They've only said what they will have and what we can infer from what else they said.It's obvious we won't control diplomacy though I think that's a shame, and obviously as well they will designate what planets are considered what. But we don't know how much depth they have beyond target acquisition. Perhaps at higher ranks they do have control over the organizational structure of their own house units, maybe they manually deal with the logistics of their house if logistics are in, lots of things they might do. But I'd like to bring this back to my original problem, it's not related to the amount of control, it comes down to the principle of time = rank is okay, to an extent. Time = Rank all the way up the chain is not okay. Even if the only power at the highest rank is to be one of the few hundred people that are voting on which developer assigned planet to attack (Though I hope(Read:Not expect) it's far more involved than that.), that shouldn't be determined solely by time or money spent.
I'm more than happy that people with more time to play will have large advantages that scale reasonably. time and effort expended should equal reward, I'm on board with that 100%. Just that certain things shouldn't be rewarded for time spent, or at least not just time spent, mm'kay?
You know it's funny that I find myself on this side of the argument, as if I wanted any sort of position of command - I'd be one of those with the most time to play by a wide margin. I work from home on my own schedule.
I'll say again I know there's more to it, but without knowing what exactly, this is an interesting topic - far more interesting than beating the old, decaying corpses of the other topics. Perhaps all our concerns will be allayed with the next QnA, or perhaps it will prove them correct, who knows. I lean towards the likelihood time will not be all that is required to achieve the highest ranks, but I still see it as a possibility until we know more.
Edited by Haeso, 08 December 2011 - 05:53 PM.