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Why Do We Have Poor Scouting?


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#21 Eirik Eriksson

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Posted 20 May 2016 - 02:42 PM

Depending on the quality of the co-players of course. Runned my two first scoutings today in my dusted off, Jenner7-F today. Both easy wins against full GCGB teams and all Three co pilots were steiners. 1 Griffin and 2 huncbacks in both games plus my historically first mech when started playing - the OP Jenner. Had a feeling this mech would work in scouting, just swifting out my medium lasers to 6 spl´s. Put on a AMS and you are fit for fight. This gamemode is actually fun, could not have imagined that. Started both games by directly legging the cheetahs and then Went of to support the team. I Think "maybe" my old favourite can have an OP role in this game again?

#22 Dan Nashe

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Posted 20 May 2016 - 03:21 PM

My $0.02? Rewards aren't enough. FP is better money if you have enough friends, and QP is much better for fun builds and levelling or goofing off. Half assing scouting is a lot more painful, and playing it seriously isn't rewarding enough.

Plus you need tags for any hope at mc, not just tags, but more than any other unit in your faction. There is no room to be the second most active unit working for a house.

Edited by Dan Nashe, 20 May 2016 - 03:25 PM.


#23 Eirik Eriksson

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Posted 20 May 2016 - 03:57 PM

Dan Nashe, are you a finance guy like me or are you just fixed on rewards? Couldn´t care less about the rewards. This game - for me, is relaxing and having fun. Just sorry for your sake, having that attitude to the game. If the least rewarding part of the game is the most fun, I would still concetrate on that part.

#24 nehebkau

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Posted 20 May 2016 - 04:31 PM

imho if steiner want's to scout better than the organized units need to scout on steiner and educate people on which mechs to use and how to play the different scouting matches.

If you aren't going to do that then prepare to have the jade-chicken merc teams eat you alive in the 12-man matches without the aid of satellite scan and long-tom.

#25 blackbullitt

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Posted 20 May 2016 - 07:34 PM

for me it sucks playing against storm crows. they seam to be superior at this weight, i have decided i wont play against any clans

#26 DropshipPilot

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Posted 20 May 2016 - 08:33 PM

Anyone denying that clan mechs are better is just full of shizizzle.

#27 latinisator

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Posted 20 May 2016 - 09:51 PM

View PostDropshipPilot, on 20 May 2016 - 08:33 PM, said:

Anyone denying that clan mechs are better is just full of shizizzle.

Anyone arguing "that clan mechs are better is just" not aware of the fact that Clan 'Mechs have matchsticks for legs. Improve your aiming, bring proper 'Mechs and laugh at the limping Clan 'Mechs.

Edited by latinisator, 20 May 2016 - 09:52 PM.


#28 Oderint dum Metuant

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Posted 22 May 2016 - 04:15 AM

View PostDropshipPilot, on 20 May 2016 - 08:33 PM, said:

Anyone denying that clan mechs are better is just full of shizizzle.


As a merc who plays both IS and Clan, they aren't.

As people have already stated, Oxides, Griffins, Hunchbacks (4SP) should be what your using in scouting. Stormcrows can't compete with any of those.

#29 Khobai

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Posted 22 May 2016 - 04:20 AM

because theres 10 friggin factions when there should only be 2

the player population is spread WAY too thin.

#30 Iron Buccaneer

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Posted 22 May 2016 - 06:03 AM

Griffins, Blackjacks, Centurions, Hunchbacks, and Shadowhawks are all a match for the Stormcrow. Even the splat crow. I'm fare more afraid of Hunchback IICs, Ice Ferrets, Jenner IICs, and Arctic Cheaters than Stormcrows. Blackjacks with MPLs are also easy. Cicada 3M, Jenner Oxide, and Spider 5D are all good for intel gathering missions.

#31 nehebkau

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Posted 24 May 2016 - 06:41 PM

OK, i am going to risk getting my knuckles wrapped but -- wtf is going through your heads Davion, Marik and Liao and to a lesser extent Steiner. You come to CW with the worst possible builds imaginable and complain about storm crows. It is getting to the point that I would rather let the enemy ghost-drop on FRR worlds than have you speed along their progression!

Crows are not OP they are tough and require some intelligence (build wise and play wise) to consistently beat them. What I cant figure out; Is it that you just don't read the build advice in other houses' forums or that you are just so stuck in the "Crows are too strong" group-think that you are unable to see the many, many, many ways IS has of beating them?

#32 VorpalAnvil

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Posted 24 May 2016 - 06:59 PM

View Postnehebkau, on 20 May 2016 - 01:31 PM, said:


one of them had a founder's tag!

See, this is the problem right here...

#33 VorpalAnvil

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Posted 24 May 2016 - 07:07 PM

View PostDropshipPilot, on 20 May 2016 - 08:33 PM, said:

Anyone denying that clan mechs are better is just full of shizizzle.

This is what happens when you lurm your way to T3.

#34 Ice6

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Posted 25 June 2016 - 12:59 PM

Steiner is a dead house

#35 Requiemking

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Posted 25 June 2016 - 01:12 PM

Having played both Clan and IS, I can say that Clans aren't really that OP. The missiles make a lot more heat than you'd expect and, once again, aim for the legs. Hell, even I can leg a Crow when using a Quad ML Pirates Bane.

#36 VitriolicViolet

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Posted 25 June 2016 - 01:47 PM

ENF-4P with AC/20 and 4 MLs, pops legs with ease.

#37 Nightmare1

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Posted 03 July 2016 - 07:14 PM

View PostKaelym, on 27 April 2016 - 12:57 PM, said:

Whats going on with the scouting? Map after map we're facing Long Tom, with no one scouting.

It's not that we're losing the scouting, we're just NOT scouting consistently.

Why is this?


Not sure, my Unit has been Scouting hard this weekend with a win rate of about 3/4 played. Never seem to make a dent though. :(

#38 nehebkau

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Posted 03 July 2016 - 07:25 PM

View PostKaelym, on 27 April 2016 - 12:57 PM, said:

Whats going on with the scouting? Map after map we're facing Long Tom, with no one scouting.

It's not that we're losing the scouting, we're just NOT scouting consistently.

Why is this?


Pilots picking bad mechs with bad load outs while clanners are mostly forced to take scouting meta mechs because they have no real alternatives.

Its not that clanners are more powerful its that a locust has NO place on a defense mission and a LRM treb is of no use on gather missions.

#39 Strattus

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Posted 03 July 2016 - 10:09 PM

Maybe (just maybe) they could scale the radar detection based on tonnage (i.e. takes longer to get a target on a small mech vs larger profile of large mech)... that way, gives an advantage to non-ecm mechs to be actually useful for scouting, as opposed to being targeted for LuRMs immediately! Just a thought Posted Image Small and low profile doesn't seem to do any favours when it comes to the automatic targeting systems......

#40 NocturnalBeast

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Posted 03 July 2016 - 10:36 PM

We had more wins than losses on the FRR front.





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