DivineBovine, on 21 May 2016 - 08:42 PM, said:
Ho boy...getting into the nitty gritty it seems.
Well how about some more questions~
Any recommended viewing on how to properly torso turn or however you call it...where you move your torso to protect exposed areas :X
Should I change my keyboard layout at all?
Are there any perks/quirks don't really know the names..... I should avoid getting?
Well how about some more questions~
Any recommended viewing on how to properly torso turn or however you call it...where you move your torso to protect exposed areas :X
Should I change my keyboard layout at all?
Are there any perks/quirks don't really know the names..... I should avoid getting?
Use third person in academy if it lets you. Practice here. Gauge the twist needed. Testing grounds works too. Note long mechs need very little twist to spread damage in front; beware being broadsided. Humanoid mechs need 45 degrees or more unless enemy is aiming at your CT.
Change 3rd person button from f4 to f3. This way you don't alt f4 on accident.
Skills? Well convergence is a low priority due to faster than instant is instant and thus useless.
Quirks: remember that faster cool down means faster shooting...and faster heat generation as a result. Also cool down is faster if decreased, increases are slower. Think of it as reload time.
Perks: if a mech just has an experience bonus, it isn't worth spending cash on.