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Night Gyr Theorycrafting


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#41 Gas Guzzler

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Posted 30 April 2016 - 07:50 AM

Actually you could do that with the D, but it has Heavy Large Lasers, so whether or not we would get that one is anyone's guess.

Still, would you rather have an arm UAC10 and 2 shoulder UAC10s, or 2 UAC 10s in one arm, and 1 UAC10 in the other?

Edited by Gas Guzzler, 30 April 2016 - 07:51 AM.


#42 Ultimax

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Posted 30 April 2016 - 09:52 AM

How tall is this Night Gyr supposed to be?

#43 Gas Guzzler

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Posted 30 April 2016 - 09:53 AM

View PostUltimax, on 30 April 2016 - 09:52 AM, said:

How tall is this Night Gyr supposed to be?


I would guess similar to Black Knight

#44 Mcgral18

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Posted 30 April 2016 - 09:54 AM

View PostGas Guzzler, on 30 April 2016 - 09:53 AM, said:


I would guess similar to Black Knight


Probably, humanoid 75 tonner

They may be trying to keep the volume consistent that this point, for better or for worse.

#45 Ultimax

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Posted 30 April 2016 - 10:10 AM

View PostMcgral18, on 30 April 2016 - 09:54 AM, said:


Probably, humanoid 75 tonner

They may be trying to keep the volume consistent that this point, for better or for worse.



It looks it will have more volume than the Black Knight has if it ends up the same height, if it's that tall and bulky (and slow) its going to have issues.

So maybe it will be shorter.


Is it's height described anywhere in TROs or similar?

Edited by Ultimax, 30 April 2016 - 10:11 AM.


#46 Ultimax

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Posted 30 April 2016 - 10:55 AM

View PostMcgral18, on 29 April 2016 - 07:01 PM, said:

Posted Image

Goose Waffles

Many Goose Waffles



That's fantastic, thanks for putting that out for all of us.

Do you know where all the fixed slots will be?

Edited by Ultimax, 30 April 2016 - 10:55 AM.


#47 Mcgral18

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Posted 30 April 2016 - 10:59 AM

View PostUltimax, on 30 April 2016 - 10:55 AM, said:



That's fantastic, thanks for putting that out for all of us.

Do you know where all the fixed slots will be?


Specifically what is what? No, but I have the empty slots listed (next to the location, inside parentheses). That would be Armour or Endo
JJs in legs

#48 Ultimax

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Posted 30 April 2016 - 11:06 AM

View PostMcgral18, on 30 April 2016 - 10:59 AM, said:


Specifically what is what? No, but I have the empty slots listed (next to the location, inside parentheses). That would be Armour or Endo
JJs in legs



Man that's rough, 29 crit slots is freaking tight Posted Image .

#49 Gas Guzzler

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Posted 30 April 2016 - 11:34 AM

View PostUltimax, on 30 April 2016 - 11:06 AM, said:



Man that's rough, 29 crit slots is freaking tight Posted Image .


3 UAC10s (with shield arm)
4 UAC5s (with shield arm)
2 Gauss, 4 lasers
1 Gauss, 2 cLPL, 3 cERMLs, (only 18 DHS though)

Are all possible with the locked slots as SSW describes them.

#50 cazidin

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Posted 30 April 2016 - 02:56 PM

View PostGas Guzzler, on 30 April 2016 - 11:34 AM, said:


3 UAC10s (with shield arm)
4 UAC5s (with shield arm)
2 Gauss, 4 lasers
1 Gauss, 2 cLPL, 3 cERMLs, (only 18 DHS though)

Are all possible with the locked slots as SSW describes them.


Depending on how PGI did the hard points, if they'd deviate at all from McGrals sheet, then this could potentially be a more a faster, more agile but lighter KGC with 4 UAC/5s. Though it will suffer from its slowness I think this will be an excellent mech and I look forward to it.

#51 Tarogato

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Posted 30 April 2016 - 03:30 PM

View PostTarogato, on 05 September 2015 - 02:01 AM, said:

Night Gyr (75 tons, Clan omnimech)

Ayyyy, another 75-ton omni to compete with the Timber Wolf! This 3052 omnimech will assuredly make in into MWO soon, it's only a matter of when. Hardpoints!

Posted Image


That's where the similarities with the Timber Wolf both start and end. Yeah, they have pretty similar hardpoints. The Timber does energy and missiles better, but the Night Gyr has mad ballistics... which is all well and good, because it's stuck with a slower engine, but gets a glorious 37.5 tons of podspace (already taking into account the 4 hardlocked jumpjets and 2 hardlocked DHS, so it's a pretty good deal. Remember, the Timber gets only 27.5 tons not including JJs). The problem with the Night Gyr is critical slots - having both Endo and Ferro really hurts this mech and limit your options. Well, let's start slapping guns on and see where we get.



The Builds:

Energy builds:

- 4x cLPL (or cERPPC) + 2x cMPL + TC Mk.II + 20 DHS
- 6x cERLL + TC Mk.VII + 20 DHS
- 4x cERLL + 2x cLPL + TC Mk.I + 22 DHS

... yeah, I'm not kidding. This mech has both Endo and Ferro, so you run out of slots and can't use up all that tonnage without doing the above. To be fair, 6x ERLL with the Mk.7 computer *might* be practical for competitive drops on ... Alpine? Yeah-no.


Ballistic builds:

- 2x cGauss (4 tons ammo) + cLPL + 2x cERML + 13 DHS
- 3x cUAC/10 (7 tons ammo) + 12 DHS
- 2x cUAC/20 (7 tons ammo) + 15 DHS (3.5 tons left over, no slots)
- cUAC/10 (2.5 tons ammo) + 2x cUAC/5 (4.5 tons ammo) + 5x cERML + 15 DHS
- 2x cUAC/10 (5 tons ammo) + 4x cERML + 2x cMPL + 17 DHS


All ballistics builds below:


Posted Image

Posted Image

Posted Image

Posted Image

Posted Image



I'm sure there's other builds, but that's what I could come up with on a whim. This could be a nasty good mech, even if it's a bit limited for build options. It will surely have good hitboxes - it will be like the Victor, except with clan XL and not hugely overscaled - probably about the size of the Summoner. The arms will probably shield decently, so while I'm worried that means any weapons on its arms will fall off easily (I'm looking at you, dual gauss), some builds will be fine since they can pack quite decent firepower in just the torsos (a pair of UAC/10 comes to mind). I'm really excited for this mech if it means there will be more dakka roaming the battlefields of MWO to break up the monotony of laser and lurm spam.

Edited by Tarogato, 30 April 2016 - 05:02 PM.


#52 Pariah Devalis

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Posted 30 April 2016 - 03:54 PM

View PostTarogato, on 30 April 2016 - 03:30 PM, said:



Why is the Nova Cat picture shown like it is a Night Gyr? I mean, related chassis, but let's not confuse that sexy beast with that scary beast. :P

#53 Tarogato

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Posted 30 April 2016 - 05:03 PM

View PostPariah Devalis, on 30 April 2016 - 03:54 PM, said:


Why is the Nova Cat picture shown like it is a Night Gyr? I mean, related chassis, but let's not confuse that sexy beast with that scary beast. Posted Image



(because google images let me down and I forgot to remove it)

#54 Macster16

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Posted 30 April 2016 - 05:15 PM

Tarogato, where did you go to get that on smurphy's? Is there somewhere there where you can make whatever mech you want?

#55 Tordin

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Posted 30 April 2016 - 05:17 PM

Aha, so the Nightgyr mech is based on a genetical engineered Gyrfalcon, called Nightgyr?

https://en.wikipedia.../wiki/Gyrfalcon

Posted Image

Seems the one variant have this birdie as its camo, nice! Posted Image

Edited by Tordin, 30 April 2016 - 05:18 PM.


#56 Ultimax

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Posted 30 April 2016 - 05:33 PM

View PostGas Guzzler, on 30 April 2016 - 11:34 AM, said:


3 UAC10s (with shield arm)
4 UAC5s (with shield arm)
2 Gauss, 4 lasers
1 Gauss, 2 cLPL, 3 cERMLs, (only 18 DHS though)

Are all possible with the locked slots as SSW describes them.



I was trying to see if I could do 2x CLPL & 6x CMPLs with 20+ DHS. Posted Image

#57 Ace Selin

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Posted 30 April 2016 - 05:44 PM

View PostGas Guzzler, on 30 April 2016 - 07:46 AM, said:


That is what I am saying though, you CAN'T put 3 UAC10s on a Nova Cat.

But you can put them on a Night Gyr. You can also put 4 UAC5s on the Night Gyr, with a C arm.

These are the builds ill be doing Posted Image

#58 Narcissistic Martyr

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Posted 01 May 2016 - 11:06 AM

View PostFLG 01, on 30 April 2016 - 07:23 AM, said:


TRO:3058 (in-universe dated to 3058) simply states it has LHS. The later TRO:3058U (dated to 3070) says that "field upgrades have seen manyNight Gyrs receive conventional heat management gear, and a number of the factory-built models also feature conventional heat sinks". It is pretty obvious that the early production models we are dealing with in MWO (i.e. in 3053) would be equipped with LHS.

Regarding their function, it depends on what rules you are playing in TT. Maximum Tech and TacOps do note a few differences:


Posted Image
Posted Image


In game this may well translate into reduced a chance of ammo-explosion, a heat dissipation independent from outside temperatures, as well as a light show.
Of course PGI could and probably will just go with DHS, but some quirks regarding the LHS would be nice nonetheless.


And now I've got a lore *****...

Love learning stuff when I'm wrong.

#59 Milocinia

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Posted 01 May 2016 - 11:41 AM

With regards to those laser heat sinks...

Quote

...laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance.


The BLR Hellslinger has exactly that kind of quirk.

Not really necessary to put it on the Night Gyr though is it? Just have them as DHS and be done with it.

Edited by Milocinia, 01 May 2016 - 11:41 AM.


#60 Ultimax

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Posted 01 May 2016 - 12:27 PM

View PostGas Guzzler, on 30 April 2016 - 11:34 AM, said:


3 UAC10s (with shield arm)
4 UAC5s (with shield arm)
2 Gauss, 4 lasers
1 Gauss, 2 cLPL, 3 cERMLs, (only 18 DHS though)

Are all possible with the locked slots as SSW describes them.



You know, I wanted to come back to this, as I realized the Kodiak with a 400CXL, Endo & FF will travel as fast as the Night Gyr but also have like an extra 6-8 tons for weapons.


No JJs, but food for thought.

Edited by Ultimax, 01 May 2016 - 12:27 PM.






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