Clan weapons are superior coze dommage & range ....
But clan weapons requiere more skills for be efficient due of clans heat management ( overheat syndrom ) and duration ( spreading damage ).
Only noobs streaks can negate poor clan heat mgt with range and also fighting while retreating and arent impacted by duration ( but in case of streaks low recycle time less heat but less dommage in close range fight )
Clans mechs have ECM advantage ( artic and shadow cat ) but totally negate by griffon-2N ecm advantage + tonnage advantage.
With same skill level, IS guy have advantage coze how use yours clan superior weapons when you are overheating after 2-3 volley.. ?
And this little advantage is multiplicated by numbers of players who get it .. 1vs1,4vs4, 12vs12, ( etc )...
PS: I am not for LT, i hate it ( kill stoler ), and i think scout mode is a very poor mode.
In this topic i see only IS people talking but guys one fact >>>> IS side is easier to play as unit or pug than clan side due of clan heat management and poor durations.
If you have an unit and want train for improve your teamwork skill, clan side is definitivly the place to be.. you will win at end ( if you dont face a too big organized or skilled IS group ) coze clans weapons are more deadly in skilled hands like EVIL or KCom proove it to us.
But you will have to deserve your win or maybe you will simply need LT for win...
Also after this!!! Why clans still have more LT than IS guys???
Maybe coze IS dont need LT for win when clans does.. ( ofc i don't say that IS can win agaisnt clan+LT )
Look at el bandito LT thread, he complain about LT ( and he is right ) but in same time his team won even LT agaisnt them.
Without LT was would be result? 48 - 22 ?
El Bandito, on 03 July 2016 - 11:54 AM, said:
Aaand this is the final score. Thanks to an enemy Direwolf discoing and our AFK guy returning, we managed to scrape out a win.
Of the 46 deaths on our side, 22 were done by automatic 2 minute interval nuke-shatting system! This is not how you implement Long Tom in the game, PGI. Something's gotta change, be it LT's radius, or damage, or frequency, or all of them. Or just remove this snowbally mechanism altogether from FW. The queues are suffering as is, no need to make it worse. And the bloody announcer is not making any difference.
End of rant.
11 clans mechs destroyed by LT.
Edited by Idealsuspect, 04 July 2016 - 12:27 AM.