(This is primary focused of faction units and not mercs. but it could still apply)
I don't much consider this quibbleing just much thought on the matter.
Seen a few issues raised that i may have a possible solution. For faction units with a ridged chain of command, I don't really want the blithering hyper sugarcoated gangsta playah calling the shots for a regiment. Please please devs, do some sort of player driven promotions for command ranks. I know I'll get hell for this but I feel faction unit commanders should also have the ability to demote and/or fire subordinates. Perhaps send the player to a "reserves" type status.
Really I hope that a "house leader" type rank isn't the ultimately the end of the rank "grind." If that rank is to be held by a player and it carries any real responsibility I'd rather see someone appointed by the Dev then hope the right person (IE: not me) wins whatever race there may be to attain the title.
Depending on the depth of the strategic end, among many, many other considerations, there might be a concern that the guy who wants to be the commander role may not have a time to do get the same drops as a grunt under his / her command. I suggest a trickle up system for those in the command role:
Trickle-up Rank Points
Aside from running Combat Missions, Rank Points are also awarded through a "trickle-up" method. Commanding officers receive Rank Points depending on the effectiveness of their unit. This compensates the player for spending their time commanding their unit instead of actually running missions. It also rewards players who have a well organized, active unit.
Trickle-up Rank Points are calculated and awarded once every 24 hours of real-time and added to the player's Rank Points. Trickle-up Rank Points are awarded based on the following formula:
Trickle-up RP = (Unit Win Ratio - .3) * Multiplier
The Unit Win Ratio must greater than .3 to receive Trickle-up points. The player never receives negative Trickle-up points. The Unit Win Ratio is total missions won by all of the companies under the player's command during the last 24 hours divided by total missions during the last 24 hours. The Unit Win Ratio is zero when total missions is zero (avoid divide by zero).
The Multiplier is dependent on the player's rank.
If this is gonna really be a teams based deal then the leader should see some regards for his units success.
Edited by Shadowstarr, 09 December 2011 - 11:52 AM.