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Dreadnought (Pc) Preview Thoughts


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#1 Nik Reaper

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Posted 27 April 2016 - 02:24 PM

I watched a few streams with this game and as soon as I looked at it I thought this is what MWO should have been were it not a minimal viability product.

The game is tactical with peek-a-boo wall cover tactics, like MWO, customization is there, leveling up there, team death match there but there is single player and cooperative gameplay ( announced features, partly implemented ).

Being here a long time I know what PGI states as the reasons things turned out the way they did, and this game is made by moneybags ,cough, I mean Microsoft ( brought to question ) , but it is the same type of game as far as I can see ( though slow big aircraft not walking robots but many similar mechanics ).

It might be interesting watching and fallowing it's success, or failure, while keeping in mind it's features and advertising costs, and wondering how it might have been if Microsoft made this game ( with similar budget ), but while keeping in mind that MS also made mechassoult games...

Edited by Nik Reaper, 04 May 2016 - 09:24 PM.


#2 Nostromodamus

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Posted 01 May 2016 - 06:55 AM

I've been having a great time with it. Matchmaking is a bit of a wait right now, but the gameplay is really fun.

#3 XxXAbsolutZeroXxX

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Posted 04 May 2016 - 05:40 AM

It looks polished for a beta, visually it looks good.

In terms of gameplay & design, I think there's a lot of room for improvement.

Hopefully things will only get better as time goes on.

#4 Lily from animove

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Posted 04 May 2016 - 06:12 AM

2 things will decide its success: p2w, grind2win.

If one of both is involved, no need for another of these crapy deigns.

Rest looks rather interetsing. Gameplay looks a bit like an advanced way of how Rebel galaxy played like. Just not on a 2D only axis.

#5 Volthorne

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Posted 04 May 2016 - 03:59 PM

View PostNik Reaper, on 27 April 2016 - 02:24 PM, said:

The game is tactical with peek-a-boo wall cover tactics, like MWO, customization is there, leveling up there, team death match there but there is single player and cooperative gameplay.

Incorrect. There is a Training Mode that puts non-responsive AI ships into a map like MWO's Testing Grounds. Otherwise, the two current modes are TDM with respawns, and a semi-respawn Last Team Standing; the catch is that once you lose your big ship, you can respawn as tiny fighters/bombers to try and assist your remaining teammates.

Leveling up allows you unbarred access to additional equipment for your ships (though this is likely to change, because there needs to be a money sink), changing the way you play them. No equipment is strictly better or worse than other equipment, though the trade-offs between some of them could use a bit of tweaking. You also can't change out your primary weapons, which adds a bit of a semi-unique flavour to each ship (currently too many of them use the damned dual-repeaters IMHO, but I suspect they are place-holders).

Quote

Being here a long time I know what PGI states as the reasons things turned out the way they did, and this game is made by moneybags ,cough, I mean Microsoft, but it is the same type of game as far as I can see ( though slow big aircraft not walking robots but many similar mechanics ).

False. Microsoft only owns the rights to MechWarrior video games. PGI purchased the license from them. Microsoft has as much to do with MW:O as they do with Dreadnought, which is to say nothing at all.

View PostLily from animove, on 04 May 2016 - 06:12 AM, said:

2 things will decide its success: p2w, grind2win.

If one of both is involved, no need for another of these crapy deigns.

The Hero ships ("ugh, not MORE "Hero" things" -you) have unique geometry (which modifies their hitboxes, often making them BIGGER), and unalterable skills/equipment, which is easily replicated with the free ships they are based off of. Grinding is still up in the air, though with much less granularity from equipment, and no "skill tree", the only thing you could potentially grind for would be your next ship, much like how in LoL you grind for your next hero. Meaning you don't.

View PostI Zeratul I, on 04 May 2016 - 05:40 AM, said:

In terms of gameplay & design, I think there's a lot of room for improvement.

Fair assessment. I agree. Corvettes need better handling to not be punished when trying to fill their mixed "assassin/skirmisher/escort" role.

#6 Mystere

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Posted 04 May 2016 - 08:03 PM

Did I get that right? It's 5x5 fights only? If so, then meh!

#7 XxXAbsolutZeroXxX

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Posted 04 May 2016 - 08:21 PM

View PostMystere, on 04 May 2016 - 08:03 PM, said:

Did I get that right? It's 5x5 fights only? If so, then meh!


For now.

Ships move extremely slow as well.

They're being extremely conservative for whatever reason.

#8 Nik Reaper

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Posted 04 May 2016 - 09:05 PM

The only thing one can really say is kinda meh about it the concept of repair beams and drones.. but this kinda looks like it also wants to go for the team Esports route and the model feels like team fortress.

But you do have to give it to them, that is a very polished beta.

Also one does have to wounder about game modes, when comparing other games mode choices the ones that get the most use you notice that most of them feature multiple respown that are used by the casual crowds that usually make the majority of player population.

Not saying that's the best idea but mby PGI got it backwards, perhaps solo que normal battles could be with a set respown number or some of the other models and everything else even remotely competitive stay as it is?
New player retention might be effected positively by it and for some brain dead fun it might suffice.. as even with only one life I observe a lot of brain dead fun being had... more so if/when Solaris mode make it in and defines fast competitive solo and team play, every thing else will get considered just a place to grind...

Edited by Nik Reaper, 04 May 2016 - 09:20 PM.


#9 Volthorne

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Posted 04 May 2016 - 09:19 PM

View PostNik Reaper, on 04 May 2016 - 09:05 PM, said:

The only thing one can really say is kinda meh about it the concept of repair beams and drones.. but this kinda looks like it also wants to go for the team Esports route and the model feels like team fortress.

Unfortunately, since the ships only have one hitbox and TTK is relatively low, heal beams are a necessary evil to avoid campfests and stand-offs. Also unfortunately, they're Too StronkTM right now, which is forcing campfests and stand-offs, and as I mentioned earlier, the handling on Corvettes is so bad that it almost actively punishes them for playing their assassin role, which would otherwise break up the camping.





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