Araevin Teshurr, on 19 May 2016 - 02:14 PM, said:
Was there ever a time in the lore that all the mercenary units could go work for one house? PGI is going to have to get with the program and restrict mercenary units to longer term contracts that can not be broken, make them stick with a contract for 60 or 90 days, make them pay a huge penalty to get out of a contract early.
Well, its more like we all have no idea what is going to happen next... since we all get 7 day contracts and we all started this on the tuesday cw3 dropped, every tuesday afternoon there is a massive shift and we all go after new contracts not really knowing where the other mercs will land. Sometimes we will all end up in the same factipn which *nobody* wants.
Until they make it that:
1) mercs sign a contract with a loyalist UNIT, not generally with a faction (might be wholly or partially subsidized by the faction based on need)
2) once signed, there is an announcement for 24 hours prior to the effective date stating the units intent.
-or-
2b) there is a flat negotiated bonus for the mercs to be split between all players in merc unit that played at least one fp match. All planetary gains go to the loyalist unit, not to the mercs. Not planet tags, no MC.
(1) introduces the fact that a merc company can't dop if no one will hire them. Bad rep? Too expensive? Too bad.
(2b) would mean that being too big would mean the pie piece is tiny per player so merc players wpuld probably gravitate to smaller units to maximize profits (provided they are good enough to get work).
A bit more realistic than mercs just showing up at your doorstep unannounced.... but probably unrealistic for implementation...
Edited by MovinTarget, 19 May 2016 - 05:18 PM.