Pulse Vomit.
#1
Posted 19 April 2016 - 07:21 AM
Also one other quick question, i've seen many players assiqn the same weapon to more than one key bind, is there a reason for that? (maybe for chain firing)
Any advice would be great, many thanks.
#2
Posted 19 April 2016 - 07:54 AM
For the grouping question:
1. One group for normal firing, one for chainfire
2. Macros, especially with AC2 ... so you can get the real dakka feeling
3. One group for Alphas, one for arm weapons left side, one for arm weapons right side, one for all arm weapons
and so on
Edited by Ibrandul Mike, 19 April 2016 - 07:55 AM.
#3
Posted 19 April 2016 - 08:02 AM
#4
Posted 19 April 2016 - 09:38 AM
Ibrandul Mike, on 19 April 2016 - 07:54 AM, said:
For the grouping question:
1. One group for normal firing, one for chainfire
2. Macros, especially with AC2 ... so you can get the real dakka feeling
3. One group for Alphas, one for arm weapons left side, one for arm weapons right side, one for all arm weapons
and so on
Thanks for that, another quiky question when in loadout how do i know what weapon is in the left or right arm/torso.
#5
Posted 19 April 2016 - 10:01 AM
Nokadota Aririnkichiri, on 19 April 2016 - 09:38 AM, said:
Thanks for that, another quiky question when in loadout how do i know what weapon is in the left or right arm/torso.
The way I can think of is to equip all your left side weapons alone, set the firing group to something other than default, and then equip the right side and assign them to another group. It's just a guess because I've never tried to build that way. Are you building for side poking?
#6
Posted 20 April 2016 - 12:35 AM
Clan side, virtually any mech with energy hardpoints, really. Novas, Timber Wolves, Arctic
Also, this is unconfirmed but in weapon grouping in the mech lab, I think it lists right side first then left side for arms and torso. Best bet really is to hop into the testing grounds first to chainfire everything and assign the groups from there (up/down to select weapon, left/right to select group, right ctrl to assign/unassign group)
Edited by Audacious Aubergine, 20 April 2016 - 12:38 AM.
#7
Posted 20 April 2016 - 12:57 AM
Nokadota Aririnkichiri, on 19 April 2016 - 07:21 AM, said:
If it's a gauss, it's to indicate when the gauss is ready to fire again. Typically these players bind gauss to every single weapon group.
If it's other weapons, it could be one for chainfire and one for alpha strike.
It may also have to do with weapon position on the mech. Mechs like the DWF have loads of hardpoints; some are lower than others, some are on the right, some are on the left. Maybe you want to fire only those on the left side if you're left peeking. Maybe you only want to fire the right ones if you're right peeking. If you're hill humping, there's no reason to fire the ones on the arms because those are only going to hit dirt.
#8
Posted 25 April 2016 - 03:43 PM
Nokadota Aririnkichiri, on 19 April 2016 - 09:38 AM, said:
Thanks for that, another quiky question when in loadout how do i know what weapon is in the left or right arm/torso.
I typically launch into testing grounds if I'm not sure. You can arrange your weapons by right/left arm without having to worry about leaving your team short or accidentally shooting someone in the back when you experiment.
#9
Posted 29 April 2016 - 09:16 AM
I actually do use that sometimes, it's not easy to use and technically it can't alpha without shutting down though the shutdown is very short.
Now for more serious builds.
My old Hellbringer has served me very well. I did run with 7 of the medium pulses but that triggers ghost heat so 6 is more friendly.
Another clan MPL Boating heavy You will probably want to fire this in groups of 4 with two different groups (preferably left click being the left side's weapons and then right click firing the right side's weapons)
A rather silly Timber Wolf build I used to run. This one is very tricky to use and needs a lot of heat management almost on the same level as that 100 point alpha Dire Wolf earlier.
Now on the Inner Sphere side there are also pulse laser boating mechs.
4 Large Pulse Black Knights are always pretty reliable. This one is the BL-7-KNT-L variant.
Another one with dual ams This is used on the BL-6-KNT variant
Another BL-6-KNT Uses only 2 Large Pulse but has 5 Medium Pulse for more power in closer range. You can probably find a way to run similar loadouts on the other Black Knights.
A very similar Grasshopper same set of weapons on a different chassis, Grasshoppers dont have as much tonnage but there are two shoulder high mounts for the large pulse (make sure you put the medium pulse laser in the side torsos FIRST then the large pulse) and imo the hitboxes are better.
This Grasshopper is similar to the Timber Wolf Definitely another tricky one to use but easier than the Timber Wolf in terms of heat management needs I actually still use this one sometimes.
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