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New content. What should it be?


37 replies to this topic

Poll: What's most important for you? (158 member(s) have cast votes)

What new content would you like to see in the game first after the release?

  1. Mechs (including premium - for cash) (19 votes [12.10%])

    Percentage of vote: 12.10%

  2. Game modes (11 votes [7.01%])

    Percentage of vote: 7.01%

  3. Community warfare (42 votes [26.75%])

    Percentage of vote: 26.75%

  4. Single player content (18 votes [11.46%])

    Percentage of vote: 11.46%

  5. VOIP (6 votes [3.82%])

    Percentage of vote: 3.82%

  6. Maps (23 votes [14.65%])

    Percentage of vote: 14.65%

  7. Vanity items (cockpit customization, skins, etc. - for cash) (8 votes [5.10%])

    Percentage of vote: 5.10%

  8. Weapons, modules, etc. (3 votes [1.91%])

    Percentage of vote: 1.91%

  9. Roles (scout hunter, support, etc.) (7 votes [4.46%])

    Percentage of vote: 4.46%

  10. Tournaments (3 votes [1.91%])

    Percentage of vote: 1.91%

  11. Other (discuss) (3 votes [1.91%])

    Percentage of vote: 1.91%

  12. Physical combat (9 votes [5.73%])

    Percentage of vote: 5.73%

  13. Other controllable vehicels (tanks, aircraft, etc.) (5 votes [3.18%])

    Percentage of vote: 3.18%

  14. Infantry (FPS) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#21 AUBEme

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Posted 14 July 2012 - 10:58 PM

i wanna see some solaris

#22 AuGuR

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Posted 14 July 2012 - 11:12 PM

Voted other, but only because all are valid and important add-ons I'd like to see and in no particular order, sans game modes. The only necessary game mode is "destruction of other team"+"base capture" (a-la WoT). No capture the flag, hopscotch or whack-a-mole.... however, I do agree a minimalist training session should be included as the ONLY single player content.

#23 Thorn Hallis

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Posted 14 July 2012 - 11:26 PM

Voted Community Warfare. Gives the game a meaning.

#24 magji

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Posted 14 July 2012 - 11:37 PM

Id like to see constant increase of mech's available. as for first game increase more maps and community warfare sound the most intriguing

#25 Dracol

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Posted 14 July 2012 - 11:44 PM

Nothing will contribute more to long term player retention than maps, IMHO.

#26 Lord Cochrane

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Posted 15 July 2012 - 02:11 AM

Community warfare, mechs, and maps.

#27 SilentSooYun

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Posted 15 July 2012 - 03:50 AM

I'm going to tentatively say VOIP.

"Tentatively" because I have no idea how well their command-issue system will hold up, and because I REALLY have to question whether the benefits outweigh some spastic power junkie screaming in my ear about how we'd totally win if only everyone did what he says. In between swear words. And complaints about how we all suck.

*sigh*

But without a common, easily accessible VOIP, guilds with their own VOIP are just going to steamroll everyone. Period. They might do that anyways due to team-building and an existing command structure, but without their own VOIP channel, PUGs will simply have no chance.

#28 Fire for Effect

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Posted 15 July 2012 - 04:16 AM

well...

a solid healthy mix of the above seems to be missing or at least some combinations of it

I go for

Maps
Mechs
M(s)ingle player content

#29 Walsung

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Posted 15 July 2012 - 04:17 AM

the only way i can think of for clans to come in is as PVE, otherwise virtually all the population will be clan (if you are not into the story then you will almost certainly go clan for the superior tech and the ones that are into the story will probably go 50:50) leaving a massive imbalance esp were the IS is supposed to balance the odds with numbers. And how would you force the clan honour code on people who have no clue (unless the are rewarded with honour rather then c bills?

#30 FenixStryk

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Posted 15 July 2012 - 04:26 AM

They're rolling out new Mechs rather quickly, and the current weapon base is fine as is. My only concern at this point is the map pool.

#31 ElcomeSoft

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Posted 15 July 2012 - 04:35 AM

Poll needs to be multiple choice (for me).

Adding one without another might make the game woefully lopsided.

#32 Diomed

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Posted 15 July 2012 - 05:17 AM

This is the first Mechwarrior game without singleplayer content. That is a glaring omission. This game needs some depth, 8v8 deathmatch isn't enough.

#33 Ettibber

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Posted 15 July 2012 - 06:35 AM

View PostPotato0707, on 14 July 2012 - 10:45 PM, said:

I hope the Daishi comes out relatively quickly, it didnt look nearly as cool/menacing as a mauler or atlas, but it was a great heavy weapons mule, that said I'd love to put a set of russian nesting dolls on the window/screen sill thing and just look at them while I'm, well, sitting around doing whatever catapults do

the daishi comes when the stupid clans come. seriously why couldn't this be in 3025.

#34 Faenwulf

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Posted 15 July 2012 - 06:45 AM

Community Warfare, hands down.

This is one big part of why I am here (besides big 'Mechs shooting each other), so I was a bit disappointed that it won't be in at the beginning. But as long as it gets here, it is fine by me. It should just come as soon as possible, because without it, MWO is just a storyless random map shooter and many things will be left out in the cold: Wars, Merc Corps, Loyalty Points, Conquering of Planets and so on.
I just hope that thsi stuff will be in until Open Beta starts.

#35 Kyoshim

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Posted 15 July 2012 - 06:48 AM

Mechs and community warfare :).

#36 StaticPappy

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Posted 15 July 2012 - 06:56 AM

How do you know what the game already has?
Seems silly to me so I didn't vote.

Now once I play the game and see what it contains already...
I might then have the info needed to intelligently suggest the addition of xxxx.
Till then I'm just waiting to see...

#37 Gray Carlyle

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Posted 15 July 2012 - 10:21 AM

Maps & Community warfare, thats for sure.

#38 Eximar

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Posted 15 July 2012 - 10:41 AM

View PostLord Cochrane, on 15 July 2012 - 02:11 AM, said:

Community warfare, mechs, and maps.

Exactly this. /thread





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