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Does The Misery Still Kill It?


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#1 MysticLink

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Posted 08 February 2016 - 07:15 PM

I was checking my archive history, and the best mech I performed in was the misery, after that it was the atlas d-dc in the old days.

I use to build it two ppcs 1 guass, 3 medium lasers.

Any ways, I don't feel like the waiting time on the gauss suits it peak shoot fast and get back to cover style it use to have.

So I tried a new build. 3 large pulse lasers and AC 10. So far 3/3 games I won with it. Going to try going back to the misery and see how I can do with it.

Does the misery still kill it like the old days? It use to the best Mech I think. If anyone still dominates with it what builds do you do with it?

#2 1Grimbane

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Posted 08 February 2016 - 07:16 PM

i put 2 er ppcs in the left arm ac/20 in LT and lrg laser in CT... it does the job very well,

#3 DiabetesOverlord Wilford Brimley

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Posted 08 February 2016 - 07:17 PM

I think the King Crab is better but I never had the Misery thought about buying one and never did.

#4 Felicitatem Parco

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Posted 08 February 2016 - 07:20 PM

View Post1Grimbane, on 08 February 2016 - 07:16 PM, said:

i put 2 er ppcs in the left arm ac/20 in LT and lrg laser in CT... it does the job very well,


I usually run dangerously... AC/20 and 2 PPCs. Nothing else but massive standard engine, ammo, and some extra heatsinks. It deals 40, then 40, then 20 until the cows come home. Fire, twist, fire, twist... Repeat. The weapons have the same recycle times.

I like how the AC/20 and PPCs don't trigger GH. Also, you get both medium and short range power, with unlimited ammo for the PPC20. The AC/20 will fire longer than any set of Lasers in a prolonged fight.

I like it very much.

Edited by Prosperity Park, 08 February 2016 - 07:22 PM.


#5 1Grimbane

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Posted 08 February 2016 - 07:21 PM

i wish i had not spent the money on it and saved for a kodiak or something.... it does well but i rarely run it

#6 Xetelian

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Posted 08 February 2016 - 07:28 PM

MISERY

I figure 20 heatsinks and 5 lasers does the job, one side is ERLL for distance shooting while the middle and other side is LPL for brawling

#7 Wintersdark

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Posted 08 February 2016 - 07:54 PM

The Misery is still a very strong performer, and has been since it's inception. Metamechs has it with a AC20/2PPC build as a T2 entry, which is pretty solid.

Mine is set up that way, though not exactly like the MM build - I detest taking half-tons of AC20 ammo, as it rounds down in shots, so I trim half a ton off the legs to push the ammo up to 4t.

#8 Troutmonkey

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Posted 08 February 2016 - 08:28 PM

I run mine with 2xLPL, AC20, all on the left side and 2xML as backup on the right side.
I've been playing mostly mediums of late, but my recent memories of the Misery ranged between "MU-HAHA! I AM A GOD OF DESTRUCTION" and "God dammit my AC20 got instantly blown off again"

#9 Bleary

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Posted 08 February 2016 - 08:30 PM

AC/20, 2 LPL, 1 MPL. I don't think PPCs are worth running right now.

Maulers and King Crabs have taken over their gunboat crown, but Stalkers still have better hitboxes and hardpoints. And the Misery is still the most entertaining Stalker to drive.

#10 Eboli

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Posted 08 February 2016 - 08:46 PM

4 x LPL - does the job very well. Yes, laser spam but I always find the AC20 is very susceptible to being destroyed in my Misery.

#11 El Bandito

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Posted 08 February 2016 - 08:51 PM

Meh, I tried it with the dual PPC+AC20 setup and found that laser vomit Banshee, and Battlemaster outclass it. AC20's short range and horrible projectile speed requires a lot of practice to pull off consistent hits.

I'm sure it is an effective sword and board mech, but I was not impressed by it.

Edited by El Bandito, 08 February 2016 - 08:52 PM.


#12 1Grimbane

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Posted 08 February 2016 - 09:03 PM

the ac/20 does have some serious speed drawbacks i'll give ya that, but man the sheer joy of popping lights with one makes it worth it. and i'm finding what prosperity said about sustained duration to be very true... my lasers can't keep that rate of fire going but that ac just keeps cranking

#13 Sorbic

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Posted 08 February 2016 - 09:25 PM

The Misery is the only mech I've ever got 10 kills (damn you PGI for not having a 10 kill achievement) in and ran 2LL 3ML and an AC10. But that was like a year-ish ago. I've been so busy leveling other mechs I ignored it for a long time but finally dusted it off, same build, a month or so ago. It's still capable of some good games but Stalker ST's just seem to pop pretty quickly anymore and it's not what she used to be. Still pull off some solid games but that AC/10 pretty much goes the moment the armor does. It needs a 20-25% crit chance reduction or extra LT armor to make it good once again.

#14 Funkin Disher

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Posted 08 February 2016 - 09:27 PM

Coincidentally I run mine with the same AC 10 + 2x PPC loadout that my Warhammer uses. It works well, one for more humanoid shielding and speed the other more face-staring and armor.

#15 Malachy Karrde

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Posted 08 February 2016 - 10:39 PM

I have noticed that Inner Sphere Autocannons don't last long. Usually lose the AC 20 in the atlas really fast too... Misery is still a good mech, I use a medium Pulse laser/AC 20 and either SRM 6 or a LRM pack. I only use mixed loadouts anymore, single weapon meta builds just don't have enough flexibility for the solo queue.
Warhawk > Misery or any stalker IMO tho.

Edited by Malachy Karrde, 08 February 2016 - 10:40 PM.


#16 Wintersdark

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Posted 08 February 2016 - 10:48 PM

View PostMalachy Karrde, on 08 February 2016 - 10:39 PM, said:

I have noticed that Inner Sphere Autocannons don't last long. Usually lose the AC 20 in the atlas really fast too... Misery is still a good mech, I use a medium Pulse laser/AC 20 and either SRM 6 or a LRM pack. I only use mixed loadouts anymore, single weapon meta builds just don't have enough flexibility for the solo queue.
Warhawk > Misery or any stalker IMO tho.


They last as long as they always have, its just that in this day of structural quirks, rather than losing the side torso and the weapon, you keep the side torso longer.

So, you notice it more because the weapons are gone before the structure is.

The Stalker has way better hitboxes than the Warhawk, too. And is much better at hulldown ridgehumping.

On the other hand, the Warhawk is faster and generally going to be more agile.

#17 1Grimbane

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Posted 08 February 2016 - 11:24 PM

you have no idea how many matches i play in an atlas and by the end i'm still alive but stripped of weapons.... would take armor quirks over structure anyday

#18 the punk who stole your thunder

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Posted 08 February 2016 - 11:41 PM

The Misery is still a great mech: Good hotboxes, high poking energy hardpoints, suits asymetric loadouts and can zombie with its ct-hardpoint.

Classic builds are the already mentioned "meta" with 2PPC + AC20 and a shield side to twist and "shout", another good one is 3 LPL (one ct, 2 lt) and AC20 - has also a shield side and can zombie.

I also used 2 ERll at lt, 2 ml at rt, one ml at ct and AC20 - runs a bit hot, is suited for long range combat and knife fighting, but neither as well as the specialist builds

#19 Kmieciu

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Posted 09 February 2016 - 01:25 AM

3xLPL+AC20 is probably too much, but 2xLPL+ML+AC20 is probably the sweet spot.

#20 Troutmonkey

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Posted 09 February 2016 - 02:35 AM

View PostLaggy Luke, on 08 February 2016 - 11:41 PM, said:

The Misery is still a great mech: Good hotboxes, high poking energy hardpoints, suits asymetric loadouts and can zombie with its ct-hardpoint.

Classic builds are the already mentioned "meta" with 2PPC + AC20 and a shield side to twist and "shout", another good one is 3 LPL (one ct, 2 lt) and AC20 - has also a shield side and can zombie.

I also used 2 ERll at lt, 2 ml at rt, one ml at ct and AC20 - runs a bit hot, is suited for long range combat and knife fighting, but neither as well as the specialist builds

Mixing ERLL and AC20s doesn't make a lot of sense to me, but I guess the idea is to use just the MLs up close





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