Gaussageddon
#1
Posted 10 February 2016 - 01:25 AM
I know the Grid Iron is supposed to be good at it. Are any other mechs quirked for it?
#2
Posted 10 February 2016 - 01:38 AM
This should be helpful, In particular the first and last post.
#3
Posted 10 February 2016 - 01:48 AM
Far better is to look at the overall balance of a mech - weight, hardpoint location, ammo limitations etc - and decide if you can "gauss it up". e.g. Both the Ebon Jaguar and the Marauder have great high ballistics hardpoints and enough weight to carry ammo and supplementary weapons.
Can't beat the link in DoubleFlip's post for general information, however, it is fairly old and some of the quirk information is out of date.
#4
Posted 10 February 2016 - 04:37 AM
Jimmy DiGriz, on 10 February 2016 - 01:48 AM, said:
Far better is to look at the overall balance of a mech - weight, hardpoint location, ammo limitations etc - and decide if you can "gauss it up". e.g. Both the Ebon Jaguar and the Marauder have great high ballistics hardpoints and enough weight to carry ammo and supplementary weapons.
Can't beat the link in DoubleFlip's post for general information, however, it is fairly old and some of the quirk information is out of date.
Yeah that's from '15. Didn't notice D:
#5
Posted 18 February 2016 - 05:14 PM
I think Gauss rifle quirks are actually pretty uncommon; at least I don't seem to recall seeing them a lot. As Jimmy said, quirks are also subject to constant adjustment.
Edited by Arianrhod, 18 February 2016 - 05:15 PM.
#6
Posted 18 February 2016 - 05:57 PM
#7
Posted 19 February 2016 - 02:24 AM
#8
Posted 15 March 2016 - 05:58 PM
#9
Posted 31 March 2016 - 08:54 AM
KGC: Any and every variant can run dual guass, but stick to the 000 and 000b since they have general ballistic quirks.
MAR: Marauder has a high side torso ballistic slot and has some slight ballistic quirks. One of my marauders has a gauss rifle and 6 medium lasers on it.
JGR: the jager can do dual guass, but you wont really have any other backup weapons.
SLK: I run my hero stalker with a guass and 3 ERLL.
DWF & WHK: the direwolf and warhawk can easily fit dual gauss, but they have really low slung arms, so not the best choice.
#10
Posted 31 March 2016 - 09:24 AM
Fobhopper, on 31 March 2016 - 08:54 AM, said:
DWF & WHK: the direwolf and warhawk can easily fit dual gauss, but they have really low slung arms, so not the best choice.
Actually both are very viable gauss platforms, you just gotta use them like assaults, and not like ridge snipers wich are jager mechs and other heavies
DWF-PRIME
This has been my DWF-Prime build since the day it was released. It has terrible firepower wich is very controllable. You often see meta builds with additional ER PPC's and LPL or ER LL spam. There is no need for that. This build has a primary powerfull long range weapon system and an absolutely devestating medium range system.
Put 4 MPL in each group, and you can unleash 2 salvos of 8 MPL's and 4x your gauss rifles before overheating.
#11
Posted 31 March 2016 - 05:03 PM
#12
Posted 01 April 2016 - 06:54 AM
#13
Posted 01 April 2016 - 06:59 AM
#14
Posted 05 April 2016 - 09:32 PM
Something like this. DWF-PRIME
Note how the heavy weapons are all on one side. This lets you deadside well, but if the enemy is smart they can target your weapon side. It also has the advantage of giving you extremely tight convergence regardless of distance.
Edited by Fox With A Shotgun, 05 April 2016 - 09:33 PM.
#15
Posted 07 April 2016 - 04:09 AM
#16
Posted 07 April 2016 - 03:05 PM
Will Hawker, on 07 April 2016 - 04:09 AM, said:
For single gauss, I'd suggest KFX or ADR.
For dual gauss, I'd suggest JM6 (any variant), KGC, DWF, or TBR.
For dual gauss dual ppc? DWF, and load it up with a big TComp. Watch your enemies melt at 800m+.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users