Editing for kindness:
The problem with this game is that leadership has a stranglehold on creativity.
The gameplay is binary.
Your mech is on, or its off. No functional inbetween.
You can lock onto a target, or you cannot. Little-no functional inbetween.
If your cursor is on the target, you will hit with lasers. No matter what.
Community Warfare is a glorified queue.
The constant concern is that people aren't getting enough Cbills/XP to make it worthwhile compared to quickplay. If that's the concern, you don't have community warfare. You have a different game mode with a queue.
Community Warfare typically involves a community.
Diplomacy, backstabbing, wars, alliances, competition. You don't have any of that because you cannot possibly have any of that in an open queue system.
We told you in 2014 it was going to flounder because the community was (and remains) nothing more than bodies in an algorithm chain. Like mice on a hamster wheel.
Faction Warfare 3 was a great addition. Unfortunately it was adding another floor onto the leaning Tower of Piza. (Which I might add is merely a spectacle at this point...)
Edited by Livewyr, 30 April 2016 - 07:22 AM.