#1
Posted 09 February 2016 - 07:23 PM
I predict that the mech will be slightly more potent than the Jagermech. I personally like where they placed the arm mounted weapons. I worry about the antenna being a point where the mech will take damage on the torso. This could create problems when taking cover behind a hill.
#2
Posted 09 February 2016 - 07:33 PM
Soulstrom, on 09 February 2016 - 07:23 PM, said:
I predict that the mech will be slightly more potent than the Jagermech. I personally like where they placed the arm mounted weapons. I worry about the antenna being a point where the mech will take damage on the torso. This could create problems when taking cover behind a hill.
I think it will be an alternative to the Jagermech, but when it comes to ballistics - the more tonnage you have the better.
Other comments:
- STs look concerning
- CT looks like it protrudes
- 295 is a bad engine cap for heavy mechs that run a lot of energy
#3
Posted 09 February 2016 - 08:29 PM
#4
Posted 09 February 2016 - 08:35 PM
They could do a pretty solid ROF increase on the ballistics, and i'd be a fan of a big beam duration / PPC seed boost. If it had really quick lasers that would reduce your face time it could be a nice way to make it useful ... and different. Imagine something wacky like 50% beam duration - it could work ... though I worry w/o structure and heat gen quirks it's still gonna be sub-par.
#5
Posted 09 February 2016 - 08:59 PM
#6
Posted 09 February 2016 - 09:03 PM
Macksheen, on 09 February 2016 - 08:35 PM, said:
They could do a pretty solid ROF increase on the ballistics, and i'd be a fan of a big beam duration / PPC seed boost. If it had really quick lasers that would reduce your face time it could be a nice way to make it useful ... and different. Imagine something wacky like 50% beam duration - it could work ... though I worry w/o structure and heat gen quirks it's still gonna be sub-par.
Like others have already said, it isn't a lighter Jager, its a heavier Blackjack. The Rifleman may be a go to Inner Sphere mech.
#7
Posted 09 February 2016 - 09:11 PM
#8
Posted 09 February 2016 - 09:29 PM
Ultimax, on 09 February 2016 - 07:33 PM, said:
- STs look concerning
- CT looks like it protrudes
- 295 is a bad engine cap for heavy mechs that run a lot of energy
The protruding CT wouldn't be a problem since the arms block it from the sides. The STs are smaller than the Jäger's.
#9
Posted 09 February 2016 - 10:10 PM
Edited by Spheroid, 09 February 2016 - 10:17 PM.
#10
Posted 09 February 2016 - 10:20 PM
Spheroid, on 09 February 2016 - 10:10 PM, said:
The Rifleman won't be faster with dual Gauss, because just like the Jagermech it runs very low on tonnage when trying to fit those guns.
I used an IV4 to estimate how much stuff it could fit in: Poor Man's Gauss Rifleman
You get an XL195, giving you a top speed of 56 kph...you're basically slower than most assault mechs.
Here is a random Jager I made in Smurfys to use dual Goose: Derpy Gauss Jager
It goes 4 kph faster, has more armor, and has 2 backup Medium Lasers. If you remove the ML then you can go up to 71 kph.
So in conclusion, Jager is much better at boating heavy ballistics than the Rifle because being 5 tons heavier is a significant advantage. But then again, even the Jager has to make significant sacrifices to make it work...
Edited by FupDup, 09 February 2016 - 10:20 PM.
#11
Posted 09 February 2016 - 10:32 PM
FupDup, on 09 February 2016 - 10:20 PM, said:
So in conclusion, Jager is much better at boating heavy ballistics than the Rifle because being 5 tons heavier is a significant advantage. But then again, even the Jager has to make significant sacrifices to make it work...
That's pretty much the difference. Dual Goose, triple UAC/5, dual AC/5 + dual PPC, massed AC/2, or even SRMs are better served on the Jäger. Rifleman does single heavy ballistic + lasers or just lasers.
#12
Posted 09 February 2016 - 10:35 PM
#13
Posted 10 February 2016 - 07:09 AM
Johnny Z, on 09 February 2016 - 09:03 PM, said:
As in at 60 tons it will have the same structure as a Blackjack? And not be a jumper?
Either way, it's 15 tons heavier than the Blackjack - and right now that means it either takes 15 more tons from your option.
Tell me ... why would you use it instead of a Blackjack?
And one more, because reasons.
It's a Quickdraw with better arms. Right now those things only work because they are quirked to hell and back - and they have a better engine cap. Arms will be good - I'll agree to that, but I'm holding out to see how it plays before I get too wacky excited.
Mind you, I'm a grognard - I WANT IT TO BE GOOD.
But, have reservations.
#14
Posted 10 February 2016 - 07:30 AM
Edited by Widowmaker1981, 10 February 2016 - 07:30 AM.
#15
Posted 10 February 2016 - 07:35 AM
it will depend on scaling and quirks.
Scaled small, good energy and structure quirks? New meta 60 tonner.
Scaled big, mediocre quirks? Dust collector.
#16
Posted 10 February 2016 - 07:35 AM
Widowmaker1981, on 10 February 2016 - 07:30 AM, said:
You can do 3LL and 5MLs with an XL 280 and 18 DHS. I mocked it up on a QKD-5K.
#17
Posted 10 February 2016 - 07:44 AM
5 tons less than the Jag means problems with ballistic.
BUT u can see it like an overgrowned BJ, so an energy boat (with better torsi hardpoint locations, it seems)
#18
Posted 10 February 2016 - 07:48 AM
#20
Posted 10 February 2016 - 07:53 AM
All I'm saying.
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