Do You Use Every Ton?
#1
Posted 27 March 2016 - 11:27 AM
#2
Posted 27 March 2016 - 11:37 AM
#3
Posted 27 March 2016 - 11:53 AM
BTW the mech can only carry 4 missile launcher.
Please review THIS
As you can see the differece to your build is 14 armor points in the leggs.
Thats absolutely insignificant.
Further it could be convenient to ditch the LPLs for 2 LLas 2 additional tonns of SRM ammo and 2 additional heat sinks.
#4
Posted 27 March 2016 - 12:10 PM
This is how it looks atm
Edit: I've altered it with suggestions in mind it now looks like this.
Edited by Will Hawker, 27 March 2016 - 12:39 PM.
#5
Posted 27 March 2016 - 12:35 PM
One option might be to downgrade the ASRM6's to SRM4's, which don't need Artemis anyway as they cluster tighter. You could then add a couple more heatsinks. AWS-8R
Alpha goes down, but DPS goes up.
I think you can safely down-armour that shield arm.
#6
Posted 27 March 2016 - 12:35 PM
Will Hawker, on 27 March 2016 - 12:10 PM, said:
This is how it looks atm
Edit: I've altered it with suggestions in mine it now looks like this.
OK ..again...
Please drop the FF armor for standart armor.
It gives you just 1,5 tonns you cant use for anything usefull.
FF armor does NOT increase your armor it just makes it lighter.
1T standart armor gives you 32pts of armor.
IS FF armor gives you 12 % more armor per ton.
So if you would equip 320 pts of armor ( 10t ) FF would give you 358.4pts that would save you effectively 1.07 tonns
And it would cost you 14 slots.
-->>>DO NOT USE FF
Edit:
Again Ferro fibrous armor does not give you the ability to increase your maximum possible armor it youst gives you more points per ton.
Edited by The Basilisk, 27 March 2016 - 12:38 PM.
#7
Posted 27 March 2016 - 12:38 PM
Edited by Will Hawker, 27 March 2016 - 12:40 PM.
#10
Posted 27 March 2016 - 12:43 PM
... except for that one time I build a Stormcrow that weighed 48 tons and was better than a Nova with the same loadout.
#11
Posted 27 March 2016 - 12:51 PM
Will Hawker, on 27 March 2016 - 12:42 PM, said:
^^sorry did not see the edit.
But yes thats about it.
You also could trade smaler launchers ( faster relode, less heat and thighter rocket grouping ) versus more ammo.
Quad ASRM4 will give you 4 more tonns and 4 more slots.
You had 2 free so this will give you 6 free slots and 4 tonns.
Maybe something like this
#12
Posted 27 March 2016 - 12:51 PM
#13
Posted 27 March 2016 - 01:06 PM
Backarmor will only give an arctic cheeta more armor to melt and money to make you will die no matter what you do if you get separated from your team.
On the other hand a Black Knight has an 63pts alpha, can fire two of them before overheating and moves at 81kph.
With 90 front armor and 50 internals you will be able to absorp 2 of this alphas 140 - 126 = 14 .....
From behind and with this big hitboxes any mech able to do enough damage to kill your internals will be a big mech anyways.
What will mean you are sourrounded by enemys aka dead.
Any mech with an even larger alpha will either rely on spreaded damage and or is too hot to hit you two times in a row.
And since you are a short range mech you will stay tight with your team and wait till somebody comes close.
The only scenario where a mech with significant pinpoint damage will get behind you is your team has been decimated ynd you will die anyway or you ran of and got ganked alone.
#14
Posted 29 March 2016 - 10:21 PM
Sorry. /s
#15
Posted 31 March 2016 - 09:22 AM
#16
Posted 01 April 2016 - 04:34 AM
#17
Posted 07 April 2016 - 08:02 AM
I have a spider build that only use 29.9 out of 30. According to Smurfy's there 0.14 tons left, I just can't figure out where those 0.04 tons comes from, seeing how most things in the gave is divided by 0.5.
#18
Posted 07 April 2016 - 10:39 AM
Chryckan, on 07 April 2016 - 08:02 AM, said:
I have a spider build that only use 29.9 out of 30. According to Smurfy's there 0.14 tons left, I just can't figure out where those 0.04 tons comes from, seeing how most things in the gave is divided by 0.5.
Ferro Fibrous armor does that. On some weight classes it is impossible to hit it exactly. .04 isn't significant as it is not enough weight for one FF armor point. Although on a 30 ton Spider you should not get that. You should be able to hit Half and Whole ton increments exactly.
On a 35 Ton (IS Chassis) if you will be .01 low at the half ton increments, but it lines up at the ton increments.
Clan is a bit different as the multiplier is slightly better giving you 1 or 2 more armor points per ton when using FF, can't recall exactly.
Play around a bit in Smurphy's and you'll see what I am talking about. Also full armor on many chassis, whether FF or Standard can put you off significantly. It is usually best to drop it to closest half ton increment. Although a bit lower sometimes doesn't make much difference as long as you end up without any wasted tonnage at the end.
#19
Posted 12 April 2016 - 09:48 AM
#20
Posted 12 April 2016 - 07:39 PM
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