Team Roster Limits
#1
Posted 10 April 2016 - 06:03 PM
Reasons for:
1. Allows teams a buffer over an extended period of time to allow for real life circumstances and team leavings without having to change rules or make allowances in the future.
2. Allows medium sized teams who won't send two teams into the tournament a deeper pool of talent and more participation.
Reasons against:
1. Possibly less teams involved.
Arguments against reasons against (Since I'm on the side of "reasons for"
I don't feel like there will be too many teams that split off or merge from their main groups, and certainly fewer than those will continue in these new groups past tournament time. Meaning, lower group size limits will not increase the total amount of competition in the game overall in any meaningful lasting way.
My suggestion is to max out team sizes at 8 core + 8 sub, so at the very least if a team is able to fill their roster, they can practice playing against themselves 8v8 on the tournament build.
#2
Posted 10 April 2016 - 07:35 PM
The 8 core + 8 sub (16 total) sounds like a good compromise.
Another option is to let teams add people part way through.
Edited by XX Sulla XX, 11 April 2016 - 03:34 AM.
#3
Posted 10 April 2016 - 08:36 PM
But an alternate might be to allow a limited number of roster changes (locked in before the finals)
#4
Posted 10 April 2016 - 09:16 PM
On the other hand, a much larger roster limit would mean half the team wouldn't get to go to the finals. (are they flying in 8 or 12?)
#5
Posted 10 April 2016 - 10:24 PM
#6
Posted 11 April 2016 - 01:31 AM
#7
Posted 11 April 2016 - 02:30 AM
#8
Posted 11 April 2016 - 02:02 PM
https://www.reddit.c...nt_roster_size/
#9
Posted 11 April 2016 - 08:22 PM
I think 8+8 will work better than 8+4.
Taking part in MRBC has only reinforced how badly you need a large roster for last minute cancellations by players.
#10
Posted 13 April 2016 - 06:54 AM
Gut, on 10 April 2016 - 06:03 PM, said:
Reasons for:
1. Allows teams a buffer over an extended period of time to allow for real life circumstances and team leavings without having to change rules or make allowances in the future.
2. Allows medium sized teams who won't send two teams into the tournament a deeper pool of talent and more participation.
Reasons against:
1. Possibly less teams involved.
Arguments against reasons against (Since I'm on the side of "reasons for"
I don't feel like there will be too many teams that split off or merge from their main groups, and certainly fewer than those will continue in these new groups past tournament time. Meaning, lower group size limits will not increase the total amount of competition in the game overall in any meaningful lasting way.
My suggestion is to max out team sizes at 8 core + 8 sub, so at the very least if a team is able to fill their roster, they can practice playing against themselves 8v8 on the tournament build.
We agree, the roster limit of 12 will be difficult to maintain over the course of time. We are already trying to predict memebers schedule forward (known vacations, school, work, etc).
#11
Posted 16 April 2016 - 02:40 PM
#12
Posted 16 April 2016 - 03:46 PM
#13
Posted 27 April 2016 - 12:22 PM
#14
Posted 06 May 2016 - 02:42 PM
#15
Posted 06 May 2016 - 05:42 PM
- There is no word on how scheduling is done
- There is no word on what dates/days matches may be scheduled on
- There is no word on the number of matches in the qualifiers. We can probably guess it will be 5 pools and infer the pool size, but we don't really know.
#16
Posted 08 May 2016 - 12:12 PM
#17
Posted 11 May 2016 - 10:45 AM
#18
Posted 16 May 2016 - 07:49 AM
#19
Posted 16 May 2016 - 03:12 PM
#20
Posted 17 May 2016 - 03:30 AM
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