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The Truly Best Time For Time Jump! (New Factions, Mechs, Weapons, And So Much More!)


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#1 CK16

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Posted 01 May 2016 - 12:18 AM

Best Case for the Time Jump!

It is well known that this game is currently set in 3051 and mech selection out to about 3053. Set during the Clan Invasion of the Innersphere, with the current date in game 5/1/3051, a year to the official Battle of Tukayyid date (5/1/3052). After this what happens?......


The Inner Sphere and the Clans have been battling for almost 3 brutal years. With the climatic battle of Tukayyid finally able to stop the onslaught of the Clans and a supposedly 15 year fragile peace is now in effect. Peace has finally came to the Innersphere, but for how long?

10 years later…...Though the Clans have held their end of the truce up and have refrained from attacking the Innersphere and as several Drums of war can be heard throughout the Inner Sphere once again…..Though weakened by internal conflicts, Annihilation of an entire clan, or change in political stances have greatly affected their ability or desire to renew an offensive into the Innersphere, the threat they pose is still quite formidable, maybe even desireable…

New and Reworked Factions!

Wardens: Recent years have seen coming and going of Clans switching their political stances, once a crusader lead Clans, Clan Ghost Bear now finds themselves now with their own spot in the Innersphere and has switched Warden minded stance after their migration to the Innersphere and creation of the Ghost Bear Dominion. Along with allies now in other Wardens such as Clan Diamond Shark and Clan Snow Raven the Dominion though small and young has a formidable force with in and at their back if any tries to challenge the Vicious Bear. (Ghost Bear Dominion, Clan Diamond Shark, Clan Snow Raven.)

Crusaders: Once a staunch Warden, infighting between Clan Wolf and Jade Falcon has allowed for new Leadership to take the place of the once Warden minded Khan Ulric and Natasha Kerensky after their deaths during the Refusal War, is replaced by the staunchly Crusader aligned Vlad Ward . Jade Falcon as well has found themselves now with new leader ship at the deaths of both Khans at the hands of Vlad Ward, who avenged his former Khans' death by a dishonorable trap set by saKhan Vandervahn Chistu. Although still aligned as Crusaders, the fighting forces of Clan Jade Falcon, along with Clan Wolf have been greatly diminished, reportedly draining the remaining Brian Cache's. Other Crusader Minded Clans have also found themselves trying to make a mark in the Innersphere these are reportedly most note worthy are Clans Ice Hellion, Hells Horses, and Steel Viper.) Though the infighting has affected greatly the Crusaders, they still possess the ability to launch an offensive few could match. (Clan Wolf, Clan Jade Falcon, Clan Ice Hellion, Clan Hells Horses, Clan Steel Viper)


Concord of Kapetyn: Though the Alliance is a fragile one between the three great houses in the past few years, there has been renewed desire and expression set forth in the past decade by the Leaders of house Marik and House Liao to strength the ties. With House Kurita now as well finding a new Alliance with an unlikely faction the new Kapetyn alliance seems to be largest of its kind in the Innersphere, specially with a new addition to the Alliance...Clan Nova Cat, long been in the shadow of the mighty and brutal Smoke Jaguar are now free of their oppressive behavior. For Pledging allegiance to the reformation of the Star League, the Clan is abjured from the others in the home worlds and heavily participates in Operation Bulldog and the Trial of Annihilation of the Smoke Jaguars finds themselves in need of a new home. For this they find refuge in the Draconis Combine and find an Alliance with Kurita profitable for both factions. Now a staunch ally of house Kurita they are pledged to defend the Innersphere from any aggressor, even their old clan allies. (Marik, Liao, Kurita, Clan Nova Cat)

Lyran Alliance: The Lyran Alliance is a fairly new name for an old territory. Originally the Lyran Commonwealth, and later the Federated Commonwealth with the merging of territories with house Davion. Recent years have seen the houses split back into 2 separate territories. Now lead by the ever power hungry Katrina Steiner (aka Katherine Steiner-Davion). The once some what peaceful nation towards its once ally now finds themselves at odds with them and possible inevitable conflict. Though not all assets to this Alliance are aligned with Katrina, many still support the Lyran Alaince in its existence and pledge to protect them from foreign and possible inward enemies... Clan Wolf though almost torn in half by the War of Refusal and new Political alignment to Crusader. There were still Wardens who survived. Lead by Khan Phelan Ward with other Warden minded warriors they fled to Lyran Space and the and finding a home on the world of the Kell Hounds and old home world of Phelan, on Arc-Royal, they find themselves Abjured from the Clan council and home worlds and now in an Alliance with the Federated Commonwealth for their own survival and to follow in the Warden mentality of continuing to protect the Innersphere... (Stiener, Clan Wolf-in-Exile)

Federated Suns: The Mighty nation lead by house Davion has long been considered the standard to live by in the Innersphere, in the past century the alliance between Davion and Steiner created the largest nation spanning the entire diameter of the Innersphere with combined military might of the nations and the leadership of the young Davion-Steiner Children the nation prospered and played a major roll of defending the Innersphere during the Clan invasion. The past few years though have seen shattering of this once might faction and a family split as Katirna Steiner (AKA Katherine Steiner-Davion) has once again formed a Steiner only nation and has been lead on a power hungry drive to gain more influence and territory for her new might nation. Convincing once allied soldiers to fight their own friends and brothers. The Federated Suns have been forced into a conflict to restore peace to their once brother nation. (Davion)

Though there are many conflicts that happen after the truce of Tukayyid, many could argue that there is a need for the Refusal war or Operation Bulldog with the Annihilation of the Smoke Jaguars. But I feel there is a much better date to allow for more factions but less buckets for players, along with a better map set up. . .

Posted Image






-New weapons and Equipment! I won’t write too much into this, many posts are up on this topic as many just want the time jump for new weapons and mechs. Who can blame them! We are running out of mechs, we are getting the same loadouts over and over and over again due to meta and how weapons have been “balanced”. A time jump could also allow for rebalancing current weapons so that they will not just be overtaken by the new systems that to bring a lot more punch to the rings and could easily invalidate current weapons, specially on the IS side of things.

-New Players! This era of the Fed-Com Civil War I selected appeals to many of the younger /mid aged (18 to 30 year olds) players whose first Mechwarrior Games would have been most likely Mechwarrior 3 and 4, and even some of the really young crowd who started off with Mechassualt. With Iconic mechs from both of these being such as the Nova Cat, Blood Asp, Mad cat Mk II, Fafnir, Sunder, and many more that are not in game right now. A simple glance on Steam at MWO and if they only know Mechassault MIGHT not know what they are looking at because of lack of favorite mech from the past (future) games! These are also many fan favorites of even the most seasoned Battletech fan, there is more money in this era, than that of what is left in this era!

I feel that the best time to Jump the Timeline Forward would be June 2017! After a truly epic month long and accurate Battle of Tukayyid in May starting on exactly May 1 3052 to the lore date. This would send this era off with a bang we move 10 years ahead to when some truly massive and great story elements are present and the Inner Sphere truly dives back into warfare with lots of Clan on Clan, IS on IS violence, and the ever present Clan on IS conflicts!

The best case to help implement this and pay for such a drastic jump is having 2 packages present at once so 8 mechs total! These being a Clan time jump package and an IS time Jump package adding a few popular mechs from the next era and each selling for the same price (somewhere between the $80 and $120 mark for the largest of the packages). This would need such a package and even maybe GOLD mechs again to help further fund the work required for EVERYTHING in coding, models, painting, ect. A trickle of 1 mech a month could create more head aches for PGI as well with say they added the Mad Cat Mk II first for the Time jump, the amount of THIS MECH IS IN WHY NOT MY NOVA CAT/FAFNIR/UZIEL/ECT ECT ECT would be brutal on the forums to say the least. They would need to offer a decent chunk of future mechs and most able to show case the new tech as well in some of the variants as well.

This was a 1st revision, its late I will edit and improve on this tomorrow and as time goes along.

Thank you
CK16

KEEP THIS ON THE FRONT PAGE

Edited by CK16, 01 May 2016 - 01:31 PM.


#2 Seal Farmer

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Posted 01 May 2016 - 12:33 AM

DIE CLANNER SC*M

#3 Juodas Varnas

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Posted 01 May 2016 - 12:38 AM

You just want a Mad Cat MKII

#4 CK16

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Posted 01 May 2016 - 12:40 AM

View PostJuodas Varnas, on 01 May 2016 - 12:38 AM, said:

You just want a Mad Cat MKII


I want a more stable CW field for Clans, a few new factions, more mechs, and new tech. It is not just about the Mk.II.

#5 Iron Buccaneer

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Posted 01 May 2016 - 01:19 AM

I want Periphery States and Bandit Kingdoms but unless they can get away from constant large scale battles they can't afford to split the population much further. If this game was based on raiding with the occasional pitched battle I would say your ideas were great and I would want to expand on them even but as it stands we can barely fill the ques now.

#6 MauttyKoray

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Posted 01 May 2016 - 01:20 AM

According to Russ we are currently in 3053. (unless that was redacted and changed again?)

Anyways, I'm 50-50 on this subject. On one hand I don't think we're anywhere near balanced and jumping will just screw that up further, while on the other jumping would introduce tech to help the balance significantly such as the rest of the IS UACs, the IS ER Small/Mediums <- You people need to stop complaining that IS STANDARD LASERS (small/medium) aren't balanced against the Clans' ER LASERS, they're not supposed to be, the IS ER small/medium are supposed to.

#7 Bishop Steiner

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Posted 01 May 2016 - 06:23 AM

View PostCK16, on 01 May 2016 - 12:18 AM, said:

Best Case for the Time Jump!

KEEP THIS ON THE FRONT PAGE


Sure, things are starting to get a bit thin, but realistically, atm, a time jump will simply add new mechs and tech, and despite protestations to the contrary, probably WORSE balance (as adding new IS and Clan tech only accelerated power creep and fixed nothing balance wise).

And yes, different factions glaring at each other.

Which only really matters if they add depth tot he game. CW/Faction Warfare right now is largely a joke. And until they add elements of Persistent Gameplay, instead of Esport Seasons to it, it will remain thus.

Factions need to mean something. Clans need to not have Mercs. Belonging to factions should give you bonuses for using faction correct mechs. CW needs to incorporate ALL the maps and playmodes, and expand on things far beyond the current "Scout and Attack the Big Gun" modes we have now.

Give us the current 4v4 scouting with tweaks*, switch base CW to 4v4/8v8/12v12 missions without respawns utilizing several alternating maps and modes that unlock specific assault avenues, and make the "Big Guns" Maps and Missions a gateway mission that then unlocks the 12v12 with Respawn "Planetary Assault" play, which leads to Siege Mode and such.

As for Scout Play, there need to be a few tweaks.
- Dropship Extraction Zone needs to be more visible, especially on maps like Forest Colony and RCN.
- Arty and Air Strikes should have effect on the Dropship, with Arty damaging dropships turrets, and airstrikes being able to actually cause the Dropship to disengage (pickup is too hot! rendezvous at alternate extraction site!) and reset the Extraction by 2 minutes at a new location.
- If the dropzone is contested (like in Domination) then extraction is not instantaneous extends the timer. Extraction under fire is one of the most difficult maneuvers in warfare. Walking one mech into a box should not be all that is needed (unless they can do it uncontested)

then get around to adding Solaris, and hopefully working on the PvE stuff.

At that point a time skip might actually change things up some. And even then expect it to be a 3-6 month Hero Project to prepare all the new tech and release it, likely requiring time and interest prepaid through a new Clan and a new IS 4 pack.

Without all that, it's just window dressing so that some folks can play the same boring crap with a new shiny mech.

#8 Alan Davion

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Posted 01 May 2016 - 06:33 AM

Bishop pretty much nailed it.

Good job BS. Posted Image

Now I just wish I had that "Intense Slow Clap" gif I've seen so many times here... Or at least the "Thumbs Up Smiley Face" icon. Oh well.

#9 Valdarion Silarius

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Posted 01 May 2016 - 09:44 AM

Not until I get my new IIC origins mechs. And when this game goes into a gigantic over hall for the better.

#10 ScarecrowES

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Posted 01 May 2016 - 10:06 AM

Despite any protestations, a time jump is inevitable, as we all largely agree. It's just a matter of time before this becomes absolutely necessary from a business perspective on PGI's side. Yes, we absolutely need to fix FW. There's no doubt. And it seems PGI has finally heard the rumblings about that. But there really should be no doubt that the timeline is going to move forward, and that the Inner Sphere map is going to look more or less like the one CK16 posted - as that's the state of the Inner Sphere from Operation Bulldog up to the Jihad (though this one is post 3060, and doesn't have CSJ in it).

And really, look at that map. More factions, yes... One really, Arc-Royal. And Jags replaced by Cats (we can still have the Jags in 3059 though). But look at the setup of the Sphere. More attack lanes. More factions to attack. Better balance between Clan and IS starting points. That map is MUCH better for CW than the state of the Sphere that we have now. It really doesn't matter which timeline you choose within that map set, it's just a plain better map. I'd argue that 3059 is better than 3063 or later, simply because the scope of the conflicts was still Clan vs IS, but there's no denying that FW would be better with that map in place regardless of the somewhat arbitrary time stamp you place on it.

Edited by ScarecrowES, 01 May 2016 - 10:09 AM.


#11 Zerberus

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Posted 01 May 2016 - 11:04 AM

View PostMauttyKoray, on 01 May 2016 - 01:20 AM, said:

According to Russ we are currently in 3053. (unless that was redacted and changed again?)

Hmmm... http://mwomercs.com/clock

Either someone needs to reset the clock, or Russ needs to take a look at it :D

#12 Narcissistic Martyr

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Posted 01 May 2016 - 11:07 AM

I agree! Let's jump back to the 3rd succession war! Get rid of this stupid clan stuff and all the tech level 2 stuff that sped up the game.

#13 Barantor

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Posted 01 May 2016 - 11:26 AM

View PostBishop Steiner, on 01 May 2016 - 06:23 AM, said:


Sure, things are starting to get a bit thin, but realistically, atm, a time jump will simply add new mechs and tech, and despite protestations to the contrary, probably WORSE balance (as adding new IS and Clan tech only accelerated power creep and fixed nothing balance wise).

And yes, different factions glaring at each other.

Which only really matters if they add depth tot he game. CW/Faction Warfare right now is largely a joke. And until they add elements of Persistent Gameplay, instead of Esport Seasons to it, it will remain thus.

Factions need to mean something. Clans need to not have Mercs. Belonging to factions should give you bonuses for using faction correct mechs. CW needs to incorporate ALL the maps and playmodes, and expand on things far beyond the current "Scout and Attack the Big Gun" modes we have now.

Give us the current 4v4 scouting with tweaks*, switch base CW to 4v4/8v8/12v12 missions without respawns utilizing several alternating maps and modes that unlock specific assault avenues, and make the "Big Guns" Maps and Missions a gateway mission that then unlocks the 12v12 with Respawn "Planetary Assault" play, which leads to Siege Mode and such.

As for Scout Play, there need to be a few tweaks.
- Dropship Extraction Zone needs to be more visible, especially on maps like Forest Colony and RCN.
- Arty and Air Strikes should have effect on the Dropship, with Arty damaging dropships turrets, and airstrikes being able to actually cause the Dropship to disengage (pickup is too hot! rendezvous at alternate extraction site!) and reset the Extraction by 2 minutes at a new location.
- If the dropzone is contested (like in Domination) then extraction is not instantaneous extends the timer. Extraction under fire is one of the most difficult maneuvers in warfare. Walking one mech into a box should not be all that is needed (unless they can do it uncontested)

then get around to adding Solaris, and hopefully working on the PvE stuff.

At that point a time skip might actually change things up some. And even then expect it to be a 3-6 month Hero Project to prepare all the new tech and release it, likely requiring time and interest prepaid through a new Clan and a new IS 4 pack.

Without all that, it's just window dressing so that some folks can play the same boring crap with a new shiny mech.


The dropship should have better armament and do more to enemy mechs in range though if it can be affected by anything.

This isn't an unarmed Huey coming to pick up infantry in Vietnam, this is a dropship that can fight on it's own as well as pick up troops.

A leopard class dropship has 2x PPCs, 3x LRM 20s, 7x medium lasers and 5x large lasers. A group of medium mechs should be pretty wary of it all told as it is bringing several heavy mechs worth of firepower to the battlefield.

If the dropship is going to be a wimp though, then it shouldn't just be getting scraped by a small laser from a locust to keep you from boarding.

#14 CK16

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Posted 01 May 2016 - 11:55 AM

Well with the time jump they should also consolidate the buckets for players...here is something of what I had thought of


Warden (Ghost Bear Dominion and Clan Diamond Shark)

Crusader (Clan Wolf and Jade Falcon, maybe other crusader clans like Hells Horses or Steel Vipers ect.)

Lyran Alliance (Steiner and Clan Wolf in Exile)

Federated Sun (Davion and ??)

Kapetyn (Marik, Liao, Kurita, Clan Nova Cat)

Mercs*

FRR could be either Steiner allied or maybe with the Ghost Bears.

Edited by CK16, 01 May 2016 - 12:08 PM.


#15 Alan Davion

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Posted 01 May 2016 - 11:56 AM

View PostBarantor, on 01 May 2016 - 11:26 AM, said:


The dropship should have better armament and do more to enemy mechs in range though if it can be affected by anything.

This isn't an unarmed Huey coming to pick up infantry in Vietnam, this is a dropship that can fight on it's own as well as pick up troops.

A leopard class dropship has 2x PPCs, 3x LRM 20s, 7x medium lasers and 5x large lasers. A group of medium mechs should be pretty wary of it all told as it is bringing several heavy mechs worth of firepower to the battlefield.

If the dropship is going to be a wimp though, then it shouldn't just be getting scraped by a small laser from a locust to keep you from boarding.


If only the Leopard had its standard weapons loadout instead of the 12-some-odd Large Lasers it currently has.

Things would be a lot different.

#16 Bishop Steiner

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Posted 01 May 2016 - 01:06 PM

View PostBarantor, on 01 May 2016 - 11:26 AM, said:


The dropship should have better armament and do more to enemy mechs in range though if it can be affected by anything.

This isn't an unarmed Huey coming to pick up infantry in Vietnam, this is a dropship that can fight on it's own as well as pick up troops.

A leopard class dropship has 2x PPCs, 3x LRM 20s, 7x medium lasers and 5x large lasers. A group of medium mechs should be pretty wary of it all told as it is bringing several heavy mechs worth of firepower to the battlefield.

If the dropship is going to be a wimp though, then it shouldn't just be getting scraped by a small laser from a locust to keep you from boarding.


Totally irrelevant. Because at the moment all you need is for one locust to cross a line for insta win. That's the issue, not making it "fight the drop ship".

#17 CK16

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Posted 01 May 2016 - 02:01 PM

View PostBishop Steiner, on 01 May 2016 - 06:23 AM, said:


Sure, things are starting to get a bit thin, but realistically, atm, a time jump will simply add new mechs and tech, and despite protestations to the contrary, probably WORSE balance (as adding new IS and Clan tech only accelerated power creep and fixed nothing balance wise).

And yes, different factions glaring at each other.

Which only really matters if they add depth tot he game. CW/Faction Warfare right now is largely a joke. And until they add elements of Persistent Gameplay, instead of Esport Seasons to it, it will remain thus.

Factions need to mean something. Clans need to not have Mercs. Belonging to factions should give you bonuses for using faction correct mechs. CW needs to incorporate ALL the maps and playmodes, and expand on things far beyond the current "Scout and Attack the Big Gun" modes we have now.

Give us the current 4v4 scouting with tweaks*, switch base CW to 4v4/8v8/12v12 missions without respawns utilizing several alternating maps and modes that unlock specific assault avenues, and make the "Big Guns" Maps and Missions a gateway mission that then unlocks the 12v12 with Respawn "Planetary Assault" play, which leads to Siege Mode and such.

As for Scout Play, there need to be a few tweaks.
- Dropship Extraction Zone needs to be more visible, especially on maps like Forest Colony and RCN.
- Arty and Air Strikes should have effect on the Dropship, with Arty damaging dropships turrets, and airstrikes being able to actually cause the Dropship to disengage (pickup is too hot! rendezvous at alternate extraction site!) and reset the Extraction by 2 minutes at a new location.
- If the dropzone is contested (like in Domination) then extraction is not instantaneous extends the timer. Extraction under fire is one of the most difficult maneuvers in warfare. Walking one mech into a box should not be all that is needed (unless they can do it uncontested)

then get around to adding Solaris, and hopefully working on the PvE stuff.

At that point a time skip might actually change things up some. And even then expect it to be a 3-6 month Hero Project to prepare all the new tech and release it, likely requiring time and interest prepaid through a new Clan and a new IS 4 pack.

Without all that, it's just window dressing so that some folks can play the same boring crap with a new shiny mech.


I agree with all of these, and it would be nice to see these added either before or at the time jump. Like I listed above I feel that it would make sense at least to have the jump June 2017 because then it is officially past the Battle of Tukayyid. The largest next event would be the FedCom Civil War I feel and offers the most. Operation Bulldog was big but it was not wide spread conflict. Come 3062 we got the start of the FedCom Civil war, Ghost Bear Combine war, more conflict in the Chaos march era, Jade Falcon incursion into Steiner space and repelled by a joint task force.

This just makes more sense IMO timeline wise, and many agree.

Also when it comes to Clan Wolf In Exile and Clan Nova Cat, they would be similar to Clans now in only using Clan tech and mechs, they are selected ny the player but aligned with an IS house. IS houses would NOT have direct access to Clan Mechs for their drop decks. they would either not get them at all, or have very limited access VERY limited like 1 Clan Tech Mech per drop deck if that, they were not like Candy in the IS houses.

#18 ScarecrowES

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Posted 01 May 2016 - 02:17 PM

View PostCK16, on 01 May 2016 - 11:55 AM, said:

Well with the time jump they should also consolidate the buckets for players...here is something of what I had thought of


Warden (Ghost Bear Dominion and Clan Diamond Shark)

Crusader (Clan Wolf and Jade Falcon, maybe other crusader clans like Hells Horses or Steel Vipers ect.)

Lyran Alliance (Steiner and Clan Wolf in Exile)

Federated Sun (Davion and ??)

Kapetyn (Marik, Liao, Kurita, Clan Nova Cat)

Mercs*

FRR could be either Steiner allied or maybe with the Ghost Bears.


The problem with reducing the number of "buckets" and combining factions is that it fundementally invalidates the premise of FW. I mean, at the most basic level. Everything the mode is built on starts with players dividing in to distinct factions with their own territory, goals, etc. I think a better investment would be into modifying how territory is shifted around, rather than reducing the number of factions. There are better ways to reduce queue times (which is not a problem for many). Ultimately, I figure we need to increase the actions of the players we have, rather than trying to shift players around.

But that's my opinion.

#19 Mystere

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Posted 01 May 2016 - 02:22 PM

View PostNarcissistic Martyr, on 01 May 2016 - 11:07 AM, said:

I agree! Let's jump back to the 3rd succession war! Get rid of this stupid clan stuff and all the tech level 2 stuff that sped up the game.


I hope your bank account is big enough to handle all the Clan refunds. Posted Image

#20 MischiefSC

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Posted 01 May 2016 - 02:42 PM

Pfft.

Jump to 3145. Tons more tech on the table, more mechs, way better balance, and you want to talk about more lanes and factions?

Posted Image





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