 2016 - 12:18 AM

I think we need to see both base and actual values in the mechlab. Shouldn't be too hard to add extra value in brackets, right?

#9 NoiseCrypt

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Posted 17 March 2016 - 04:38 AM

Showing modified values for "everything" would be really nice.
But it might not be easy to implement, and even small errors or inconsistencies would cause so much trouble.

#10 Olderine

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Posted 22 March 2016 - 02:02 AM

I agree that the mechlab is still not as new user friendly as it could be. Something I always thought was missing is some sort of basic sustained dps stat for example. I think this falls under the category of improving the user interface in general such as being able to control elements such as the chat box in game for example, i.e. scrolling and re-sizing etc. It might be best to make a specific list of items and the proposed changes. I do think your proposal would be helpful for everyone.

Edited by Olderine, 22 March 2016 - 02:05 AM.


#11 KursedVixen

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Posted 23 March 2016 - 07:13 AM

how about actually Fixing weapons as far as heat,damaeg AND Range
https://docs.google....dit?usp=sharing
i have put together a comparison chart of MWo vs battltech weapon values of heat,Damage and Range, look where everything is IT"S A MESS

Edited by KursedVixen, 23 March 2016 - 07:14 AM.


#12 Aeon Veritas

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Posted 30 March 2016 - 05:55 AM

I'm sorry KursedVixen, but I think your matter of concern kinda derails this topic.
This here is just a request to simply show the values, no matter if they are according to TT or completely made up.

But your chart is nice to read, you should post it in an topic where rebalance is discused, or open up your own. Posted Image

#13 KursedVixen

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Posted 30 March 2016 - 06:57 AM

Yeah I am. tired of this blasted Graph. Here's How i see it should be done

For example let's take the Clan ER-medium laser

Range: 405
[color=red]Range w/module 445[/color]
Range with quirks (in another color
Range with Targeting computer (Color)
Total range. (another color)


Yeah sorry I think I posted that in the wrong topic i was sleepy.

Edited by KursedVixen, 30 March 2016 - 07:00 AM.


#14 Vlad Striker

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Posted 30 March 2016 - 10:18 AM

I'm lazy for calculations so yes :)

#15 Pz_DC

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Posted 01 June 2016 - 03:32 PM

Devs told they will add it later. Stop trolling and wait.

#16 Akillius

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Posted 01 June 2016 - 03:37 PM

View PostNegative547, on 08 February 2016 - 01:14 PM, said:

This is like saying that you went to a job site and you needed to make several calculations, but there was no calculator on site. There are several back at the office so they're technically available to you and you shouldn't need one on site. It's not a valid reason why there shouldn't be one on site.

Blah blah blah...

I'd like to nominate this for the most confused analogy of the year.
It reads like hey the tools are at another (Web) site go use them
Then it pulls a 180 with should be in the office (MWO).

But more importantly...

View PostMGA121285, on 01 June 2016 - 03:32 PM, said:

Devs told they will add it later. Stop trolling and wait.


#17 Aeon Veritas

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Posted 02 June 2016 - 01:15 AM

View PostMGA121285, on 01 June 2016 - 03:32 PM, said:

Devs told they will add it later. Stop trolling and wait.
Well, I am serious about this topic, I think it would be an great improvement.
Out of curiosity, do you have a link or something to where the devs said this?

#18 Falconer Cyrus

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Posted 18 July 2016 - 09:59 AM

View PostMGA121285, on 01 June 2016 - 03:32 PM, said:

Devs told they will add it later. Stop trolling and wait.

Why trolling? This is really important data. Especially with other info:

View PostMarsThunder, on 11 February 2016 - 08:50 AM, said:

... and sensor range, and targeting time, and so on.

So we are very interested "WHEN?" :)





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