Are The Shadowcat & Warhawk Really Ok?
#1
Posted 12 February 2016 - 06:42 PM
or would you Change something?
If you Could what would you Change(Quirk wise)?
Thoughts, Comments, Concerns?
Thanks,
#2
Posted 12 February 2016 - 06:46 PM
Shadowcat - At least 1 more Energy hardpoint, but outside of that - better quirks (more durability, better laser quirks, ideally just duration).
#3
Posted 12 February 2016 - 06:47 PM
As for the Shadow Cat...well, that's something to look into when Information Warfare gasps to the surface again.
#4
Posted 12 February 2016 - 06:56 PM
Warhawk is just a bit too big. It's pretty much indistinguishable from a Whale at range.
#5
Posted 12 February 2016 - 06:57 PM
Honestly I hate how PGI is using quirks to balance mechs rather then looking at the skill tree, weapons, locked equipment, and tech and seeing what they should to to balance them.
#6
Posted 12 February 2016 - 06:58 PM
On one hand, I've seen Shadowcats single highhandedly lock down, harass, and completely disrupt CW games turning the tide, but in pub games they're not so great.
Warhawk is actually pretty decent, but lack of shield arms just like any other mech is what hurts it the most, every little bit of damage goes into its Torso's.
Edited by Mister D, 12 February 2016 - 08:47 PM.
#7
Posted 12 February 2016 - 07:06 PM
#8
Posted 12 February 2016 - 07:08 PM
AMS and NARC quirks remain, no new useful buffs to help this mech out with its hitboxes?
Buff structure better on those ridiculously bad STs? No, why the hell would PGI do that?
The Warhawk has the same, largely irrelevant, quirks it had since they were first given to it.
Why? Just, why?
Edited by Ultimax, 12 February 2016 - 07:09 PM.
#9
Posted 12 February 2016 - 07:12 PM
I would love to see the Warhawk get targeting computer-related quirks since the chassis was designed with an integrated modular targeting computer in mind in lore.
I think the Shadow Cat is fine other than the implementation of MASC. It looks like the upcoming patch will help with that a lot!
#10
Posted 12 February 2016 - 07:22 PM
Shadowcat will be a lot more interesting when MASC becomes worthwhile in a few days. It also has ECM, jumpjets and high hardpoints going for it. Just too few energy hardpoints.
#11
Posted 12 February 2016 - 07:22 PM
#12
Posted 12 February 2016 - 07:28 PM
#13
Posted 12 February 2016 - 07:39 PM
Andi Nagasia, on 12 February 2016 - 06:42 PM, said:
or would you Change something?
If you Could what would you Change(Quirk wise)?
Thoughts, Comments, Concerns?
Thanks,
Scale on the Warhawk, as said multiple times. I do well in it as is and a reduction of its size would help immensely.
As for the Shadowcat, I'd say let's wait and see how the MASC change affects it. With both a larger bonus and being able to use it more frequently, it may turn the mech into a superior littler flanker/guerrilla fighter.
#14
Posted 12 February 2016 - 08:03 PM
Alistair Winter, on 12 February 2016 - 07:22 PM, said:
Realistically, expect an answer from us on patch day, followed by 3-4 months of silence until a buff.
#15
Posted 12 February 2016 - 08:10 PM
My Warhawk on the other hand... I don't play it because it's has Stalker blimp ST hitboxes with a Clan XL. Which is a death sentence. IMO the WHK needs a slight remodel - it needs to be made more narrow along the CT to match the concept art.
All of those look sleek and elegant. And then we get to the MWO in game model... and it's an ugly wide, fat, bloated whale:
Edited by Tarogato, 12 February 2016 - 08:13 PM.
#16
Posted 12 February 2016 - 08:11 PM
Heat dissipation bonuses added to the CT.
Cant comment on the Scat.
#17
Posted 12 February 2016 - 08:25 PM
Ultimax, on 12 February 2016 - 07:08 PM, said:
AMS and NARC quirks remain, no new useful buffs to help this mech out with its hitboxes?
Buff structure better on those ridiculously bad STs? No, why the hell would PGI do that?
The Warhawk has the same, largely irrelevant, quirks it had since they were first given to it.
Why? Just, why?
To continue the circus...
Several Mist Lynx omnipods got their armor/structure quirks nerfed a bit, with certain legs losing as much as 6 health points.
FupDup, on 12 February 2016 - 08:14 PM, said:
Left arms:
MLX-A: +12 armor, +8 structure --> +4 armor, +12 structure (net loss of 4 health)
MLX-P: +12 armor, +8 structure --> +4 armor, +12 structure (net loss of 4 health)
Right torsos:
MLX-D: +6 armor, +6 structure --> +10 structure (net loss of 2 health)
Left torsos:
MLX-D: +6 armor, +6 structure --> +10 structure (net loss of 2 health)
Left legs:
MLX-C: +15 structure --> +12 structure (net loss of 3 health)
MLX-D: +6 armor, +12 structure --> +12 structure (net loss of 6 health)
Right legs:
MLX-C: +15 structure --> +12 structure (net loss of 3 health)
MLX-D: +6 armor, +12 structure --> +12 structure (net loss of 6 health)
Once again, PGI gonna PGI.
Edited by FupDup, 12 February 2016 - 08:45 PM.
#18
Posted 12 February 2016 - 08:40 PM
#19
Posted 12 February 2016 - 08:49 PM
Andi Nagasia, on 12 February 2016 - 06:42 PM, said:
Thoughts, Comments, Concerns?
Thanks,
Warhawk is...decent, at least for puglandia. 32tons but wonky free space. But workable with mixed builds.
Main problem is its as big as a DireWhale and shaped like a cube = you cant twist damage or use a deadside.
Rescale done well may make it the Clan Assault to use.
xXBagheeraXx, on 12 February 2016 - 08:11 PM, said:
Does the TC velocity buffs work with the ERPPC? TC7 is a 35% boost.
#20
Posted 12 February 2016 - 08:49 PM
Shadowcat : Faster more durable and a few more energy hard points. I have topped 1.6k damage in one but I had to bust my balls to do it and it was an entire game of peek-2lpl alpha, run, peek etc etc because it has no ability to take any substantial damage and is damn slow for what you try to do with it.
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