Gigashot, on 04 May 2016 - 06:18 AM, said:
Take this with a grain of salt because I realize I don't have the level of experience of a lot of you.
But this is kind of embarrassing. A fellow Clan Unit refusing to play cause it's not their way? Where is your pride man.
Tom is good, but not that good. I've won matches against it. I've lost matches with it. I've had it, and had it only kill friendly fire targets. And that's okay. It requires opposing teams to adapt their strategy (we cant just deathball camp this corner indefinitely now?) and adds some RNG to matches, so that the often 12-man IS Unit doesn't always smash through the rag-tag patchwork Clan company. It's hard to obtain, and makes Scouting valuable and camaraderie between Scouts and the main force.
Should they increase the cooldown? Maybe. But removal? No. I think the benefits outweigh the negatives.
But this is kind of embarrassing. A fellow Clan Unit refusing to play cause it's not their way? Where is your pride man.
Tom is good, but not that good. I've won matches against it. I've lost matches with it. I've had it, and had it only kill friendly fire targets. And that's okay. It requires opposing teams to adapt their strategy (we cant just deathball camp this corner indefinitely now?) and adds some RNG to matches, so that the often 12-man IS Unit doesn't always smash through the rag-tag patchwork Clan company. It's hard to obtain, and makes Scouting valuable and camaraderie between Scouts and the main force.
Should they increase the cooldown? Maybe. But removal? No. I think the benefits outweigh the negatives.
Doing something else. We win over 80-90 percent of our scout missions and still get out zerged on the long Tom. Nobody is dropping invasions. It's not about pride, it's a freaking game. It's about utilizing the time with my guys effectively. It's no fun for anyone dealing with an insta death mechanic instead of letter the players decide the match. Skill on skill. Not because of the long Tom. If you valued your teams time you would see that.