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Lack Of Weapons Is Killing The Game (Not Anymore, Check Lastpost And Edit))


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#1 Wulverado

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Posted 21 April 2016 - 06:29 AM

Pretty much what title says.

No matter what mech i play it all seems the same, bechause im forced to use same kind of weapon setups in all mechs.

I have been playing with the same guns for 3 YEARS and bechause some of them are useless (MG/flamer) im even more limited.

All in all i feel the thrill is gone when i have been using the same weapons for this long.

Please add some mour!

EDIT 2017:

A ALOT ! Of new interesting and functional weapons have been added to the game. I have made MWO my nr1 game and play allmost exclusively it. I have bought 5 new mechs and alot oF MC since now that we have new weapons and alot of new mechs (and maps) this is really good game. I cant see myself quitting for a long time!

So big thanks for developers for listening, i have had so many nice games with new weapons Posted Image. My favourite are MRM (in youre face missiles) i just cant stop loving the fire shover on these, and ATM's have such a sexy sound effect i would use them solely for that but on top of that they make big hurts when used up close! Having funzies!

Edited by Wulverado, 22 November 2017 - 02:57 AM.


#2 B0oN

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Posted 21 April 2016 - 07:03 AM

Flamers useless ?
Sorry, I don´t think so ... and both my splat/flame Maddog and ShadowCat nod their torsos in agreement .

Machineguns ?
Boat them, since this IS boatwarrior:online, don´t forget .

By the way of asking :
What weapons would you want to have ?
Snupnose PPC ?
Capacitor PPC ?
Heavy lasers ?
Machine gun pods ?
Thunder LRMs ?
Mech meleeweapons ?

Or just some fancy Navalgausses (preferably on lightmechs^^) ...

Tl; Dr: We´ve been playing roundabout the same amount of time, I still find it highly amusing to disintegrate and get disintegrated with the weapons we have, so I kind of fail to see what your point could be .

#3 Wulverado

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Posted 21 April 2016 - 08:23 AM

View PostRad Hanzo, on 21 April 2016 - 07:03 AM, said:

Flamers useless ?
Sorry, I don´t think so ... and both my splat/flame Maddog and ShadowCat nod their torsos in agreement .

Machineguns ?
Boat them, since this IS boatwarrior:online, don´t forget .

By the way of asking :
What weapons would you want to have ?
Snupnose PPC ?
Capacitor PPC ?
Heavy lasers ?
Machine gun pods ?
Thunder LRMs ?
Mech meleeweapons ?

Or just some fancy Navalgausses (preferably on lightmechs^^) ...

Tl; Dr: We´ve been playing roundabout the same amount of time, I still find it highly amusing to disintegrate and get disintegrated with the weapons we have, so I kind of fail to see what your point could be .


"so I kind of fail to see what your point could be ."

My point is that lack of different weapons is killing the game for me.

Im happy that youre happy with current weapons,but im not, thats why i made this post in the feedback section to... you know...give feedback.

I would like to see:

-grenade based weapons
-mortar type weapons (flies with arc trajectory, can reach cover)
-more damaging versions of machine guns, MG's with different RoF & spread
-maybe a mine of somesort
- Booby traps
- more variations on rockets (higher dmg/lower count) (Small AoE dmg but debuffed direct dmg like a napalm rocket)
- Flash bang granade with somekind of blind mechanic
- grenade witch affects enemy accuracy for a small time


etc...the skys the limit.

Edited by Wulverado, 21 April 2016 - 08:31 AM.


#4 MaV3rick737

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Posted 21 April 2016 - 08:47 AM

I know what I would LOVE to see: RAC (rotary autocannons), MRMs (medium range missiles) and different gauss & PPC variations (light versions, ULTRA/heavy versions, ECM PPC, you name it). AAAALLL of which is in the lore and not too far-fetched for the current game.

That said, I hear that PGI doesn't want to add weapons, and, given their track record with releasing content (or fixing bugs..., or redeeming purchases) I don't really WANT them to add any because they'll just co** it up, break 3/4 of the rest of the game, and it'll be a 6 month debacle while they try to fix it.

#5 SockSlayer

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Posted 21 April 2016 - 06:08 PM

I agree with the initial post, lack of weapons is getting boring...There are several weapons that have not been added that were in previous games, heavy rocket launcher, inferno rocket launcher, plasma cannon, assault laser, RAC, Inferno lrm20, thunder lrm20, long tom for mechs... Heap-AGL, Inferno AGL, Smoke-AGL, Arrow VI Missiles, continuous large laser, mini gauss, heavy gauss, MRMs, Light MG, Heavy MG, Capacitor PPC, Light PPC, Small, medium, and large heavy lasers. And if behemoth ever shows up...CLAN RAIL GUN!!! So yeah, there is a lot possible here, and I'm sure some are timeline possible...

#6 Wulverado

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Posted 25 April 2016 - 05:42 AM

View PostIndependence MK2, on 21 April 2016 - 06:08 PM, said:

I agree with the initial post, lack of weapons is getting boring...There are several weapons that have not been added that were in previous games, heavy rocket launcher, inferno rocket launcher, plasma cannon, assault laser, RAC, Inferno lrm20, thunder lrm20, long tom for mechs... Heap-AGL, Inferno AGL, Smoke-AGL, Arrow VI Missiles, continuous large laser, mini gauss, heavy gauss, MRMs, Light MG, Heavy MG, Capacitor PPC, Light PPC, Small, medium, and large heavy lasers. And if behemoth ever shows up...CLAN RAIL GUN!!! So yeah, there is a lot possible here, and I'm sure some are timeline possible...


Just hearing those names makes me drool !

Please i know there are lots of us who are thirsty for some NEW guns !

Help us spread the love with melting stuff with new intteresting things. I promise to give evryine plenty of lazer beam, nukes and shells coming theyre way at high quantity and speed!

You dont have to do everything at once like release 1-2 new lovepuppies for us and that keeps us satisfied for a while ;D

#7 VinJade

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Posted 25 April 2016 - 06:32 AM

always felt that light ppcs are just stupid when you could use the same weight for Medium Lasers which would do over all more damage.

Lt Gauss Rifles would be nice though one could argue that a Large Laser would be better as it has the same damage, no ammo, and wouldn't explode when hit.

MRMs I wonder how they would work those as they are dumb fire like the RLs which means no weapon lock for it and you will be lucky to hit a broadside of a Union Class Dropship with them from their extreme range while only worth while within the SRM range.

however things like inferno ammunition would be hard to implement as it could become over powered(like the flamers are now) and problems would arise.

if they ever introduce RACs then they best be making UACs burn out like they should have done in the first place.

#8 Captain Artemis

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Posted 25 April 2016 - 06:51 AM

Weapon systems like Long Tom or Arrow IV artillery are too powerful, and bringing them to the current game would become a disaster. On the other hand, PGI can create specific Faction Warfare game modes involving specific pilot-controlled mech equipped with one of those systems only, based on specific rules shared on CPLT-C3 example:
  • Lance need to protect and escort player-controlled CPLT-C3 (equipped with Arrow IV) to designated position, to destroying specific target - like Union Dropship for example,
  • Defending lance need to destroy Arrow IV carrying mech, and if do so - attackers will retreat like in current Scout Mode,
  • CPLT-C3 is stock mech, behaving like mastered one, allowing new players to use it.
The whole concept working around "unique character" works well in Heroes of the Storm, so why not in MechWarrior Online?

Edited by Captain Artemis, 25 April 2016 - 06:52 AM.


#9 Mi Ro Ki

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Posted 25 April 2016 - 07:03 AM

View PostWulverado, on 21 April 2016 - 08:23 AM, said:


I would like to see:

-maybe a mine of somesort
- Booby traps

etc...the skys the limit.


hahaha

#10 Karl Streiger

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Posted 25 April 2016 - 07:03 AM

View PostVinJade, on 25 April 2016 - 06:32 AM, said:

always felt that light ppcs are just stupid when you could use the same weight for Medium Lasers which would do over all more damage.

Light PPC would be a great addition in MWO- although it will DOA the normal PPC (why run 1 7t PPC when two 3t PPC will do the same (ok hp numbers and crits are a reason)
The Light PPC is also a nice addition in TT so far.

Anyhow the issue is - this game is not proper balanced you can't add a new weapon without screwing everything else. Take for example the Light Gauss - it will either be complete useless (2500m/s 2250m max?)
- or it will be the way to go (2sec cooldown?)

what about heavy lasers?

#11 The Wolfpack75

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Posted 25 April 2016 - 09:24 AM

Perhaps they could have a weapon skill tree where you could unlock variants of current weapons - variant ammo, etc.

I agree that it would be nice to see some new weapons, equipment, etc
The game needs to keep adding new things so as to keep the game interesting. Right now all they add are new mechs. I'd much rather see once a year a new weapon or ammo come out than mech 1001 be added to the game.

Edited by The Wolfpack75, 25 April 2016 - 09:25 AM.


#12 VinJade

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Posted 25 April 2016 - 10:14 AM

Always hated Light PPCs because when a trio of Meds can do the job better it isn't worth it.
While Inferno are just problems waiting to happen, flamers as is are way to powerful and needs some tweaks, while Infernos would be worse.

Edited by VinJade, 25 April 2016 - 10:15 AM.


#13 Karl Streiger

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Posted 25 April 2016 - 10:18 AM

Issue is guns like LPPC, LAC 2/5 and even the big one would really be an option for one hard point of a kind. Or consider the MRM 40 for the AS7-K.

But the issue remains the logic is currently not able to take this burden


#14 ChaoticUrlond

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Posted 25 April 2016 - 11:01 AM

I want a weapons update cause then some of the other mechs would be more viable in the game other than, oh run this and this and thats about it.

#15 B0oN

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Posted 25 April 2016 - 12:36 PM

Still can´t really see any problem with the guns we have right now and furthermore I don´t really have the feeling we need any more/different guns, just because one simple issue : HSR and its odd way of working (or lack of it).
First this game needs a well done and FLAWLESS technical basis, then we could be talking about fluffing out all the world around us (e.g.: different manufacturers for different guns with different characteristics in terms of reliability, firepower, length of burst, heat, range, refire rates, yadda yadda yadda ).

If you´re however still crazed for more guns of all kind please try and stick to lore and timeline friendly weaponry/equipment .
Where to find that ?

www.sarna.net

#16 ChaoticUrlond

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Posted 25 April 2016 - 01:15 PM

wasn't PGI stating that they're still gonna stay in the current year they're in?

#17 R 13

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Posted 25 April 2016 - 01:57 PM

They have room though, even in the scope of the current weapon set to expand:

LB-X could be made less-redundant by offering ammo-switch ability as per canon
IS SRMs could be offered with inferno loads
NARC could be made more relevant with some of the optional pod loads
Someone already mentioned different LRM ammo types.

This wouldn't necessitate deviation from the timeline or addition of wholly new weapons. Just some toggle mechanic and the ability to load more than one ammo type for some weapons.

#18 SockSlayer

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Posted 26 April 2016 - 05:47 AM

View PostVinJade, on 25 April 2016 - 10:14 AM, said:

Always hated Light PPCs because when a trio of Meds can do the job better it isn't worth it.
While Inferno are just problems waiting to happen, flamers as is are way to powerful and needs some tweaks, while Infernos would be worse.


Flamers are too powerful...how exactly? They will now deal only 0.1 damage, and only provide a moments chance of beating the shutdown mech, and even worse, there is usually another mech nearby to rescue their buddy, and even if there isn't flamers will still cause your to overheat nearly as fast, plus the range is less than previous games. Overpowered? Highly unlikely.

#19 Rushin Roulette

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Posted 26 April 2016 - 05:53 AM

View PostWulverado, on 21 April 2016 - 08:23 AM, said:

- Booby traps

Posted Image

#20 Wulverado

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Posted 01 May 2016 - 09:18 AM

View PostRushin Roulette, on 26 April 2016 - 05:53 AM, said:

Posted Image


HAHA thats what im talking about!





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