Alan Davion, on 30 April 2016 - 09:12 AM, said:
And I'll just add this counter to your counter.
All the other MW games have also had much harsher penalties when it comes to heat, which is the biggest problem here in MWO, allowing people to fire literally all their weapons almost at exactly the same time without so much as shutting down.
You tried that in any other MW game, you would immediately shut down on the spot, and, if you were carrying any ammunition for ACs or Missiles, it's likely your rump was immediately roasted as the ammo cooked off and took your mech with it.
Slash the heat cap in half, or, supposedly the rumored power draw system, either of these mechanics should hopefully curtail the pathetic poke-out-alpha-strike-duck-back play style.
Did you play Mechwarrior 3? Because I played it again a few days ago, and I can assure you that this statement is false.
Mechwarrior 3 has a far more lenient heat system than MWO because its dissipation rates are so much faster. You could literally design a mech in MW3 that could fire everything it had continuously without overheating at all. Heat neutral mechs are very easy to build in MW3.
Or you can design a mech that still generates some amount of heat, but can dissipate all of that heat in only about 1-3 seconds.
As an example, one build I tried was a Dire Wolf with 6 Large Pulse Lasers and 27 or 28 Double Heat Sinks. In MWO, this build looks like this:
Dire Wub
I don't think very many people would consider that a viable build here, since it has a lot of exposure time (to avoid Ghost Heat) and not very much heat sustainability on a slow mech that can't really escape. In MW3, though, it can keep up a good volume of fire for several moments, and then after a moment of ceasing fire it has cooled off all of its heat to continue the process.
A more egregrious example is my "Ghetto Hellstar" Daishi with 4 ERPPCs and 31 DHS. This mech does technically shut down after a single alpha, but it dissipates heat at such an incredible rate that it restarts immediately and is 100% dissipated to zero heat by the time its guns are reloaded. It can alpha back to back and shutdown/startup every single time without consequence.
I also don't recall ever suffering a heat-based ammo explosion in MW3, but then again most of my mechs there boat energy...
MWO's heat system is far harsher than MW3's because MWO forces almost every single mech in the game to inevitably overheat regardless of how many DHS you have packed in and how few weapons you have. Only ballistic boats can avoid it, and only when they boat ballistics that don't have Ghost Heat.
Try some of your MWO builds in MW3, using the same heatsinks, and compare how long you can sustain your firing and how long it takes to dissipate your heat to zero.