Jack Gallows, on 08 December 2011 - 04:36 PM, said:
Brian also said "Not sure if this helps, but Mercenary Corp ranks have nothing to do with loyalty points. Second, your assuming that rank allows you to access command options, this is not accurate."
That has to do with Merc Corp ranks, not LP. Not the point of the thread, at least that's as I read it. Could you provide the location of that quote for context?
And as this quote explains it, highlighted is the important bit, rest is context to make sure it's clear, rank = time = control. Time = Reward isn't considered a problem by anyone here that I've seen. It's that time directly leads to command. That's a fake and hollow command structure if ever there was one.
"As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.
Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level.
At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest."
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The LP rank system is (for what we know currently,) unlocking extras and perks, which we need also remember this is a free to play game. You might be able to buy off a week of decay or what have you, to stop your rank from diminishing if you can't log in, or they may make it so the decay isn't that harsh as people may assume it to be.
This isn't really relevant to the concerns, unless you're saying you can purchase LP, not prevent LP from decaying.
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So, I'm going to think that LP is for gaining perks from your specific faction (like, maybe I unlock the Davion Guard colors for my mechs at a specific LP with House Davion,) and gives you whatever "rank" the points equate to, but they won't be giving anyone the right to sit in the commander seat. I think that'll be left to the players, and they'll decide who gets to do it.
One of those perks was explicitly stated to be the ability to choose the target planets for your factions which is where the concern originated combined with the time = rank equation. Time = Rank up to a certain point is fine, beyond a certain point it is generally not considered fine. Is that more clear? You shouldn't be a general just because you've spent a lot of money or time playing, you should be a good leader to rise that high, hopefully that gets things across a bit better.
Halfinax, on 08 December 2011 - 04:43 PM, said:
Being better at your role will net you more LP, If you get 10 LP a round in your role an hour, and another guy plays for 10 hours but only gets 1 LP an hour then the field is equalized. Playing more will get you more LP, but being skilled will get you more LP in the time you play. There is no way to prevent people from playing more and less effeciently to still over reach you in LP, but I don't really know what the giant concern is. They will also get more C-bills, more XP, and be getting better over time. I just don't see away to mitigate people playing more, and I honestly don't understand why it's being used as some foil. What do you want to limit the amount of time each person can play a day? What difference does it really make that someone can play more than you, and how is that relevant to the mechanic at all?
See above - it's not about time = reward, I and most if not all players are okay with that to some extent. It is solely the nature of the reward - the ability to command your faction, rather than just in-match perks, is something that should not be solely time played.
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Do you get equally concerned when another guy works more hours than you because they don't have as much responsibility outside of work to worry about earning more money than you do? It's a strawman argument and has no real baring on the game mechanic.
No, but I might if he got promoted to manager even though he's a moron that is willing to work nights. I wouldn't have a problem with a pay raise for him, though.
Edited by Haeso, 08 December 2011 - 04:56 PM.