Learning To Brawl In An Atlas
#1
Posted 10 April 2016 - 02:23 PM
Mostly I specialize in Lights, but I'm working my way up the weight scale. I've just finished Eliting my Hunchbacks, and am now looking at spending some time with my AS7-D-DC. Brawling is the recommended use for this mech, and I'm fine with that, except that I don't think I know brawling super well.
Therefore: if I want to learn to brawl with an Atlas, should I simply jump into the cockpit and start brawling? Or are there less painful ways to learn important lessons first?
I also have Centurions and Catapults, if that information helps.
Thanks!
#2
Posted 10 April 2016 - 02:48 PM
then repeat step 1)
#3
Posted 10 April 2016 - 03:41 PM
#4
Posted 10 April 2016 - 06:16 PM
Seismic Sensor is a MUST for this mech.
Also, Polar Highlands is NOT a terrible map for this mech, you just need to know how to use concealment to close. I'd recommend dropping in Testing Grounds and running (waddling) around for a good hour or so to learn where you can hide an Atlas on that map. It is actually possible to close within 300m of an enemy team without ever being detected (especially on Domination).
#5
Posted 14 April 2016 - 11:28 PM
Try AS7-S with AC10, 4SRM4 and 2LL
http://mwo.smurfy-ne...d3728c9a5b60fed
Edited by Cyrilis, 15 April 2016 - 02:01 AM.
#6
Posted 15 April 2016 - 05:05 AM
#7
Posted 15 April 2016 - 12:38 PM
#8
Posted 15 April 2016 - 01:54 PM
GamerGirlGundam, on 14 April 2016 - 09:57 PM, said:
Where was that from? It's spot-on, useful advice.
#9
Posted 15 April 2016 - 02:01 PM
#10
Posted 25 April 2016 - 04:49 AM
You will be the first when you stay in the blob. Best way is to seperate early (no not to run alone) watch how the battle is fought - watch for flankers - when you drop in a assault lance use the lance chat - you don't need lights to follow your path you want fire power. - move to the flank - with low profile.... you don't need ECM to do this.
With a successful flank maneuver there will be targets that are out of position showing you flank or even rear - hold your fire try to get a better angle.
When you beginn your attack run - don't back off, don't stop.
Maybe your first target is shell shocked.... finish him
After that split your fire on all targets available - don't allow them to aim without risking damage - when armor is all but gone back to Alpha fire---- deal as much damage as fast as you can. The AS7-S with SRM6 is able to finish 3 targets before the engine goes critical and heat is killing you.
However while flanking is the best option - sometimes its not possible - sometimes you have to charge to this crops of trees.
Twist as many damage as possible - until you are in range.... just switch to full rambo modus - Alpha Target One, Alpha Target Two...Override Alpha Target Three....
Your Atlas won't survive it in most cases - but keep in mind - a Atlas with yellow structure or even armor remaining is a waste
#11
Posted 25 April 2016 - 05:40 AM
Aleksandr Sergeyevich Kerensky, on 10 April 2016 - 02:48 PM, said:
then repeat step 1)
See above. Biggest issue for me when I first started piloting an Atlas: Mental anguish of thinking you are the toughest thing on the field only to quickly realize that because you get focused by every enemy in the vicinity your toughness seems like (is) an illusion. So be prepared for that. Then learn to revel in it. Be the guy who starts the push (announce to the team when you do!) be the tip of the spear.
#12
Posted 28 April 2016 - 08:22 AM
Karl Streiger, on 25 April 2016 - 04:49 AM, said:
You will be the first when you stay in the blob. Best way is to seperate early (no not to run alone) watch how the battle is fought - watch for flankers - when you drop in a assault lance use the lance chat - you don't need lights to follow your path you want fire power. - move to the flank - with low profile.... you don't need ECM to do this.
With a successful flank maneuver there will be targets that are out of position showing you flank or even rear - hold your fire try to get a better angle.
...
However while flanking is the best option - sometimes its not possible - sometimes you have to charge to this crops of trees.
Twist as many damage as possible - until you are in range.... just switch to full rambo modus - Alpha Target One, Alpha Target Two...Override Alpha Target Three....
Your Atlas won't survive it in most cases - but keep in mind - a Atlas with yellow structure or even armor remaining is a waste
A successful Atlas flank is a thing of beauty, *especially* if you tell your team when you start to engage so they can push at the same time.
BUT
In the majority of instances (in my experience, in the solo queue), a "flanking Atlas" is effectively a MIA Atlas, and if the opposing team's lights are awake, it's a dead Atlas.
If you pick the wrong route, if the fight moves a little bit from where you're expecting, if the fight is over quickly, then it's highly likely that you won't arrive in time to materially affect the outcome -- you're slow! Either your team will have already won, and the best you'll get is a lucky finishing blow, or your team will have already lost, and unless the only remaining mechs are short-range, odds are good you'll be picked apart before you get into range.
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