Posted 06 May 2016 - 04:44 PM
I enjoy reading all the ideas on this post.
Personally I drop with either:
1 SCR-D (1LPL and 5ERML), and x3 HBR (two set with the normal laser vomit, 1 set up with 6erml).
My alternate deck, I will bring 1 ACH, (Dovah cheetah= 1 ERPPC) 2 HBR standard laser vomit, and 1 GAR-C (6ERML and 4 SPL).
In my opinion speed is the most important trait in MWO. High alphas and fast rate of fires make armor pretty useless. I loved the Dire Wolf, but it never keeps up and when a murder ball rush starts it will always be left alone to die.
The Summoner was always a favorite mech in the old games, sadly in MWO it has no strengths. In my hands, the Summoner was horribel. Maybe other people can play it right.
The Hellbringer runs fast, has an ECM, and has lots of room to make fun builds. I liked the TBR, but it is a favorite target. When I'm in my HBR and there is a TBR next me, I know I wont be shot until he is dead.
The Gargolye is a fast heavy hitter and because it's not a common mech on the battlefield, most players don't know where to shoot it. Not to mention it has a lot of nice quirks! In the left arm, my GAR carries the fire power of my HBR, with a 48 alpha. Then in the right arm, I setup four SPL to fend off lights and to help fight in a brawl. The 81 kmph really makes this mech a great weapon to me. I can poke, and reposition just like the heavies.
As for the ACH with the single PPC, it really is a fantastic sniper/scout. In FW I normally do around 430 damage before having to eject. The PPC leaves no trail for the enemy to find me, a quick shot and I'm gone. In PUG matches this build also has been very fun. Just don't get caught by enemy lights!
Hope my post gives you some good ideas, or helps you make a decision on which mechs to grab.