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Brawler Adder - A Bad Idea?


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#1 Paqu

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Posted 14 February 2016 - 01:32 AM

Now that I have been playing quite a bit with my brawler Shadow Cat (3x 6SRM + 2x med laser) it got me thinking if I could get something similiar with light mechs.

This is what I came up with the Adder:
https://dl.dropboxus...Adder%20Med.jpg

So even more firepower up close than with the Shadow Cat which firepower I have already found to be good.

Heat efficiency seems to be good at 1,35 that means I could even remove one heatsink, take medium pulse laser instead and still have it on 1,3.
https://dl.dropboxus...der%20Pulse.jpg

The downsides compared to Shadow Cat would be the lack of ECM, jetpacks and MASC making it far less manouverable. Less armor which I believe would be kinda compensated with its smaller size. Plus overall its not all that fast for a light mech.

I went to metamechs site expecting to find this build there but nope. Then I went to check youtube to find some gameplay footage of this build but didn't find any. I have never seen anyone running on this build and just seeing Adders overall on the battlefield is quite rare... Which of course got me concerned that maybe this is a bad idea afterall and I would just waste a lot of cbills going for this..

I just feel like I might be able to actually do something with it as I wouldn't be the highest priority target on the list if I have bigger friendly mechs around me. Going unchecked could give me an opportunity to dish out some serious damage before the enemy realizes that the little harmless Adder might not be so harmless after all...

What do you guys think?

#2 bayoucowboy

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Posted 14 February 2016 - 02:17 AM

Too slow to get away once you punch em in the nose with the srms. Try a Jenner iic or an Oxide (IS) if you want to fight with a light srm mech

#3 Fox With A Shotgun

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Posted 14 February 2016 - 04:45 AM

If a SplatFox can work, a SplatAdder will also work. They aren't run-at-their-back-line type of light mech, but more as a heavy/assault escort, or an ambush assassin. It plays more like a small medium mech rather than a proper light mech. However, I do think that the SplatAdder is a much weaker option for SRM boating as a light brawler because of poor mobility options. The Kit Fox at least has JJs to allow some vertical mobility (and possibly SRM poptarting, which in itself is a very vicious way to fight), while the Adder is unable to have any JJs. You do have more tonnage to play with, and this is always a good thing.

Try this one. ADR-A SRM Bomber

#4 Windscape

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Posted 14 February 2016 - 04:58 AM

lb20x and 3 ERSML adder kicks arse

#5 Paqu

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Posted 14 February 2016 - 06:21 AM

View Postbayoucowboy, on 14 February 2016 - 02:17 AM, said:

Too slow to get away once you punch em in the nose with the srms. Try a Jenner iic or an Oxide (IS) if you want to fight with a light srm mech

Its not like I have to have a light mech for SRM work. This was just something I came up with and realized I can have even more SRM's on Adder than on Shadow Cat. Jenner IIC looks interesting, but too bad its available only for MC (not gonna spend 8000mc for three variants). Also I have spend too much GXP and money for clan mechs that switching to IS doesn't seem like something I want to do.


View PostFox With A Shotgun, on 14 February 2016 - 04:45 AM, said:

If a SplatFox can work, a SplatAdder will also work. They aren't run-at-their-back-line type of light mech, but more as a heavy/assault escort, or an ambush assassin. It plays more like a small medium mech rather than a proper light mech. However, I do think that the SplatAdder is a much weaker option for SRM boating as a light brawler because of poor mobility options. The Kit Fox at least has JJs to allow some vertical mobility (and possibly SRM poptarting, which in itself is a very vicious way to fight), while the Adder is unable to have any JJs. You do have more tonnage to play with, and this is always a good thing.

Try this one. ADR-A SRM Bomber

Yes exactly. Iam not looking to run around the map on my own like those fast light mechs do. Iam not doing that with the Shadow Cat either since its a suicide. But yeah the lack of JJ's really might be the deal breaker here as it will remove lots of routes where I could do a quick flank or just to fly up to peak over a hill to fire all missiles which I often do with the Shadow Cat.

#6 xXBagheeraXx

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Posted 14 February 2016 - 06:31 AM

Splat adders are not bad for late game cleanup or carrion feeding. Entirely team dependent tho. I do have a bad habit of beelining for Adders when I see them because they are so easy to kill...had a few nasty surprises when i found out the hard way it was packing 4 Srm6es or some crazieness like that.

#7 Fox With A Shotgun

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Posted 14 February 2016 - 02:01 PM

I think the Shadow Cat is a poor choice for a SRM brawler, to be honest. Its hitboxes are similar to the Ebon Jaguar; massive, protruding CT, which lets people shoot it from roughly a 225 degree angle all around you. It may have the best jumping capabilities of all Clan mechs, which is always a plus, but that in itself causes problems with pod space and tonnage. It also has one less missile hardpoint than either the KFX or ADR. ECM can be an advantage, but it also causes better pilots to get alerted to your presence once you close to <90m of them, even from behind.

SHC-A SRM/SPL Brawler

I suppose this sort of thing is what you're looking for?

Edited by Fox With A Shotgun, 14 February 2016 - 02:02 PM.


#8 Night Thastus

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Posted 14 February 2016 - 02:42 PM

Too slow to run 'n gun with that sort of build. You'll get really close, fire and won't be able to run away and avoid a significant amount of damage.

That said, I do enjoy the adder. Even if PPCs are garbage, 2x PPC adder is fun once in a while. Mainly on CW, but it works meh-enough in PUGS.

Could run the Boom-Snake. LB-X20 + 3 Er Smalls.

It's terrible, but it's hilariously terrible. And once in awhile you actually do damage with it or kill someone. It's great.

#9 Paqu

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Posted 15 February 2016 - 08:54 AM

View PostFox With A Shotgun, on 14 February 2016 - 02:01 PM, said:

I think the Shadow Cat is a poor choice for a SRM brawler, to be honest. Its hitboxes are similar to the Ebon Jaguar; massive, protruding CT, which lets people shoot it from roughly a 225 degree angle all around you. It may have the best jumping capabilities of all Clan mechs, which is always a plus, but that in itself causes problems with pod space and tonnage. It also has one less missile hardpoint than either the KFX or ADR. ECM can be an advantage, but it also causes better pilots to get alerted to your presence once you close to <90m of them, even from behind.

SHC-A SRM/SPL Brawler

I suppose this sort of thing is what you're looking for?

Iam not saying Shadow Cat is necessarily great for brawling, but I have been using it maybe like 15-20 hours or so and unless our team gets completely stomped I have been able to do quite consistent 350-500 damage per round with 1-3 most damage done. I cant go head to head against any bigger mechs, but shooting them from unexpected angles (thanks to jetpack) or by going to help a teammate who is in fight I have found out I can put out pretty good damage and do it quick. So at least on tier 3 its working fine.

I have to sit out of the fight for 3-5 minutes from the start and just avoid taking damage whlle looking for opening when to go and attack. But I believe its the same thing for all brawler builds?

Here is the build I have been using on my Shadow Cat:
https://dl.dropboxus...hadow%20Cat.jpg

I tried it without artemis and the spread of the missiles is just too much. So I think artemis is a must so I can focus the damage more accurately. Also I think the amount of ammo on your build is a bit overkill. 300 rounds on my build is just about enough and maybe could use 350-400 rockets to be perfect. But cant get it all. Also I feel like running medium lasers is better since I can use them to harass and do decent damage bit longer range and dont have to rely on point blank fighting.

Anyways the topic was not to talk about Shadow Cat, but whether the Adder could do the same task. And based on the replys I think I have to forget it.

BUT yesterday I was observing someone running Mad Dog with 6x SRM6 (with artemis) and 3x medium lasers. And boom, thats it! I think we have a winner for my next mech. Posted Image

#10 1Grimbane

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Posted 15 February 2016 - 10:59 PM

View PostWindscape, on 14 February 2016 - 04:58 AM, said:

lb20x and 3 ERSML adder kicks arse

i use this exact same build.. right arm lb and torso all 3 ersmall.... it kills also try the clan uac-10.
stay with the pack and use your cannon to keep other lights and meds at bay
a lot of players dislike the lbx-20.. it is however surgical within 270m or so. great for mid game when a lot of armor on the enemy is stripped

Edited by 1Grimbane, 15 February 2016 - 11:00 PM.


#11 theta123

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Posted 17 February 2016 - 03:39 PM

Adders and kitfoxes are mechs who are barely taken seriously. Thats their strongpoint. Stick with friendlies and i Guarantee you they'll be aiming more for mechs around you, then you. My UAC-20 Adder was merciless...i cannot begin to count how many light and medium mechs i thrashed because they began aiming for the stormcrow that was with me.

your splatadder is okay. But i fear you have to few ammo.

#12 BaconCouch

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Posted 26 February 2016 - 08:06 AM

This one usually works well
http://mwo.smurfy-ne...e007d8587d0efc5

#13 Narcissistic Martyr

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Posted 26 February 2016 - 08:14 AM

Play it like an AC20 raven (or literally any close range escort medium mech) and it does fine.

#14 Zerberus

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Posted 26 February 2016 - 08:14 AM

View PostxXBagheeraXx, on 14 February 2016 - 06:31 AM, said:

.....had a few nasty surprises when i found out the hard way it was packing 4 Srm6es or some crazieness like that.

We call that Snakebite Syndrome, very uncomfortable, often fatal :D

#15 Pariah Devalis

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Posted 26 February 2016 - 10:04 AM



#16 Luscious Dan

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Posted 26 February 2016 - 10:22 AM

This thread emphasizes the need for a Cougar, basically an Adder but slower and with more pod space as a result :D Don't care if it's bad, I demand my beautiful MW4 Mercs covergirl (and if they magically include an X variant with the jump jets, even better)!

#17 Eaerie

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Posted 26 February 2016 - 10:38 AM

i like the AC20 build or even an AC10 build. Also run an adder with a bunch of medium pulse lasers.

#18 Fox With A Shotgun

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Posted 01 March 2016 - 09:24 PM

Another fun way to build the adder:

ADR-A Heated Shot

Get in their face. Flame. Laugh as they can't return fire while you facehug them and pound them with your cold UAC20!

#19 TouchFluffyTail

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Posted 12 March 2016 - 01:17 PM

I ran a build like this for a while.

http://mwo.smurfy-ne...67d66e494992134

Lots of fun, but not too good against bigger mechs. Does destroy most lights with 1-2 salvos.

#20 Fox With A Shotgun

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Posted 14 March 2016 - 02:56 AM

View PostTouchFluffyTail, on 12 March 2016 - 01:17 PM, said:

I ran a build like this for a while.

http://mwo.smurfy-ne...67d66e494992134

Lots of fun, but not too good against bigger mechs. Does destroy most lights with 1-2 salvos.


SSRM without BAP? An ACH could close the gap on you and you couldn't fire a thing. Not to mention a distinct lack of ammunition; an extended fight will cause you to fail due to lack of ammo.

Try something more balanced. ADR-PRIME SSRM4x4. And I would really suggest using dumbfired SRMs if you really have to go this way. Much higher burst and dps, lighter, and cooler (due to more DHS).





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