I do not agree currently with what I perceive to be the majority of players view on Clan/IS balance. If that viewpoint is in fact that clan is far inferior. Reasons below.
When I started I viewed clan as the clear superior. Better armament-working ultras, stronger damage dice, higher heat/damage difference on certain lasers, omnipods for stacked hard points, insta arming LRMs etc.
Two months ago I bought a Dire wolf. My first clan mech. I bought probably 15-20 IS mechs before that. 4x CTF's 3x CPLT's 2x CMD 1x Stalker, and all the griffins. (griffin 2N is perfect mech in my mind. takes a page to list all that mechs strengths nearly.)
So I spent some time learning that Dire Wolf and the clan tech. I learned ofc that solo queing a Dire wolf pretty much sucks if you're not a pro. Every player under 50 tons goes mysteriously WW2 Japanese on you the moment they lay eyes on you. (which is not always a bad thing for your team, but certainly bad for you personally.) Especially since, to my complete shock, the Dire Wolf falls over like an aluminum can beset by an army of BB gun wielding boy scouts. My CTF was finally feeling durable to me!
This led me to do some serious thinking, and some investigation. My conclusions were thus. (not asserting this is all fact, simply MY conclusions at the time)
The Bad
1:
Forced XL really is THAT bad. especially when coupled with no quirks for structure. Omnis aren't doing squat. All the weapons in the world do not do a lot of damage if they don't get a chance to fire. This leaves weapon boating as the only role for clan assaults. No chance for the tank role (w/e we call that for MWO)
2:
The crazy horribly bad thing that is "superior clan auto cannon tech, AKA laser damage dice with crappy ballistic shell velocity," is prohibitively bad to my mind. LBX being an exception.
3:
Certain mechs with certain weight/HP/etc may get stuck with builds they cannot support the heat for with the Clans higher heat burst requirement to reach the next higher range.
4:
Clan LRM arming does not outweight IS burst firing in boats. This suprised me since I never even realized that was happening despite seeing it 100s of times while admiring clan mechs firing LRM's point blank.
5:
No STD PPC is mildly annoying. Although not really because why should I ever really use a STD PPC
The Good
1:
The heat concerns of Clan mechs are almost completely false when weighed against the difference of heat vs damage or damage per heat, (compared to the extremely slight difference in IS mechs,) and the capacity for higher damage dice. Especially if the tin can you're driving only gets one chance to fire its weapons before mysterious time traveling kamikaze pilots grind you into dust.
2:
I would go into battle with no arms if I could put SSRM4/6's on my Griffin 2N. Really, I would.
So,
Needless to say, I promptly sold my pepsi can and bought an Atlas-D-DC. (I might over-value ecm a bit IDK.) I cannot say I was very shocked this time around. A touch annoyed by the extremely confined hard points on the DC, but I can live with that. Being able to put in an STD engine makes the atlas the assault I expected an assault to be. Not a weapon boat with no effective hp.
It was around this time that I got to thinking again...
I was equipping a light IS mech one day and I slapped an XL on it because I wasn't able to think of a sufficient reason not to and I realized the same would be true in probably 90% of light mech variants at least for me with my current understanding. The same is true of many mediums. Although not 90% probably more like (guess) 50% or w/e. And I would venture probably something like 20-40% of heavies. hmmmmmmmmmmmm
Let's examine light mechs for a moment. As stated above,
BAD
1: XL
Don't need to force me to put an XL in my IS light.
2:AC
Can't fit an AC on any light I want to pilot and I speculate that no mech you do need one for is somehow superior to all the laser lights.
3:Heat
Haven't seen a light yet that COULD support it's heat so what's one more heat on my 7 MPL cheetah.
4:LRM
Any mech I make with low ammo tonnage LRM's won't be concerned with it's LRM's being max damage so much as them being versatile. especially a light mech who more frequently wishes to fire them at point blankish range.
5:PPC
Don't Light mechs mostly take PPC so they can panic fire them in advanced zoom from their mountain when everyone else is dead? Well you need ER range to fire from mountain if so. I don't do it so not going to presume here.
GOOD
1:Heat
As stated in nearest row 3 above.
2:SSRM 4/6
JR7-IIC,KFX,ACH with them is kinda nice to have available. Conversely to my conclusions below, Summoner-B seems to rock.
New Found Conclusions.
LIGHTS
Clan>IS
MEDIUMS
Clan>IS
HEAVIES
IS>Clan
ASSAULTS
IS>Clan
Not much else to say, thanks for reading. If you can teach me something about this I haven't understood yet, please do. I'm learning. Always appreciate good willed critique!
Edited by XTerranite, 02 May 2016 - 06:14 AM.