Nik Reaper, on 27 April 2016 - 02:24 PM, said:
The game is tactical with peek-a-boo wall cover tactics, like MWO, customization is there, leveling up there, team death match there but there is single player and cooperative gameplay.
Incorrect. There is a Training Mode that puts non-responsive AI ships into a map like MWO's Testing Grounds. Otherwise, the two current modes are TDM with respawns, and a semi-respawn Last Team Standing; the catch is that once you lose your big ship, you can respawn as tiny fighters/bombers to try and assist your remaining teammates.
Leveling up allows you unbarred access to additional equipment for your ships (though this is likely to change, because there needs to be a money sink), changing the way you play them. No equipment is strictly better or worse than other equipment, though the trade-offs between some of them could use a bit of tweaking. You also can't change out your primary weapons, which adds a bit of a semi-unique flavour to each ship (currently too many of them use the damned dual-repeaters IMHO, but I suspect they are place-holders).
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Being here a long time I know what PGI states as the reasons things turned out the way they did, and this game is made by moneybags ,cough, I mean Microsoft, but it is the same type of game as far as I can see ( though slow big aircraft not walking robots but many similar mechanics ).
False. Microsoft only owns the rights to MechWarrior video games. PGI purchased the license from them. Microsoft has as much to do with MW:O as they do with Dreadnought, which is to say nothing at all.
Lily from animove, on 04 May 2016 - 06:12 AM, said:
2 things will decide its success: p2w, grind2win.
If one of both is involved, no need for another of these crapy deigns.
The Hero ships ("ugh, not MORE "Hero" things" -you) have unique geometry (which modifies their hitboxes, often making them BIGGER), and unalterable skills/equipment, which is easily replicated with the free ships they are based off of. Grinding is still up in the air, though with much less granularity from equipment, and no "skill tree", the only thing you could potentially grind for would be your next ship, much like how in LoL you grind for your next hero. Meaning you don't.
I Zeratul I, on 04 May 2016 - 05:40 AM, said:
In terms of gameplay & design, I think there's a lot of room for improvement.
Fair assessment. I agree. Corvettes need better handling to not be punished when trying to fill their mixed "assassin/skirmisher/escort" role.