Nerf The Black Knight
#21
Posted 28 April 2016 - 07:27 AM
#22
Posted 28 April 2016 - 07:43 AM
Gas Guzzler, on 28 April 2016 - 07:27 AM, said:
Seconded, make the duration quirk only apply to standard lasers (or just mediums), it is a relatively minor nerf, but it will certainly help with the concentration of that alpha.
Gas Guzzler, on 28 April 2016 - 07:18 AM, said:
One step closer to bringing my precious meta whale back.
Edited by Quicksilver Kalasa, 28 April 2016 - 07:44 AM.
#23
Posted 28 April 2016 - 07:43 AM
#25
Posted 28 April 2016 - 07:59 AM
Gas Guzzler, on 28 April 2016 - 07:18 AM, said:
The reason it has good quirks is because it's weapon mounts are all belly level. It's strong yes, but I don't know if it really needs another nerf. I would like to see how balance would stand if they gave Clan small and medium lasers their range back.
I would rather we have better heat management across the board, than have a range advantage. That and do something with our ballistics. Clan ballistics aren't anywhere near as fun as IS
#26
Posted 28 April 2016 - 08:08 AM
#27
Posted 28 April 2016 - 08:45 AM
#28
Posted 28 April 2016 - 08:52 AM
#29
Posted 28 April 2016 - 09:01 AM
DaZur, on 28 April 2016 - 07:18 AM, said:
Um... How about engaging outside its operational range?
I'm truly growing weary with this "this hard, make it easier" crowd... Try understanding you enemies weakness and strengths. It quite refreshing!
Millenials
Or just push into it.
I had three guys the other night, 2 with Dakka builds*, that tried to play peek-a-boo with me from behind cover at 400m - which is basically playing to the BKs strength.
If they had just pushed on me, I would have overheat or just stopped being able to fire and they would have destroyed me. Instead I killed all 3 of them.
*1 Mauler ballistic boat, HBK-IIC with 2x UACs.
Edited by Ultimax, 28 April 2016 - 09:01 AM.
#30
Posted 28 April 2016 - 09:14 AM
Metus regem, on 28 April 2016 - 07:15 AM, said:
Clan mechs don't have insane torso twist quirks so they can't twist against 1 millisecond duration lasers.
#32
Posted 28 April 2016 - 09:45 AM
ScoutMaster, on 28 April 2016 - 09:14 AM, said:
Clan mechs don't have insane torso twist quirks so they can't twist against 1 millisecond duration lasers.
As Gas above me mentioned, .67 seconds is not 1 millisecond... As I also stated PPFLD is way more dangerous than laser DoT....
#33
Posted 28 April 2016 - 09:46 AM
#34
Posted 28 April 2016 - 09:48 AM
Ultimax, on 28 April 2016 - 07:14 AM, said:
PGI needs to reduce or remove the clan nerfs, unlock some equipment, etc
Hint - When your solution to one of the most powerful IS mechs is to buff a tech class that pretty much already had most nerfs removed, and is already known for being insanely powerful, you are in a full speed power creep situation.
#35
Posted 28 April 2016 - 09:52 AM
I bought a BLK-6 the basic one, what I learned after looking on Meta Mechs....Most people if running on of Meta Mechs run it with an XL350. Also they say to run only like 6 to 8 armor on the back.
Results? I always aim for ST's now and if catch one from.behind alpha his Back in almost any torso.
They are good but they are not invincible. If you play one you start to learn how to beat them a little more.
#36
Posted 28 April 2016 - 09:55 AM
cazidin, on 28 April 2016 - 07:21 AM, said:
(If said moderator is a certain Scout, hello!)
#37
Posted 28 April 2016 - 09:59 AM
Gas Guzzler, on 28 April 2016 - 07:18 AM, said:
The reason it has good quirks is because it's weapon mounts are all belly level. It's strong yes, but I don't know if it really needs another nerf. I would like to see how balance would stand if they gave Clan small and medium lasers their range back.
Many other mechs have ****** weapon mounts too but they have not such quirks (hello Orion, Atlas for example).
#38
Posted 28 April 2016 - 10:01 AM
Xplasma, on 28 April 2016 - 06:59 AM, said:
*grasshopper chortles quietly to self*
CK16, on 28 April 2016 - 09:52 AM, said:
I bought a BLK-6 the basic one, what I learned after looking on Meta Mechs....Most people if running on of Meta Mechs run it with an XL350. Also they say to run only like 6 to 8 armor on the back.
Results? I always aim for ST's now and if catch one from.behind alpha his Back in almost any torso.
They are good but they are not invincible. If you play one you start to learn how to beat them a little more.
This. I don't run my Knights the MM way. Not as killcrazy, but they live longer.
#40
Posted 28 April 2016 - 10:05 AM
Dawnstealer, on 28 April 2016 - 10:01 AM, said:
This. I don't run my Knights the MM way. Not as killcrazy, but they live longer.
- Also Timberwolfs...finding the Meta Laser wolf can hold up to the Black Knight actually. I know call me crazy, but after comparing the two I found they both are good at the Alpha laser game, though the Timberwolf runs hotter it is more mobile and tanky. Plus larger alpha if running simular build to the Meta Knight.
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